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ClutterBehaviourPathClutterBehaviourPath — A behaviour for moving actors along a ClutterPath |
ClutterBehaviourPath interpolates actors along a defined path.
A path is described by a ClutterPath object. The path can contain
straight line parts and bezier curves. If the path contains
CLUTTER_PATH_MOVE_TO parts then the actors will jump to those
coordinates. This can be used make disjoint paths.
When creating a path behaviour in a ClutterScript, you can specify the path property directly as a string. For example:
1 2 3 4 5 6 7 8 9 |
{ "id" : "spline-path", "type" : "ClutterBehaviourPath", "path" : "M 50 50 L 100 100", "alpha" : { "timeline" : "main-timeline", "function" : "ramp } } |
If the alpha function is a periodic function, i.e. it returns to 0.0 after reaching 1.0, then the actors will walk the path back to the starting ClutterKnot.
ClutterBehaviourPath is available since Clutter 0.2
ClutterBehaviour * clutter_behaviour_path_new (ClutterAlpha *alpha,ClutterPath *path);
clutter_behaviour_path_new has been deprecated since version 1.6 and should not be used in newly-written code.
Creates a new path behaviour. You can use this behaviour to drive
actors along the nodes of a path, described by path
.
This will claim the floating reference on the ClutterPath so you do not need to unref if it.
If alpha
is not NULL, the ClutterBehaviour will take ownership
of the ClutterAlpha instance. In the case when alpha
is NULL,
it can be set later with clutter_behaviour_set_alpha().
alpha |
a ClutterAlpha instance, or |
[allow-none] |
path |
a ClutterPath or |
Since: 0.2
ClutterBehaviour * clutter_behaviour_path_new_with_description (ClutterAlpha *alpha,const gchar *desc);
clutter_behaviour_path_new_with_description has been deprecated since version 1.6 and should not be used in newly-written code.
Creates a new path behaviour using the path described by desc
. See
clutter_path_add_string() for a description of the format.
If alpha
is not NULL, the ClutterBehaviour will take ownership
of the ClutterAlpha instance. In the case when alpha
is NULL,
it can be set later with clutter_behaviour_set_alpha().
alpha |
a ClutterAlpha instance, or |
[allow-none] |
desc |
a string description of the path |
Since: 1.0
ClutterBehaviour * clutter_behaviour_path_new_with_knots (ClutterAlpha *alpha,const ClutterKnot *knots,guint n_knots);
clutter_behaviour_path_new_with_knots has been deprecated since version 1.6 and should not be used in newly-written code.
Creates a new path behaviour that will make the actors visit all of the given knots in order with straight lines in between.
A path will be created where the first knot is used in a
CLUTTER_PATH_MOVE_TO and the subsequent knots are used in
CLUTTER_PATH_LINE_TO<!-- -->s.
If alpha
is not NULL, the ClutterBehaviour will take ownership
of the ClutterAlpha instance. In the case when alpha
is NULL,
it can be set later with clutter_behaviour_set_alpha().
alpha |
a ClutterAlpha instance, or |
[allow-none] |
knots |
an array of ClutterKnot<!-- -->s. |
[array length=n_knots] |
n_knots |
number of entries in |
Since: 1.0
void clutter_behaviour_path_set_path (ClutterBehaviourPath *pathb,ClutterPath *path);
clutter_behaviour_path_set_path has been deprecated since version 1.6 and should not be used in newly-written code.
Change the path that the actors will follow. This will take the floating reference on the ClutterPath so you do not need to unref it.
Since: 1.0
ClutterPath *
clutter_behaviour_path_get_path (ClutterBehaviourPath *pathb);
clutter_behaviour_path_get_path has been deprecated since version 1.6 and should not be used in newly-written code.
Get the current path of the behaviour
Since: 1.0
struct ClutterBehaviourPath;
ClutterBehaviourPath has been deprecated since version 1.6 and should not be used in newly-written code.
Use ClutterPathConstraint and clutter_actor_animate()
instead.
The ClutterBehaviourPath structure contains only private data and should be accessed using the provided API
Since: 0.2
struct ClutterBehaviourPathClass {
void (*knot_reached) (ClutterBehaviourPath *pathb,
guint knot_num);
};
ClutterBehaviourPathClass has been deprecated since version 1.6 and should not be used in newly-written code.
The ClutterBehaviourPathClass struct contains only private data
Since: 0.2
“path” property“path” ClutterPath *
The ClutterPath object representing the path to animate along.
Flags: Read / Write
“knot-reached” signalvoid user_function (ClutterBehaviourPath *pathb, guint knot_num, gpointer user_data)
This signal is emitted each time a node defined inside the path is reached.
ClutterBehaviourPath::knot-reached has been deprecated since version 1.6 and should not be used in newly-written code.
pathb |
the object which received the signal |
|
knot_num |
the index of the ClutterKnot reached |
|
user_data |
user data set when the signal handler was connected. |
Flags: Run Last
Since: 0.2