VTK  9.1.0
vtkVRMLExporter.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkVRMLExporter.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
27#ifndef vtkVRMLExporter_h
28#define vtkVRMLExporter_h
29
30#include "vtkExporter.h"
31#include "vtkIOExportModule.h" // For export macro
32
33class vtkLight;
34class vtkActor;
35class vtkPoints;
36class vtkDataArray;
38class vtkPolyData;
39class vtkPointData;
40
41class VTKIOEXPORT_EXPORT vtkVRMLExporter : public vtkExporter
42{
43public:
46 void PrintSelf(ostream& os, vtkIndent indent) override;
47
49
55
57
60 vtkSetMacro(Speed, double);
61 vtkGetMacro(Speed, double);
63
68 void SetFilePointer(FILE*);
69
70protected:
72 ~vtkVRMLExporter() override;
73
74 void WriteData() override;
75 void WriteALight(vtkLight* aLight, FILE* fp);
76 void WriteAnActor(vtkActor* anActor, FILE* fp);
77 void WritePointData(vtkPoints* points, vtkDataArray* normals, vtkDataArray* tcoords,
78 vtkUnsignedCharArray* colors, FILE* fp);
79 void WriteShapeBegin(vtkActor* actor, FILE* fileP, vtkPolyData* polyData, vtkPointData* pntData,
81 void WriteShapeEnd(FILE* fileP);
82 char* FileName;
84 double Speed;
85
86private:
87 vtkVRMLExporter(const vtkVRMLExporter&) = delete;
88 void operator=(const vtkVRMLExporter&) = delete;
89};
90
91#endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:46
abstract superclass for arrays of numeric data
Definition: vtkDataArray.h:50
abstract class to write a scene to a file
Definition: vtkExporter.h:48
a simple class to control print indentation
Definition: vtkIndent.h:34
a virtual light for 3D rendering
Definition: vtkLight.h:57
represent and manipulate point attribute data
Definition: vtkPointData.h:33
represent and manipulate 3D points
Definition: vtkPoints.h:34
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition: vtkPolyData.h:86
dynamic, self-adjusting array of unsigned char
export a scene into VRML 2.0 format.
vtkGetFilePathMacro(FileName)
Specify the name of the VRML file to write.
void WriteAnActor(vtkActor *anActor, FILE *fp)
void WriteShapeBegin(vtkActor *actor, FILE *fileP, vtkPolyData *polyData, vtkPointData *pntData, vtkUnsignedCharArray *color)
void SetFilePointer(FILE *)
Set the file pointer to write to.
static vtkVRMLExporter * New()
void WritePointData(vtkPoints *points, vtkDataArray *normals, vtkDataArray *tcoords, vtkUnsignedCharArray *colors, FILE *fp)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
~vtkVRMLExporter() override
void WriteALight(vtkLight *aLight, FILE *fp)
vtkSetFilePathMacro(FileName)
Specify the name of the VRML file to write.
void WriteShapeEnd(FILE *fileP)
void WriteData() override