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chocolate-doom-3.0.0-lp152.3.2 RPM for armv7hl

From OpenSuSE Ports Leap 15.2 for armv7hl

Name: chocolate-doom Distribution: openSUSE Leap 15.2
Version: 3.0.0 Vendor: openSUSE
Release: lp152.3.2 Build date: Thu Nov 21 15:08:28 2019
Group: Amusements/Games/3D/Shoot Build host: armbuild04
Size: 3652460 Source RPM: chocolate-doom-3.0.0-lp152.3.2.src.rpm
Summary: Conservative DOOM/Heretic/Hexen/Strife source port
Chocolate Doom is a Doom source port with focus on accurate
reproduction of the original DOS version of Doom and other games
based on the Doom engine, in a form that can be run on modern
computers. Originally, Chocolate Doom was only a source port for
Doom. The project now includes ports of Heretic and Hexen, and






* Wed Jan 10 2018
  - Update to new upstream release 3.0.0 (2017-12-30)
    * Update to SDL2. All scaling is now done in hardware.
    * It is possible to toggle fullscreen with Alt-Enter.
    * On multimonitor setups, the game will remember the used screen.
    * A new parameter, -savedir allows users to specify a directory
      from which to load and save games.
    * The GOG install of Doom 3: BFG Edition is now detected.
    * The CD audio option for music playback has been removed; the CD
      playback API has been removed from SDL 2.0.
    * Strife's voices.wad is now correctly loaded before PWADs.
* Tue Jul 04 2017
  - Update to new upstream release 2.3.0 (2016-12-29)
    * Pitch-shifting from early versions of Doom, Heretic, and Hexen
      is now supported.
    * Aspect ratio-corrected 1600×1200 PNGs are now written.
    * OPL emulation is more accurate.
    * DMX bugs with GUS cards are now better emulated.
    * Checksum calculations are fixed on big endian systems, allowing
      multiplayer games to be played in mixed little/big-endian
    * The vanilla limit of 4046 lumps per WAD is now enforced.
    * Solidsegs overflow is emulated like in vanilla.
    * It is now possible to start multiplayer Chex Quest games.
    * Versions 1.666, 1.7, and 1.8 are emulated.
    * An issue was fixed where the game crashed while killing the
      Wraithverge in 64-bit builds.
  - Drop chdoom-date.diff (no longer needed), drop
    chdoom-sdlsound.diff (merged upstream).
* Wed Nov 16 2016
  - Add chdoom-sdlsound.diff to resolve build error with new
* Sat Nov 07 2015
  - Update to new upstream release 2.2.1
    * The Hexen four level demo IWAD is now supported.
    * The Doom reload hack has been added back.
    * OPL music playback has been improved in a number of ways to
    match the behavior of Vanilla Doom's DMX library much more
    closely. OPL3 playback is also now supported.
  - Drop chdoom-nonvoid.diff (included upstream),
    drop chdoom-prng.diff (PRNG impl. was switched)
* Sat Mar 28 2015
  - Update to new upstream release 2.1
    * Chocolate Doom now supports high-quality substitute music packs
    that are used in place of the original MIDI music tracks.
    * Support for joysticks and gamepads has been significantly
    improved in this version.
    * OPL MIDI playback has been significantly improved. Multi-track
    MIDI files now play back properly.
    * The "no fog on spawn west" Vanilla bug is now correctly
    * Behavior of older versions of Doom back to v1.666 can now be
  - Add chdoom-nonvoid.diff, chdoom-prng.diff to quench compiler
    warnings. Add chdoom-date.diff to kill __DATE__ instances.
* Sun May 11 2014
  - Add python to BuildRequires - it is used for manpage generation
    (was previously implicitly included)
* Tue Dec 10 2013
  - Update to new upstream release 2.0
    * Support for three other Doom engine-based games: Heretic, Hexen,
    and Strife.
* Thu May 02 2013
  - Search /usr/share/doom for IWADs as well (bnc#818102)
    + Added chdoom-iwaddir.diff
  - Remove unnecessary INSTALL file
* Mon Jun 11 2012
  - Update to new upstream release 1.7.0
    * Running servers now re-resolve the address of the master server
    occasionally, to adapt to DNS address changes.
    * A workaround for SDL mouse lag is now only used on Windows
    (where it is needed)
    * UTF-8 usernames are supported, and Windows usernames with
    non-ASCII characters are now supported
    * Palette accuracy is reduced to 6 bits per channel, to more
    accurately emulate the PC VGA hardware
* Wed Jun 08 2011
  - Initial package (version 1.6.0) for



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Fabrice Bellet, Thu May 9 12:20:19 2024