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gzdoom-4.11.3-1.4 RPM for aarch64

From OpenSuSE Ports Tumbleweed for aarch64

Name: gzdoom Distribution: openSUSE Tumbleweed
Version: 4.11.3 Vendor: openSUSE
Release: 1.4 Build date: Wed Feb 28 23:29:56 2024
Group: Amusements/Games/3D/Shoot Build host: i01-armsrv1
Size: 25324017 Source RPM: gzdoom-4.11.3-1.4.src.rpm
Summary: A DOOM source port with graphic and modding extensions
GZDoom is a port (a modification) of the original Doom source code, featuring:
* an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support
* Truecolor software rendering, extending the classic 8-bit palette
* Heretic, Hexen and Strife game modes and support for a lot of
  additional IWADs.
* Boom and Hexen map extension support, scriptability with ACS and
  ZScript, and various modding features regarding actors and scenery.
* Demo record/playback of classic and Boom demos is not supported.

The executables hard-require SSE2 on i686 currently.






* Fri Oct 27 2023 Jan Engelhardt <>
  - Update to release 4.11.3
    * Several new languages: Danish, Norwegian, Swedish and Turkish.
    * Cleanup of Doom's and Chex Quest's small font to use proper
      character heights for international support.
    * Extended all fonts to be capable of handling all European
      languages which are in common use.
    * DSDHacked support.
    * WebP and QOI support for textures.
    * Sanitized the light mode selection to make it a first class
      mapping feature by separating map dependent light mode setup
      from performance related user preferences for the default
    * Lots of new ZScript features.
  - Delete gzdoom-vulkan.patch, gcc13.diff
  - Add more-32bit.patch, 0001-Revert-Switch-to-miniz-from-zlib.patch
* Thu Mar 30 2023 Jan Engelhardt <>
  - Add gcc13.diff
* Tue Feb 07 2023 Jan Engelhardt <>
  - Update gzdoom-vulkan.patch for glslang 12
* Sun Dec 04 2022 Jan Engelhardt <>
  - Update to release 4.10.0
    * Map<K,V> and MapIterator<K,V> for ZScript
    * Quaternion support for model rotations
    * Improved IQM support
  - Delete 0001-build-unbreak-compilation-on-Linux.patch (merged)
* Sun Nov 06 2022 Jan Engelhardt <>
  - Update description for the removal of SoftPoly
* Sat Nov 05 2022 Jan Engelhardt <>
  - Update to release 4.9.0
    * IQM bone model support
    * Textured particles
    * The SoftPoly renderer was removed
  - Delete gzdoom-sdlbug.patch (obsolete),
    0001-fix-gzdoom.pk3-not-found-error.patch (merged)
  - Add 0001-build-unbreak-compilation-on-Linux.patch,
* Mon Oct 24 2022 Jan Engelhardt <>
  - Update gzdoom-vulkan.patch for glslang-11.12.
* Sun Jul 24 2022 Jan Engelhardt <>
  - Replace 0001-Revert-load-the-hex-font-as-early-as-possible.patch
    by better fix, 0001-fix-gzdoom.pk3-not-found-error.patch .
  - Drop gzdoom-asmjit.patch (no longer needed; the linkage error
    it used to fix seems just gone)
* Sun Jul 10 2022 Jan Engelhardt <>
  - Disable rpath
* Tue Jul 05 2022 Jan Engelhardt <>
  - Update to release 4.8.2
    * add a few maps to the rebuildnodes compatibility block
* Sun Jun 26 2022 Jan Engelhardt <>
  - Update to release 4.8.1
    * Bugfix for software mode mirrors not working
      actor flags. The former makes the actor only visible in
      reflections, while the latter makes the actor not cast
      reflections in mirrors.
  - Drop 0001-Resolve-build-failure-on-i686-linux.patch (merged)
  - Add 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
* Thu Jun 23 2022 Jan Engelhardt <>
  - Add 0001-Revert-load-the-hex-font-as-early-as-possible.patch
* Mon Jun 06 2022 Jan Engelhardt <>
  - Update to release 4.8.0
    * Added Raze-style HUD scaling. Not exposed in the menu yet,
      Set hud_oldscale to 0 and use shift with the screen resize
      keys to scale the status bar.
    * Handle the start/endoom screens with the ingame renderer.
      They are now present on all platforms and use the full screen
      size of the game.
    * Many MBF21 fixes.
    * Added the cutscene system from Raze.
  - Add gzdoom-discord.patch
  - Add 0001-Resolve-build-failure-on-i686-linux.patch
* Sat Apr 23 2022 Jan Engelhardt <>
  - Reenable use of system vulkan libraries on Tumbleweed.
* Fri Apr 15 2022 Cristian Rodríguez <>
  - Drop unused nasm from buildrequires.
* Wed Oct 20 2021 Jan Engelhardt <>
  - Update to release 4.7.1
    * Allow map markers to scale relative to automap zoom.
    * Add cvars to control automap line alpha and thickness.
    * Resolved a VM abort upon morphing while the tome of power is
  - Remove (merged)
* Wed Sep 22 2021 Jan Engelhardt <>
  - Update to release 4.7.0
    * GLES2 backend
    * Widescreen graphics for Strife
    * MBF21 support (beta)
    * DEHEXTRA works properly now
    * Various enhancements and fixes for ZScript
  - Add
* Wed Jul 28 2021 Jan Engelhardt <>
  - Update to release 4.6.1
    * Bug fixes, and widepix updates
* Sat May 22 2021 Jan Engelhardt <>
  - Update to release 4.6
    * Widescreen graphics for Heretic and Hexen
    * Sprite shadows like in the Build engine. Both in software and
      hardware renderer.
    * 16 bit channel PNG files can be read.
    * DEHEXTRA working properly now.
    * Various enhancements and fixes for ZScript.
* Thu Mar 04 2021 Jan Engelhardt <>
  - Add 0001-fixed-zipdir-inability-to-update-empty-zip-file.patch
  - Update to release 4.5.0
    * For all of Doom's fullscreen images, there's now widescreen
      versions provided.
    * A simplified options menu is now available for quick setup of
      the important settings.
    * New keybindings presets. Users can now choose between the
      classic layout and a WASD-based one.
    * Menu and intermission screen now scale to the original
      Doom.exe's layout by default.
    * Major additions to the menu system - animated menu
      transitions, image slideshows and fixed size menus can now be
    * The console now uses the border flat as default background
      instead of the titlepic.
    * It is now possible to fully quit the fullscreen console and
      get back to the title loop.
    * Interpolate positions and angles in the automap for smoother
    * Added $PitchSet for SNDINFO.
    * Allow indirections in the string table by prefixing the
      language string with '$$' the remaining text is interpreted
      as another string label to resolve.
    * Optimization of the patch texture checker - do not read in
      the entire file if checking the initial header is sufficient
      for rejecting it. This can speed up loading of large mods
      quite significantly.
    * OPUS support (via libsndfile)
  - Drop gzdoom-spirv.patch (merged)



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Fabrice Bellet, Thu May 9 10:52:11 2024