13#include "lcf/rpg/savemapevent.h"
18std::ostream&
operator<<(std::ostream& os,
const SaveMapEvent& obj) {
19 os <<
"SaveMapEvent{";
20 os <<
"waiting_execution="<< obj.waiting_execution;
21 os <<
", original_move_route_index="<< obj.original_move_route_index;
22 os <<
", triggered_by_decision_key="<< obj.triggered_by_decision_key;
23 os <<
", parallel_event_execstate="<< obj.parallel_event_execstate;
std::ostream & operator<<(std::ostream &os, const Actor &obj)