| Evolution Utilities Reference Manual | ||||
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| Top | Description | Object Hierarchy | ||||
struct ETableState; ETableState * e_table_state_new (void); ETableState * e_table_state_vanilla (gint col_count); gboolean e_table_state_load_from_file (ETableState *state,const gchar *filename); void e_table_state_load_from_string (ETableState *state,const gchar *xml); void e_table_state_load_from_node (ETableState *state,const xmlNode *node); void e_table_state_save_to_file (ETableState *state,const gchar *filename); gchar * e_table_state_save_to_string (ETableState *state); xmlNode * e_table_state_save_to_node (ETableState *state,xmlNode *parent); ETableState * e_table_state_duplicate (ETableState *state);
gboolean e_table_state_load_from_file (ETableState *state,const gchar *filename);
void e_table_state_load_from_string (ETableState *state,const gchar *xml);
void e_table_state_load_from_node (ETableState *state,const xmlNode *node);
void e_table_state_save_to_file (ETableState *state,const gchar *filename);
xmlNode * e_table_state_save_to_node (ETableState *state,xmlNode *parent);
ETableState * e_table_state_duplicate (ETableState *state);
This creates a copy of the ETableState state
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The ETableState to duplicate |
Returns : |
The duplicated ETableState. |