41#include "vtkRenderingCoreModule.h"
53#define VTK_WIREFRAME 1
65class vtkPropertyInternals;
114 vtkGetMacro(Lighting,
bool);
115 vtkSetMacro(Lighting,
bool);
116 vtkBooleanMacro(Lighting,
bool);
126 vtkGetMacro(RenderPointsAsSpheres,
bool);
127 vtkSetMacro(RenderPointsAsSpheres,
bool);
128 vtkBooleanMacro(RenderPointsAsSpheres,
bool);
139 vtkGetMacro(RenderLinesAsTubes,
bool);
140 vtkSetMacro(RenderLinesAsTubes,
bool);
141 vtkBooleanMacro(RenderLinesAsTubes,
bool);
149 vtkGetMacro(Interpolation,
int);
154 const char* GetInterpolationAsString();
162 vtkGetMacro(Representation,
int);
166 const char* GetRepresentationAsString();
175 virtual void SetColor(
double r,
double g,
double b);
178 void GetColor(
double rgb[3]);
179 void GetColor(
double& r,
double& g,
double& b);
195 vtkGetMacro(BaseIOR,
double);
205 vtkSetClampMacro(Metallic,
double, 0.0, 1.0);
206 vtkGetMacro(Metallic,
double);
217 vtkSetClampMacro(Roughness,
double, 0.0, 1.0);
218 vtkGetMacro(Roughness,
double);
228 vtkSetClampMacro(Anisotropy,
double, 0.0, 1.0);
229 vtkGetMacro(Anisotropy,
double);
239 vtkSetClampMacro(AnisotropyRotation,
double, 0.0, 1.0);
240 vtkGetMacro(AnisotropyRotation,
double);
250 vtkGetMacro(CoatIOR,
double);
260 vtkSetClampMacro(CoatRoughness,
double, 0.0, 1.0);
261 vtkGetMacro(CoatRoughness,
double);
271 vtkSetClampMacro(CoatStrength,
double, 0.0, 1.0);
272 vtkGetMacro(CoatStrength,
double);
281 vtkSetVector3Macro(CoatColor,
double);
282 vtkGetVector3Macro(CoatColor,
double);
292 vtkSetClampMacro(CoatNormalScale,
double, 0.0, 1.0);
293 vtkGetMacro(CoatNormalScale,
double);
302 vtkSetMacro(NormalScale,
double);
303 vtkGetMacro(NormalScale,
double);
313 vtkSetClampMacro(OcclusionStrength,
double, 0.0, 1.0);
314 vtkGetMacro(OcclusionStrength,
double);
324 vtkSetVector3Macro(EmissiveFactor,
double);
325 vtkGetVector3Macro(EmissiveFactor,
double);
335 vtkSetVector3Macro(EdgeTint,
double);
336 vtkGetVector3Macro(EdgeTint,
double);
343 vtkSetClampMacro(Ambient,
double, 0.0, 1.0);
344 vtkGetMacro(Ambient,
double);
351 vtkSetClampMacro(Diffuse,
double, 0.0, 1.0);
352 vtkGetMacro(Diffuse,
double);
359 vtkSetClampMacro(Specular,
double, 0.0, 1.0);
360 vtkGetMacro(Specular,
double);
367 vtkSetClampMacro(SpecularPower,
double, 0.0, 128.0);
368 vtkGetMacro(SpecularPower,
double);
376 vtkSetClampMacro(Opacity,
double, 0.0, 1.0);
377 vtkGetMacro(Opacity,
double);
387 vtkSetVector3Macro(AmbientColor,
double);
388 vtkGetVector3Macro(AmbientColor,
double);
396 vtkSetVector3Macro(DiffuseColor,
double);
397 vtkGetVector3Macro(DiffuseColor,
double);
404 vtkSetVector3Macro(SpecularColor,
double);
405 vtkGetVector3Macro(SpecularColor,
double);
423 vtkSetVector3Macro(EdgeColor,
double);
424 vtkGetVector3Macro(EdgeColor,
double);
442 vtkSetVector3Macro(VertexColor,
double);
443 vtkGetVector3Macro(VertexColor,
double);
451 vtkSetVector4Macro(SelectionColor,
double);
452 vtkGetVector4Macro(SelectionColor,
double);
460 vtkSetMacro(SelectionLineWidth,
float);
461 vtkGetMacro(SelectionLineWidth,
float);
469 vtkSetMacro(SelectionPointSize,
float);
470 vtkGetMacro(SelectionPointSize,
float);
479 vtkGetMacro(LineWidth,
float);
488 vtkSetMacro(LineStipplePattern,
int);
489 vtkGetMacro(LineStipplePattern,
int);
499 vtkGetMacro(LineStippleRepeatFactor,
int);
508 vtkGetMacro(PointSize,
float);
537 vtkSetStringMacro(MaterialName);
538 vtkGetStringMacro(MaterialName);
560 virtual
void AddShaderVariable(const
char* name,
int numVars,
int* x);
561 virtual
void AddShaderVariable(const
char* name,
int numVars,
float* x);
562 virtual
void AddShaderVariable(const
char* name,
int numVars,
double* x);
574 int v[2] = { v1, v2 };
575 this->AddShaderVariable(name, 2, v);
579 float v[2] = { v1, v2 };
580 this->AddShaderVariable(name, 2, v);
584 double v[2] = { v1, v2 };
585 this->AddShaderVariable(name, 2, v);
589 int v[3] = { v1, v2, v3 };
590 this->AddShaderVariable(name, 3, v);
594 float v[3] = { v1, v2, v3 };
595 this->AddShaderVariable(name, 3, v);
599 double v[3] = { v1, v2, v3 };
600 this->AddShaderVariable(name, 3, v);
609 vtkSetMacro(ShowTexturesOnBackface,
bool);
610 vtkGetMacro(ShowTexturesOnBackface,
bool);
611 vtkBooleanMacro(ShowTexturesOnBackface,
bool);
761 double diffuse,
const double diffuse_color[3],
double specular,
const double specular_color[3]);
764 double AmbientColor[3];
765 double DiffuseColor[3];
766 double SpecularColor[3];
768 double VertexColor[3];
769 double SelectionColor[4] = { 1.0, 0.0, 0.0, 1.0 };
784 double EmissiveFactor[3];
791 float SelectionPointSize = 2.f;
792 float SelectionLineWidth = 2.f;
840 return "Physically based rendering";
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
abstract base class for most VTK objects
represent surface properties of a geometric object
static vtkProperty * New()
Construct object with object color, ambient color, diffuse color, specular color, and edge color whit...
double ComputeReflectanceOfBaseLayer()
For PBR, calculate the reflectance of the base layer depending on the presence of a coat layer.
std::map< std::string, vtkTexture * > MapOfTextures
void SetRepresentationToPoints()
Control the surface geometry representation for the object.
void SetTexture(const char *name, vtkTexture *texture)
Set/Get the texture object to control rendering texture maps.
void SetRepresentationToWireframe()
Control the surface geometry representation for the object.
virtual void SetInformation(vtkInformation *)
Set/Get the information object associated with the Property.
int LineStippleRepeatFactor
double AnisotropyRotation
double * GetColor()
Set the color of the object.
static void ComputeCompositeColor(double result[3], double ambient, const double ambient_color[3], double diffuse, const double diffuse_color[3], double specular, const double specular_color[3])
Computes composite color.
virtual void SetColor(double a[3])
Set the color of the object.
void AddShaderVariable(const char *name, double v1, double v2)
Methods to provide to add shader variables from wrappers.
virtual void BackfaceRender(vtkActor *, vtkRenderer *)
This method renders the property as a backface property.
void SetNormalTexture(vtkTexture *texture)
Set the normal texture.
int GetNumberOfTextures()
Returns the number of textures in this property.
void SetEmissiveTexture(vtkTexture *texture)
Set the emissive texture.
void SetInterpolationToFlat()
Set the shading interpolation method for an object.
void RemoveAllTextures()
Remove all the textures.
void SetBaseColorTexture(vtkTexture *texture)
Set the base color texture.
void SetCoatNormalTexture(vtkTexture *texture)
Set the coat normal texture.
void SetInterpolationToGouraud()
Set the shading interpolation method for an object.
vtkTypeBool BackfaceCulling
void DeepCopy(vtkProperty *p)
Assign one property to another.
vtkTexture * GetTexture(const char *name)
Set/Get the texture object to control rendering texture maps.
void AddShaderVariable(const char *name, double v)
Methods to provide to add shader variables from wrappers.
void SetInterpolationToPBR()
Set the shading interpolation method for an object.
virtual void Render(vtkActor *, vtkRenderer *)
This method causes the property to set up whatever is required for its instance variables.
const char * GetInterpolationAsString()
Return the method of shading as a descriptive character string.
void SetRepresentationToSurface()
Control the surface geometry representation for the object.
void SetInterpolationToPhong()
Set the shading interpolation method for an object.
void AddShaderVariable(const char *name, double v1, double v2, double v3)
Methods to provide to add shader variables from wrappers.
bool RenderPointsAsSpheres
void SetORMTexture(vtkTexture *texture)
Set the ORM texture.
void AddShaderVariable(const char *name, int v1, int v2, int v3)
Methods to provide to add shader variables from wrappers.
virtual void SetColor(double r, double g, double b)
Set the color of the object.
vtkInformation * Information
static double ComputeReflectanceFromIOR(double IORTo, double IORFrom)
For PBR, calculate the reflectance from the refractive index of ingoing and outgoing interfaces.
void AddShaderVariable(const char *name, float v1, float v2, float v3)
Methods to provide to add shader variables from wrappers.
virtual void ReleaseGraphicsResources(vtkWindow *win)
Release any graphics resources that are being consumed by this property.
vtkTypeBool EdgeVisibility
vtkTypeBool VertexVisibility
void AddShaderVariable(const char *name, int v)
Methods to provide to add shader variables from wrappers.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetAnisotropyTexture(vtkTexture *texture)
Set the anisotropy texture.
vtkTypeBool FrontfaceCulling
void RemoveTexture(const char *name)
Remove a texture from the collection.
void AddShaderVariable(const char *name, float v1, float v2)
Methods to provide to add shader variables from wrappers.
bool ShowTexturesOnBackface
static double ComputeIORFromReflectance(double reflectance, double ior)
For PBR, calculate the refractive index from the reflectance of the interface and the refractive inde...
virtual void PostRender(vtkActor *, vtkRenderer *)
This method is called after the actor has been rendered.
void AddShaderVariable(const char *name, int v1, int v2)
Methods to provide to add shader variables from wrappers.
std::map< std::string, vtkTexture * > & GetAllTextures()
Returns all the textures in this property and their names.
const char * GetRepresentationAsString()
Return the method of shading as a descriptive character string.
void AddShaderVariable(const char *name, float v)
Methods to provide to add shader variables from wrappers.
abstract specification for renderers
The ShaderProgram uses one or more Shader objects.
handles properties associated with a texture map
window superclass for vtkRenderWindow
Represents an XML element and those nested inside.
#define VTK_SIZEHINT(...)