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chocolate-doom-3.0.1-3.4 RPM for ppc64le

From OpenSuSE Ports Tumbleweed for ppc64le

Name: chocolate-doom Distribution: openSUSE Tumbleweed
Version: 3.0.1 Vendor: openSUSE
Release: 3.4 Build date: Wed Mar 29 18:33:13 2023
Group: Amusements/Games/3D/Shoot Build host: reproducible
Size: 4612415 Source RPM: chocolate-doom-3.0.1-3.4.src.rpm
Summary: Conservative DOOM/Heretic/Hexen/Strife source port
Chocolate Doom is a Doom source port with focus on accurate
reproduction of the original DOS version of Doom and other games
based on the Doom engine. There are no new features, a lack of high
resolution rendering, and goes as far as to duplicate or recreate
bugs and crashes found in the DOS executable that were fixed before
the initial open-sourcing of the Doom engine.






* Wed Mar 29 2023 Jan Engelhardt <>
  - Switch from packageand() to modern rpm conditionals
  - Avoid conflict with crispy-doom manpages
* Sat Jun 26 2021 Jan Engelhardt <>
  - Add 0001-build-use-python3-exclusively.patch so we can build
    without python2.
* Wed Jul 01 2020 Jan Engelhardt <>
  - Update to release 3.0.1
    * Fixed a bug where a client in a networked game can
      cause a stack-based buffer overflow on the server
      [CVE-2020-14983, boo#1173595]
* Sat Jun 06 2020 Jan Engelhardt <>
  - Set CFLAGS+=-fcommon.
* Wed Nov 14 2018 Jan Engelhardt <>
  - Update description.
* Wed Jan 10 2018
  - Update to new upstream release 3.0.0 (2017-12-30)
    * Update to SDL2. All scaling is now done in hardware.
    * It is possible to toggle fullscreen with Alt-Enter.
    * On multimonitor setups, the game will remember the used screen.
    * A new parameter, -savedir allows users to specify a directory
      from which to load and save games.
    * The GOG install of Doom 3: BFG Edition is now detected.
    * The CD audio option for music playback has been removed; the CD
      playback API has been removed from SDL 2.0.
    * Strife's voices.wad is now correctly loaded before PWADs.
* Tue Jul 04 2017
  - Update to new upstream release 2.3.0 (2016-12-29)
    * Pitch-shifting from early versions of Doom, Heretic, and Hexen
      is now supported.
    * Aspect ratio-corrected 1600×1200 PNGs are now written.
    * OPL emulation is more accurate.
    * DMX bugs with GUS cards are now better emulated.
    * Checksum calculations are fixed on big endian systems, allowing
      multiplayer games to be played in mixed little/big-endian
    * The vanilla limit of 4046 lumps per WAD is now enforced.
    * Solidsegs overflow is emulated like in vanilla.
    * It is now possible to start multiplayer Chex Quest games.
    * Versions 1.666, 1.7, and 1.8 are emulated.
    * An issue was fixed where the game crashed while killing the
      Wraithverge in 64-bit builds.
  - Drop chdoom-date.diff (no longer needed), drop
    chdoom-sdlsound.diff (merged upstream).
* Wed Nov 16 2016
  - Add chdoom-sdlsound.diff to resolve build error with new
* Sat Nov 07 2015
  - Update to new upstream release 2.2.1
    * The Hexen four level demo IWAD is now supported.
    * The Doom reload hack has been added back.
    * OPL music playback has been improved in a number of ways to
    match the behavior of Vanilla Doom's DMX library much more
    closely. OPL3 playback is also now supported.
  - Drop chdoom-nonvoid.diff (included upstream),
    drop chdoom-prng.diff (PRNG impl. was switched)
* Sat Mar 28 2015
  - Update to new upstream release 2.1
    * Chocolate Doom now supports high-quality substitute music packs
    that are used in place of the original MIDI music tracks.
    * Support for joysticks and gamepads has been significantly
    improved in this version.
    * OPL MIDI playback has been significantly improved. Multi-track
    MIDI files now play back properly.
    * The "no fog on spawn west" Vanilla bug is now correctly
    * Behavior of older versions of Doom back to v1.666 can now be
  - Add chdoom-nonvoid.diff, chdoom-prng.diff to quench compiler
    warnings. Add chdoom-date.diff to kill __DATE__ instances.



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