liblcf
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Here is a list of all files with brief descriptions:
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src
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generated
fwd_struct_impl.h
ldb_actor.cpp
ldb_animation.cpp
ldb_animationcelldata.cpp
ldb_animationframe.cpp
ldb_animationtiming.cpp
ldb_attribute.cpp
ldb_battlecommand.cpp
ldb_battlecommands.cpp
ldb_battleranimation.cpp
ldb_battleranimationitemskill.cpp
ldb_battleranimationpose.cpp
ldb_battleranimationweapon.cpp
ldb_chipset.cpp
ldb_class.cpp
ldb_commonevent.cpp
ldb_database.cpp
ldb_enemy.cpp
ldb_enemyaction.cpp
ldb_item.cpp
ldb_learning.cpp
ldb_music.cpp
ldb_skill.cpp
ldb_sound.cpp
ldb_state.cpp
ldb_switch.cpp
ldb_system.cpp
ldb_terms.cpp
ldb_terrain.cpp
ldb_terrain_flags.h
ldb_testbattler.cpp
ldb_troop.cpp
ldb_troopmember.cpp
ldb_trooppage.cpp
ldb_trooppagecondition.cpp
ldb_trooppagecondition_flags.h
ldb_variable.cpp
lmt_encounter.cpp
lmt_mapinfo.cpp
lmt_start.cpp
lmu_event.cpp
lmu_eventpage.cpp
lmu_eventpagecondition.cpp
lmu_eventpagecondition_flags.h
lmu_map.cpp
lmu_moveroute.cpp
lsd_save.cpp
lsd_saveactor.cpp
lsd_savecommonevent.cpp
lsd_saveeasyrpgdata.cpp
lsd_saveeasyrpgtext.cpp
lsd_saveeasyrpgtext_flags.h
lsd_saveeasyrpgwindow.cpp
lsd_saveeasyrpgwindow_flags.h
lsd_saveeventexecframe.cpp
lsd_saveeventexecstate.cpp
lsd_saveinventory.cpp
lsd_savemapevent.cpp
lsd_savemapeventbase.cpp
lsd_savemapinfo.cpp
lsd_savepanorama.cpp
lsd_savepartylocation.cpp
lsd_savepicture.cpp
lsd_savepicture_flags.h
lsd_savescreen.cpp
lsd_savesystem.cpp
lsd_savetarget.cpp
lsd_savetitle.cpp
lsd_savevehiclelocation.cpp
rpg_actor.cpp
rpg_animation.cpp
rpg_animationcelldata.cpp
rpg_animationframe.cpp
rpg_animationtiming.cpp
rpg_attribute.cpp
rpg_battlecommand.cpp
rpg_battlecommands.cpp
rpg_battleranimation.cpp
rpg_battleranimationitemskill.cpp
rpg_battleranimationpose.cpp
rpg_battleranimationweapon.cpp
rpg_chipset.cpp
rpg_class.cpp
rpg_commonevent.cpp
rpg_database.cpp
rpg_encounter.cpp
rpg_enemy.cpp
rpg_enemyaction.cpp
rpg_enums.cpp
rpg_equipment.cpp
rpg_event.cpp
rpg_eventcommand.cpp
rpg_eventpage.cpp
rpg_eventpagecondition.cpp
rpg_item.cpp
rpg_learning.cpp
rpg_map.cpp
rpg_mapinfo.cpp
rpg_movecommand.cpp
rpg_moveroute.cpp
rpg_music.cpp
rpg_parameters.cpp
rpg_rect.cpp
rpg_save.cpp
rpg_saveactor.cpp
rpg_savecommonevent.cpp
rpg_saveeasyrpgdata.cpp
rpg_saveeasyrpgtext.cpp
rpg_saveeasyrpgwindow.cpp
rpg_saveeventexecframe.cpp
rpg_saveeventexecstate.cpp
rpg_saveinventory.cpp
rpg_savemapevent.cpp
rpg_savemapeventbase.cpp
rpg_savemapinfo.cpp
rpg_savepanorama.cpp
rpg_savepartylocation.cpp
rpg_savepicture.cpp
rpg_savescreen.cpp
rpg_savesystem.cpp
rpg_savetarget.cpp
rpg_savetitle.cpp
rpg_savevehiclelocation.cpp
rpg_skill.cpp
rpg_sound.cpp
rpg_start.cpp
rpg_state.cpp
rpg_switch.cpp
rpg_system.cpp
generated/rpg_terms.cpp
rpg_terrain.cpp
rpg_testbattler.cpp
rpg_treemap.cpp
rpg_troop.cpp
rpg_troopmember.cpp
rpg_trooppage.cpp
rpg_trooppagecondition.cpp
rpg_variable.cpp
dbarray.cpp
dbstring_struct.cpp
encoder.cpp
inireader.cpp
ldb_equipment.cpp
ldb_eventcommand.cpp
ldb_parameters.cpp
ldb_reader.cpp
lmt_reader.cpp
lmt_rect.cpp
lmt_treemap.cpp
lmu_movecommand.cpp
lmu_reader.cpp
lsd_reader.cpp
reader_flags.cpp
reader_lcf.cpp
reader_struct.h
reader_struct_impl.h
reader_util.cpp
reader_xml.cpp
rpg_setup.cpp
rpg_terms.cpp
saveopt.cpp
writer_lcf.cpp
writer_xml.cpp
Generated on Thu Jul 20 2023 00:00:00 for liblcf by
1.9.7