VTK  9.2.6
vtkWindowNode.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkWindowNode.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
25#ifndef vtkWindowNode_h
26#define vtkWindowNode_h
27
28#include "vtkRenderingSceneGraphModule.h" // For export macro
29#include "vtkViewNode.h"
30
32class vtkFloatArray;
33
34class VTKRENDERINGSCENEGRAPH_EXPORT vtkWindowNode : public vtkViewNode
35{
36public:
37 static vtkWindowNode* New();
38 vtkTypeMacro(vtkWindowNode, vtkViewNode);
39 void PrintSelf(ostream& os, vtkIndent indent) override;
40
44 void Build(bool prepass) override;
45
49 void Synchronize(bool prepass) override;
50
54 virtual int* GetSize() { return this->Size; }
55
59 virtual vtkUnsignedCharArray* GetColorBuffer() { return this->ColorBuffer; }
60
64 virtual vtkFloatArray* GetZBuffer() { return this->ZBuffer; }
65
66protected:
68 ~vtkWindowNode() override;
69
70 // TODO: use a map with string keys being renderable's member name
71 // state
72 int Size[2];
73
74 // stores the results of a render
77
78private:
79 vtkWindowNode(const vtkWindowNode&) = delete;
80 void operator=(const vtkWindowNode&) = delete;
81};
82
83#endif
dynamic, self-adjusting array of float
a simple class to control print indentation
Definition vtkIndent.h:40
dynamic, self-adjusting array of unsigned char
a node within a VTK scene graph
Definition vtkViewNode.h:42
vtkViewNode specialized for vtkRenderWindows
vtkUnsignedCharArray * ColorBuffer
virtual vtkFloatArray * GetZBuffer()
Get the most recent zbuffer buffer.
static vtkWindowNode * New()
~vtkWindowNode() override
vtkFloatArray * ZBuffer
void Build(bool prepass) override
Build containers for our child nodes.
void Synchronize(bool prepass) override
Get state of my renderable.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual int * GetSize()
Return the size of the last rendered image.
virtual vtkUnsignedCharArray * GetColorBuffer()
Get the most recent color buffer RGBA.