13#include "lcf/rpg/saveeasyrpgwindow.h"
18std::ostream&
operator<<(std::ostream& os,
const SaveEasyRpgWindow::Flags& obj) {
19 for (
size_t i = 0; i < obj.flags.size(); ++i) {
20 os << (i == 0 ?
"[" :
", ") << obj.flags[i];
26std::ostream&
operator<<(std::ostream& os,
const SaveEasyRpgWindow& obj) {
27 os <<
"SaveEasyRpgWindow{";
29 for (
size_t i = 0; i < obj.texts.size(); ++i) {
30 os << (i == 0 ?
"[" :
", ") << obj.texts[i];
33 os <<
", width="<< obj.width;
34 os <<
", height="<< obj.height;
35 os <<
", system_name="<< obj.system_name;
36 os <<
", message_stretch="<< obj.message_stretch;
37 os <<
", flags="<< obj.flags;
std::ostream & operator<<(std::ostream &os, const Actor &obj)