13#include "lcf/rpg/animationcelldata.h"
18std::ostream&
operator<<(std::ostream& os,
const AnimationCellData& obj) {
19 os <<
"AnimationCellData{";
20 os <<
"valid="<< obj.valid;
21 os <<
", cell_id="<< obj.cell_id;
24 os <<
", zoom="<< obj.zoom;
25 os <<
", tone_red="<< obj.tone_red;
26 os <<
", tone_green="<< obj.tone_green;
27 os <<
", tone_blue="<< obj.tone_blue;
28 os <<
", tone_gray="<< obj.tone_gray;
29 os <<
", transparency="<< obj.transparency;
std::ostream & operator<<(std::ostream &os, const Actor &obj)