, including all inherited members.
| Actor() | Clutter::Actor | [protected] |
| add_interface(GType gtype_implementer) | Clutter::Scriptable | [static] |
| allocate(const ActorBox& box, AllocationFlags absolute_origin_changed=ALLOCATION_NONE) | Clutter::Actor | |
| allocate_available_size(float x, float y, float available_width, float available_height, AllocationFlags flags=ALLOCATION_NONE) | Clutter::Actor | |
| allocate_preferred_size(AllocationFlags absolute_origin_changed=ALLOCATION_NONE) | Clutter::Actor | |
| allocate_vfunc(const ActorBox& box, AllocationFlags absolute_origin_changed) | Clutter::Actor | [protected, virtual] |
| animate(gulong mode, unsigned int duration, const std::map< std::string, Glib::ValueBase >& properties) | Clutter::Actor | |
| animate(gulong mode, const Glib::RefPtr< Timeline >& timeline, const std::map< std::string, Glib::ValueBase >& properties) | Clutter::Actor | |
| animate(const Glib::RefPtr< Alpha >& alpha, const std::map< std::string, Glib::ValueBase >& properties) | Clutter::Actor | |
| apply_relative_transform_to_point(const Glib::RefPtr< Actor >& ancestor, const Vertex& point, Vertex& vertex) const | Clutter::Actor | |
| apply_relative_transform_to_point(const Vertex& point, Vertex& vertex) const | Clutter::Actor | |
| apply_transform_to_point(const Vertex& point, Vertex& vertex) const | Clutter::Actor | |
| create() | Clutter::Texture | [static] |
| create_from_file(const std::string& filename) | Clutter::Texture | [static] |
| create_pango_context() | Clutter::Actor | |
| create_pango_layout(const Glib::ustring& text) | Clutter::Actor | |
| event(ClutterEvent* event, bool capture) | Clutter::Actor | |
| get_abs_allocation_vertices(Vertex vertices[4]) const | Clutter::Actor | |
| get_actor_by_gid(guint32 id) | Clutter::Actor | [static] |
| get_allocation_box() const | Clutter::Actor | |
| get_allocation_geometry() const | Clutter::Actor | |
| get_allocation_vertices(Vertex vertices[4]) const | Clutter::Actor | |
| get_allocation_vertices(const Glib::RefPtr< Actor >& ancestor, Vertex vertices[4]) const | Clutter::Actor | |
| get_anchor_point(float& anchor_x, float& anchor_y) const | Clutter::Actor | |
| get_anchor_point_gravity() | Clutter::Actor | |
| get_animation() | Clutter::Actor | |
| get_animation() const | Clutter::Actor | |
| get_base_size(int& width, int& height) const | Clutter::Texture | |
| get_clip(float& xoff, float& yoff, float& width, float& height) | Clutter::Actor | |
| get_cogl_material() const | Clutter::Texture | |
| get_cogl_texture() const | Clutter::Texture | |
| get_depth() const | Clutter::Actor | |
| get_filter_quality() const | Clutter::Texture | |
| get_fixed_position_set() const | Clutter::Actor | |
| get_flags() const | Clutter::Actor | |
| get_geometry() const | Clutter::Actor | |
| get_gid() const | Clutter::Actor | |
| get_height() const | Clutter::Actor | |
| get_id() const | Clutter::Scriptable | |
| get_id_vfunc() const | Clutter::Scriptable | [protected, virtual] |
| get_keep_aspect_ratio() const | Clutter::Texture | |
| get_load_async() const | Clutter::Texture | |
| get_load_data_async() const | Clutter::Texture | |
| get_max_tile_waste() const | Clutter::Texture | |
| get_name() const | Clutter::Actor | |
| get_opacity() const | Clutter::Actor | |
| get_paint_opacity() const | Clutter::Actor | |
| get_paint_visibility() const | Clutter::Actor | |
| get_pango_context() | Clutter::Actor | |
| get_pango_context() const | Clutter::Actor | |
| get_parent() | Clutter::Actor | |
| get_parent() const | Clutter::Actor | |
| get_pixel_format() const | Clutter::Texture | |
| get_position(float& x, float& y) | Clutter::Actor | |
| get_preferred_height(float for_width, float& min_height_p, float& natural_height_p) const | Clutter::Actor | |
| get_preferred_height_vfunc(float for_width, float& min_height_p, float& natural_height_p) const | Clutter::Actor | [protected, virtual] |
| get_preferred_size(float& min_width_p, float& min_height_p, float& natural_width_p, float& natural_height_p) const | Clutter::Actor | |
| get_preferred_width(float for_height, float& min_width_p, float& natural_width_p) const | Clutter::Actor | |
| get_preferred_width_vfunc(float for_height, float& min_width_p, float& natural_width_p) const | Clutter::Actor | [protected, virtual] |
| get_reactive() const | Clutter::Actor | |
| get_repeat(bool& repeat_x, bool& repeat_y) const | Clutter::Texture | |
| get_request_mode() const | Clutter::Actor | |
| get_rotation(RotateAxis axis, float& x, float& y, float& z) const | Clutter::Actor | |
| get_scale(double& scale_x, double& scale_y) const | Clutter::Actor | |
| get_scale_center(float& center_x, float& center_y) const | Clutter::Actor | |
| get_scale_gravity() const | Clutter::Actor | |
| get_shader() | Clutter::Actor | |
| get_shader() const | Clutter::Actor | |
| get_size(float& width, float& height) const | Clutter::Actor | |
| get_stage() | Clutter::Actor | |
| get_stage() const | Clutter::Actor | |
| get_sync_size() const | Clutter::Texture | |
| get_text_direction() const | Clutter::Actor | |
| get_transformation_matrix(CoglMatrix* matrix) | Clutter::Actor | |
| get_transformed_position(float& x, float& y) const | Clutter::Actor | |
| get_transformed_size(float& width, float& height) const | Clutter::Actor | |
| get_width() const | Clutter::Actor | |
| get_x() const | Clutter::Actor | |
| get_y() const | Clutter::Actor | |
| get_z_rotation_gravity() const | Clutter::Actor | |
| gobj() | Clutter::Texture | [inline] |
| gobj() const | Clutter::Texture | [inline] |
| gobj_copy() | Clutter::Texture | |
| grab_key_focus() | Clutter::Actor | |
| has_clip() const | Clutter::Actor | |
| has_pointer() const | Clutter::Actor | |
| hide() | Clutter::Actor | |
| hide_all() | Clutter::Actor | |
| hide_all_vfunc() | Clutter::Actor | [protected, virtual] |
| is_in_clone_paint() const | Clutter::Actor | |
| is_mapped() const | Clutter::Actor | |
| is_reactive() const | Clutter::Actor | |
| is_realized() const | Clutter::Actor | |
| is_rotated() const | Clutter::Actor | |
| is_scaled() const | Clutter::Actor | |
| is_visible() const | Clutter::Actor | |
| lower(const Glib::RefPtr< Actor >& above) | Clutter::Actor | |
| lower_bottom() | Clutter::Actor | |
| map() | Clutter::Actor | |
| move_anchor_point(float anchor_x, float anchor_y) | Clutter::Actor | |
| move_anchor_point_from_gravity(Gravity gravity) | Clutter::Actor | |
| move_by(float dx, float dy) | Clutter::Actor | |
| on_button_press_event(ButtonEvent* event) | Clutter::Actor | [protected, virtual] |
| on_button_release_event(ButtonEvent* event) | Clutter::Actor | [protected, virtual] |
| on_captured_event(Event* event) | Clutter::Actor | [protected, virtual] |
| on_destroy() | Clutter::Actor | [protected, virtual] |
| on_enter_event(CrossingEvent* event) | Clutter::Actor | [protected, virtual] |
| on_event(Event* event) | Clutter::Actor | [protected, virtual] |
| on_hide() | Clutter::Actor | [protected, virtual] |
| on_key_focus_in() | Clutter::Actor | [protected, virtual] |
| on_key_focus_out() | Clutter::Actor | [protected, virtual] |
| on_key_press_event(KeyEvent* event) | Clutter::Actor | [protected, virtual] |
| on_key_release_event(KeyEvent* event) | Clutter::Actor | [protected, virtual] |
| on_leave_event(CrossingEvent* event) | Clutter::Actor | [protected, virtual] |
| on_motion_event(MotionEvent* event) | Clutter::Actor | [protected, virtual] |
| on_paint() | Clutter::Actor | [protected, virtual] |
| on_parent_set(const Glib::RefPtr< Actor >& old_parent) | Clutter::Actor | [protected, virtual] |
| on_pick(const Color& color) | Clutter::Actor | [protected, virtual] |
| on_pixbuf_change() | Clutter::Texture | [protected, virtual] |
| on_queue_redaw(const Glib::RefPtr< Actor >& origin) | Clutter::Actor | [protected, virtual] |
| on_queue_relayout() | Clutter::Actor | [protected, virtual] |
| on_realize() | Clutter::Actor | [protected, virtual] |
| on_scroll_event(ScrollEvent* event) | Clutter::Actor | [protected, virtual] |
| on_show() | Clutter::Actor | [protected, virtual] |
| on_size_change(int width, int height) | Clutter::Texture | [protected, virtual] |
| on_unrealize() | Clutter::Actor | [protected, virtual] |
| paint() | Clutter::Actor | |
| parse_custom_node(const Glib::RefPtr< Script >& script, Glib::ValueBase& value, const Glib::ustring& name, JsonNode* node) | Clutter::Scriptable | |
| pick_vfunc(const Color& color) | Clutter::Actor | [protected, virtual] |
| pop_internal() | Clutter::Actor | |
| property_allocation() const | Clutter::Actor | |
| property_anchor_gravity() | Clutter::Actor | |
| property_anchor_gravity() const | Clutter::Actor | |
| property_anchor_x() | Clutter::Actor | |
| property_anchor_x() const | Clutter::Actor | |
| property_anchor_y() | Clutter::Actor | |
| property_anchor_y() const | Clutter::Actor | |
| property_clip() | Clutter::Actor | |
| property_clip() const | Clutter::Actor | |
| property_clip_to_allocation() | Clutter::Actor | |
| property_clip_to_allocation() const | Clutter::Actor | |
| property_cogl_texture() | Clutter::Texture | |
| property_cogl_texture() const | Clutter::Texture | |
| property_depth() | Clutter::Actor | |
| property_depth() const | Clutter::Actor | |
| property_disable_slicing() const | Clutter::Texture | |
| property_filename() | Clutter::Texture | |
| property_filter_quality() | Clutter::Texture | |
| property_filter_quality() const | Clutter::Texture | |
| property_fixed_position_set() | Clutter::Actor | |
| property_fixed_position_set() const | Clutter::Actor | |
| property_fixed_x() | Clutter::Actor | |
| property_fixed_x() const | Clutter::Actor | |
| property_fixed_y() | Clutter::Actor | |
| property_fixed_y() const | Clutter::Actor | |
| property_has_clip() const | Clutter::Actor | |
| property_has_pointer() const | Clutter::Actor | |
| property_height() | Clutter::Actor | |
| property_height() const | Clutter::Actor | |
| property_keep_aspect_ratio() | Clutter::Texture | |
| property_keep_aspect_ratio() const | Clutter::Texture | |
| property_load_async() | Clutter::Texture | |
| property_load_data_async() | Clutter::Texture | |
| property_min_height() | Clutter::Actor | |
| property_min_height() const | Clutter::Actor | |
| property_min_height_set() | Clutter::Actor | |
| property_min_height_set() const | Clutter::Actor | |
| property_min_width() | Clutter::Actor | |
| property_min_width() const | Clutter::Actor | |
| property_min_width_set() | Clutter::Actor | |
| property_min_width_set() const | Clutter::Actor | |
| property_name() | Clutter::Actor | |
| property_name() const | Clutter::Actor | |
| property_opacity() | Clutter::Actor | |
| property_opacity() const | Clutter::Actor | |
| property_pixel_format() const | Clutter::Texture | |
| property_reactive() | Clutter::Actor | |
| property_reactive() const | Clutter::Actor | |
| property_repeat_x() | Clutter::Texture | |
| property_repeat_x() const | Clutter::Texture | |
| property_repeat_y() | Clutter::Texture | |
| property_repeat_y() const | Clutter::Texture | |
| property_request_mode() | Clutter::Actor | |
| property_request_mode() const | Clutter::Actor | |
| property_rotation_angle_x() | Clutter::Actor | |
| property_rotation_angle_x() const | Clutter::Actor | |
| property_rotation_angle_y() | Clutter::Actor | |
| property_rotation_angle_y() const | Clutter::Actor | |
| property_rotation_angle_z() | Clutter::Actor | |
| property_rotation_angle_z() const | Clutter::Actor | |
| property_rotation_center_x() | Clutter::Actor | |
| property_rotation_center_x() const | Clutter::Actor | |
| property_rotation_center_y() | Clutter::Actor | |
| property_rotation_center_y() const | Clutter::Actor | |
| property_rotation_center_z() | Clutter::Actor | |
| property_rotation_center_z() const | Clutter::Actor | |
| property_rotation_center_z_gravity() | Clutter::Actor | |
| property_rotation_center_z_gravity() const | Clutter::Actor | |
| property_scale_center_x() | Clutter::Actor | |
| property_scale_center_x() const | Clutter::Actor | |
| property_scale_center_y() | Clutter::Actor | |
| property_scale_center_y() const | Clutter::Actor | |
| property_scale_gravity() | Clutter::Actor | |
| property_scale_gravity() const | Clutter::Actor | |
| property_scale_x() | Clutter::Actor | |
| property_scale_x() const | Clutter::Actor | |
| property_scale_y() | Clutter::Actor | |
| property_scale_y() const | Clutter::Actor | |
| property_show_on_set_parent() | Clutter::Actor | |
| property_show_on_set_parent() const | Clutter::Actor | |
| property_sync_size() | Clutter::Texture | |
| property_sync_size() const | Clutter::Texture | |
| property_text_direction() | Clutter::Actor | |
| property_text_direction() const | Clutter::Actor | |
| property_tile_waste() const | Clutter::Texture | |
| property_visible() | Clutter::Actor | |
| property_visible() const | Clutter::Actor | |
| property_width() | Clutter::Actor | |
| property_width() const | Clutter::Actor | |
| property_x() | Clutter::Actor | |
| property_x() const | Clutter::Actor | |
| property_y() | Clutter::Actor | |
| property_y() const | Clutter::Actor | |
| push_internal() | Clutter::Actor | |
| queue_redraw() | Clutter::Actor | |
| queue_relayout() | Clutter::Actor | |
| raise(const Glib::RefPtr< Actor >& below) | Clutter::Actor | |
| raise_top() | Clutter::Actor | |
| realize() | Clutter::Actor | |
| remove_clip() | Clutter::Actor | |
| reparent(const Glib::RefPtr< Actor >& new_parent) | Clutter::Actor | |
| set_anchor_point(float anchor_x, float anchor_y) | Clutter::Actor | |
| set_anchor_point_from_gravity(ClutterGravity gravity) | Clutter::Actor | |
| set_area_from_rgb_data(const guchar* data, bool has_alpha, int x, int y, int width, int height, int rowstride, int bpp, TextureFlags flags) | Clutter::Texture | |
| set_clip(float xoff, float yoff, float width, float height) | Clutter::Actor | |
| set_cogl_material(CoglHandle handle) | Clutter::Texture | |
| set_cogl_texture(CoglHandle handle) | Clutter::Texture | |
| set_custom_property(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value) | Clutter::Scriptable | |
| set_custom_property_vfunc(const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value) | Clutter::Scriptable | [protected, virtual] |
| set_depth(float depth) | Clutter::Actor | |
| set_filter_quality(TextureQuality filter_quality) | Clutter::Texture | |
| set_fixed_position_set(bool is_set) | Clutter::Actor | |
| set_flags(ActorFlags flags) | Clutter::Actor | |
| set_from_file(const std::string& filename) | Clutter::Texture | |
| set_from_rgb_data(const guchar* data, bool has_alpha, int width, int height, int rowstride, int bpp, TextureFlags flags) | Clutter::Texture | |
| set_from_yuv_data(const guchar* data, int width, int height, TextureFlags flags) | Clutter::Texture | |
| set_geometry(const Geometry& geometry) | Clutter::Actor | |
| set_height(float height) | Clutter::Actor | |
| set_id(const std::string& id) | Clutter::Scriptable | |
| set_id_vfunc(const std::string& id) | Clutter::Scriptable | [protected, virtual] |
| set_keep_aspect_ratio(bool keep_aspect=true) | Clutter::Texture | |
| set_load_async(bool load_async=true) | Clutter::Texture | |
| set_load_data_async(bool load_async=true) | Clutter::Texture | |
| set_name(const gchar* name) | Clutter::Actor | |
| set_opacity(guint8 opacity) | Clutter::Actor | |
| set_parent(const Glib::RefPtr< Actor >& parent) | Clutter::Actor | |
| set_position(float x, float y) | Clutter::Actor | |
| set_reactive(bool reactive=true) | Clutter::Actor | |
| set_repeat(bool repeat_x=true, bool repeat_y=true) | Clutter::Texture | |
| set_request_mode(RequestMode mode) | Clutter::Actor | |
| set_rotation(RotateAxis axis, double angle, float x, float y, float z) | Clutter::Actor | |
| set_scale(double scale_x, double scale_y) | Clutter::Actor | |
| set_scale_full(double scale_x, double scale_y, float center_x, float center_y) | Clutter::Actor | |
| set_scale_with_gravity(double scale_x, double scale_y, Gravity gravity) | Clutter::Actor | |
| set_shader(const Glib::RefPtr< Shader >& shader) | Clutter::Actor | |
| set_shader_param(const Glib::ustring& param, const ParamType& value) | Clutter::Actor | [inline] |
| set_shader_param_value(const Glib::ustring& param, const Glib::ValueBase& value) | Clutter::Actor | [protected] |
| set_size(float width, float height) | Clutter::Actor | |
| set_sync_size(bool sync_size=true) | Clutter::Texture | |
| set_text_direction(TextDirection text_dir) | Clutter::Actor | |
| set_width(float width) | Clutter::Actor | |
| set_x(float x) | Clutter::Actor | |
| set_y(float y) | Clutter::Actor | |
| set_z_rotation_from_gravity(double angle, Gravity gravity) | Clutter::Actor | |
| should_pick_paint() const | Clutter::Actor | |
| show() | Clutter::Actor | |
| show_all() | Clutter::Actor | |
| show_all_vfunc() | Clutter::Actor | [protected, virtual] |
| signal_allocation_changed() | Clutter::Actor | |
| signal_button_press_event() | Clutter::Actor | |
| signal_button_release_event() | Clutter::Actor | |
| signal_captured_event() | Clutter::Actor | |
| signal_destroy() | Clutter::Actor | |
| signal_enter_event() | Clutter::Actor | |
| signal_event() | Clutter::Actor | |
| signal_hide() | Clutter::Actor | |
| signal_key_focus_in() | Clutter::Actor | |
| signal_key_focus_out() | Clutter::Actor | |
| signal_key_press_event() | Clutter::Actor | |
| signal_key_release_event() | Clutter::Actor | |
| signal_leave_event() | Clutter::Actor | |
| signal_motion_event() | Clutter::Actor | |
| signal_paint() | Clutter::Actor | |
| signal_parent_set() | Clutter::Actor | |
| signal_pick() | Clutter::Actor | |
| signal_pixbuf_change() | Clutter::Texture | |
| signal_queue_redaw() | Clutter::Actor | |
| signal_queue_relayout() | Clutter::Actor | |
| signal_realize() | Clutter::Actor | |
| signal_scroll_event() | Clutter::Actor | |
| signal_show() | Clutter::Actor | |
| signal_size_change() | Clutter::Texture | |
| signal_unrealize() | Clutter::Actor | |
| Texture() | Clutter::Texture | [protected] |
| transform_stage_point(float x, float y, float& x_out, float& y_out) const | Clutter::Actor | |
| unmap() | Clutter::Actor | |
| unparent() | Clutter::Actor | |
| unrealize() | Clutter::Actor | |
| unset_flags(ActorFlags flags) | Clutter::Actor | |
| wrap(ClutterTexture* object, bool take_copy=false) | Clutter::Texture | [related] |
| Clutter::Actor::wrap(ClutterActor* object, bool take_copy=false) | Clutter::Actor | [related] |
| Clutter::Scriptable::wrap(ClutterScriptable* object, bool take_copy=false) | Clutter::Scriptable | [related] |
| ~Actor() | Clutter::Actor | [virtual] |
| ~Scriptable() | Clutter::Scriptable | [virtual] |
| ~Texture() | Clutter::Texture | [virtual] |