13#include "lcf/rpg/battleranimationweapon.h"
18std::ostream&
operator<<(std::ostream& os,
const BattlerAnimationWeapon& obj) {
19 os <<
"BattlerAnimationWeapon{";
20 os <<
"name="<< obj.name;
21 os <<
", weapon_name="<< obj.weapon_name;
22 os <<
", weapon_index="<< obj.weapon_index;
std::ostream & operator<<(std::ostream &os, const Actor &obj)