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love-11.5-1.3 RPM for x86_64

From OpenSuSE Tumbleweed for x86_64

Name: love Distribution: openSUSE Tumbleweed
Version: 11.5 Vendor: openSUSE
Release: 1.3 Build date: Sat Dec 23 09:32:34 2023
Group: Development/Languages/Other Build host: reproducible
Size: 4396835 Source RPM: love-11.5-1.3.src.rpm
Summary: 2D gaming engine written in Lua
LÖVE is a framework for making 2D games in Lua.






* Sat Dec 23 2023 Michael Vetter <>
  - Update to 11.5:
    * Added "LÖVE Loader" launcher on Android for easier loading of
      .love files.
    * Changed iOS game selector to alphabetically sort the list of
      .love files.
    * Changed JIT compilation on macOS arm64 (Apple Silicon) to be
      off by default, since performance and available JIT memory isn't reliable.
    * Fixed inconsistent and buggy behaviour of 'pairs' by updating LuaJIT.
    * Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems.
    * Fixed running fused games on Windows when the executable has been code-signed.
    * Fixed undefined behaviour in's implementation.
    * Fixed writing files when a symlink exists in the save directory's path.
    * Fixed love.threaderror not being called if the error message is an empty string.
    * Fixed a race condition when a Thread is destroyed immediately after Thread:start.
    * Fixed unexpectedly slow first frames on macOS.
    * Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
    * Fixed love.joystick.getGamepadMappingString.
    * Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
    * Fixed DistanceJoint type information.
    * Fixed time drift in Source:tell after a Source loops.
    * Fixed audio not always pausing when the app is minimized on Android.
    * Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
    * Fixed identical frames in Ogg Theora videos being skipped.
    * Fixed love.font.newBMFontRasterizer's single file parameter variant.
    * Fixed the original window size not always being restored when exiting fullscreen on Linux.
    * Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode.
    * Fixed colors appearing over-saturated on P3 displays in macOS.
    * Fixed textures looking washed out when gamma-correct rendering is used on some Android devices.
    * Fixed images with mipmaps when ANGLE is used with an AMD GPU.
    * Fixed line rendering when duplicate points are used in the line.
    * Fixed line rendering with miter and bevel line join modes when antiparallel lines are formed.
    * Fixed a crash when calling Text:add with an empty string parameter.
* Sun Jun 26 2022 Berthold Gunreben <>
  - HashFunction.cpp:25:9: error: #error Hashing not yet implemented for big endian
    Disable s390x builds.
* Sat Feb 19 2022 Carsten Ziepke <>
  - update to 11.4:
    * Added a variant of love.filesystem.newFileData which accepts
      a Data object.
    * Added Body:getLocalPoints.
    * Added Font:getKerning.
    * Added support for r16, rg16, and rgba16 pixel formats in
    * Added Shader:send(name, matrixlayout, data, ...) variant,
      whose argument order is more consistent than
      Shader:send(name, data, matrixlayout, ...).
    * Changed all builds and platforms where LOVE provides LuaJIT
      to use LuaJIT 2.1 instead of 2.0.
    * Changed love.timer.getTime to start at 0 when the module is
      first loaded.
    * Changed certain out-of-Lua-memory situations to show a
      message box instead of instantly crashing.
    * Changed the naming scheme of LOVE's embedded Lua files for
      improved integration with Lua chunkname APIs.
    * Fixed build-time compatibility with Lua 5.4.
    * Fixed code compatibility with math.mod and string.gfind when
      LuaJIT 2.1 is used.
    * Fixed errors on some systems related to > 53 bit pointer
      addresses, when recent versions of LuaJIT 2.1 are used.
    * Fixed File:isEOF when called on a dropped file.
    * Fixed support for > 2GB dropped files on desktops.
    * Fixed ByteData and DataView missing Data:clone
    * Fixed love.physics meter scale value persisting after
    * Fixed audio to resume properly after interruption on iOS.
    * Fixed to error instead of crash when
      an invalid video file is given.
    * Fixed initial window creation to set the window's title
      during creation instead of after.
    * Fixed the window's screen position when exiting fullscreen
      via love.window.setFullscreen.
    * Fixed love.displayrotated being given a boolean instead of
      an enum string.
    * Fixed memory corruption and a crash when drawing smooth
    * Fixed a crash in Canvas:newImageData when the pixel format's
      pixel byte size multiplied by its width isn't a multiple of 4.
    * Fixed when explicit mipmaps
      are provided.
    * Fixed freezes and crashes in automatic batching when an
      AMD GPU is used.
    * Fixed and Image:replacePixels on more
      AMD/ATI GPUs.
    * Fixed Font:setFallbacks to account for different DPI scales
      in each fallback font.
    * Fixed Font:getWrap to not remove trailing newlines.
    * Fixed Text:getWidth when the Text's string only contains
    * Fixed a crash with some Intel graphics drivers on Linux.
    * Fixed texture memory reported by when
      a volume or array Canvas is created.
    * Fixed DXT1 textures which use 1 bit alpha-cutout.
    * Fixed rare issues where textures were not sent to shaders
    * Fixed Shader:send(name, data, matrixlayout, ...).
    * Fixed quad offsets in ParticleSystems when
      ParticleSystem:setOffset is not used.
    * Fixed a performance issue with setting a small subrange of
      data in non-stream Meshes and SpriteBatches.
    * Fixed rounded rectangles breaking if the rx or ry parameters
      are negative.
    * Fixed rounded rectangle automatic points calculation when
      rx or ry are more than half the rectangle's size.
* Wed Jul 28 2021 Dirk Stoecker <>
  - Drop remove-duplicate-typedef.patch as it causes build failure for i586 now
* Mon Aug 24 2020 Dirk Mueller <>
  - update to 11.3:
    * Added support for FLAC audio files.
    * Added support for microphone recording on Android.
    * Added (false by default). On Android, setting it to true requests microphone recording permission from the user.
    * Added Decoder:clone.
    * Added Data:getFFIPointer.
    * Added Joystick:getDeviceInfo.
    * Added Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid).
    * Added love.math.colorToBytes and love.math.colorFromBytes.
    * Added 'usedpiscale' boolean (true by default) to love.window.setMode and love.conf. Disables automatic DPI scaling when false.
    * Added love.window.getDisplayOrientation and a love.displayrotated callback.
    * Added love.window.get/setVSync, to allow setting vsync without recreating the window.
    * Added love.window.getSafeArea.
    * Added an optional vertex count parameter to Mesh:setVertices.
    * Added support for rgba4, rgb5a1, rgb565, rgb10a2, rg11b10f, r8, rg8, r16, rg16, r16f, rg16f, r32f, and rg32f formats in ImageData and Images.
    * Added support for loading .dds files that contain uncompressed pixel data.
    * Changed audio file type detection, so it probes all supported backends for unrecognized extensions.
    * Fixed "bad lightuserdata" errors when running love on some arm64 devices.
    * Fixed boot.lua's line numbers in stack traces to match its source code.
    * Fixed the deprecation system not fully restarting when love.event.quit("restart") is used.
    * Fixed love.isVersionCompatible.
    * Fixed named Channels persisting across love.event.quit("restart") occurrences.
    * Fixed race conditions when different love.physics Worlds are used in different threads.
    * Fixed World:getJoints to return the fully resolved type of the Joint, instead of the base type.
    * Fixed love.timer.sleep(0) to return control to the OS scheduler instead of being a no-op.
    * Fixed love.math.randomNormal incorrectly using cached state after love.math.setRandomSeed or setRandomState.
    * Fixed returning an incorrect hash for certain input sizes.
    * Fixed to cause a Lua error instead of crashing when invalid arguments are used.
    * Fixed the Data-returning variant of and File:read to return the number of bytes that were read.
    * Fixed love.filesystem's require loaders to error instead of crashing when no argument is given.
    * Fixed love.filesystem.mount(Data).
    * Fixed a memory leak when loading files in some situations.
    * Fixed
    * Fixed audio clicks immediately after playing a Source on iOS.
    * Fixed Source:play + Source:stop + Source:play looping the first few ms of sound for streaming Sources on iOS.
    * Fixed Source:play + Source:seek looping the first few ms of sound for streaming Sources on iOS.
    * Fixed occasional pops in streaming sources on iOS.
    * Fixed to use previously set playback positions on stopped Sources.
    * Fixed Source:setEffect(name, true) and Source:getEffect(name) when the effect has no associated Filter.
    * Fixed, "queue") to cause a Lua error.
    * Fixed Source:setPitch to error if the given pitch is <= 0, NaN, or infinity.
    * Fixed video seeking and pausing in various scenarios.
    * Fixed an audio Source memory leak when a Video gets garbage collected after playing it.
    * Fixed video playback support on some Adreno-based Android devices.
    * Fixed black fringes around text in some situations.
    * Fixed extreme flickering when text moves along non-integer coordinates.
    * Fixed the first character in a string sometimes not being processed during text vertex generation.
    * Fixed Text:set(" ") not clearing any previously set text in a Text object.
    * Fixed to return a table with boolean values in its fields instead of number values.
    * Fixed lines not rendering properly if a single line has more than 65,000 vertices.
    * Fixed a pixel shader performance regression on some graphics drivers when OpenGL 3 or OpenGL ES 3 is used.
    * Fixed text not showing up on Radeon HD 3000-series graphics cards on Windows.
    * Fixed non-integer DPI scale values being truncated to integers in
    * Fixed creating depth canvases on Windows systems when using an Intel HD 3000 GPU.
    * Fixed automatic batching performance to be more consistent on all operating systems.
    * Fixed gammaToLinearPrecise in shaders not being as precise as it should be.
    * Fixed ImageData:paste and ImageData:setPixel to have more consistent clamping and rounding of color values when different formats are used.
  - remove love-11.2-return.patch: upstream
* Thu Apr 23 2020 Max Mitschke <>
  - Added remove-duplicate-typedef.patch to fix i586 build
* Wed Nov 28 2018
  - Update to 11.2:
    * Added Source:setAirAbsorption and Source:getAirAbsorption.
    * Added Body:setTransform and Body:getTransform.
    Performance Improvements:
    * Improved performance of slightly on iOS and Android.
    * Fixed love.filesystem initialization on Windows 10 update 1809.
    * Fixed various issues with running on macOS 10.14.
    * Fixed compatibility with Lua 5.2 and 5.3.
    * Fixed the explicit format + Data argument variant of
    * Fixed love.joystick.setGamepadMapping not being able to change existing mappings.
    * Fixed a crash on quit on Linux if a custom Cursor is active when quitting.
    * Fixed a crash in the Data variant of Shader:send when it's called after love.window.setMode.
    * Fixed a error message to be less confusing.
  - Add love-11.2-return.patch: to make compiler happy
  - Remove love.mpg123.patch: don't see why needed anymore
  - Remove update-luasocket.patch: upstreamed
  - Run spec-cleaner
* Sat Jun 24 2017
  - Added update-luasocket.patch from upstream  to fix build with lua53
* Mon Apr 17 2017
  - Build with mpg123 unconditionally, add love.mpg123.patch
  - Run autoreconf
  - Add Requires(pre) as needed
* Sat Jan 21 2017
  - Update to version 0.10.2



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Fabrice Bellet, Fri Jul 12 23:34:58 2024