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SDL2_sound-devel-2.0.1.g17-bp155.1.1 RPM for armv7hl

From OpenSuSE Ports Leap 15.5 for armv7hl

Name: SDL2_sound-devel Distribution: SUSE Linux Enterprise 15 SP5
Version: 2.0.1.g17 Vendor: openSUSE
Release: bp155.1.1 Build date: Fri Aug 19 13:28:47 2022
Group: Development/Libraries/C and C++ Build host: armbuild01
Size: 50219 Source RPM: SDL2_sound-2.0.1.g17-bp155.1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: http://icculus.org/SDL_sound/
Summary: Development files for the SDL sound sample library
SDL_sound is a library that handles the decoding of several popular
sound file formats, such as wav, ogg mp3 and midi. SDL_sound can just
play a file or alternatively decode a file and hand back a single
pointer to the waveform. SDL_sound also can handle channel conversion
on-the-fly and behind-the-scenes.

Provides

Requires

License

LGPL-2.1-or-later

Changelog

* Wed Mar 30 2022 Jan Engelhardt <jengelh@inai.de>
  - Move to 2.0.1.g17 (df3fc77)
    * Resolve build failures on Leap 15.3
* Sat Mar 26 2022 Jan Engelhardt <jengelh@inai.de>
  - New package SDL2_sound for build.opensuse.org. In comparison to
    SDL_sound (1.x):
    * Removed support for QuickTime, Speex and MikMod
    * SDL_sound 2's public API has not changed at all from 1.x
    * SDL_sound.h requires SDL2 now (can't mix SDL2_sound with SDL1)
    * The library name changed to -lSDL2_sound
  - Drop SDL_sound-1.0.3-nompglib.patch, no longer applies
  - Drop baselibs.conf

Files

/usr/bin/playsound
/usr/include/SDL2
/usr/include/SDL2/SDL_sound.h
/usr/lib/libSDL2_sound.so


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Fabrice Bellet, Tue Apr 9 21:45:44 2024