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SoCube.h
1#ifndef COIN_SOCUBE_H
2#define COIN_SOCUBE_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Systems in Motion about acquiring
18 * a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFFloat.h>
29#include <Inventor/nodes/SoShape.h>
30
32
33class COIN_DLL_API SoCube : public SoShape {
34 typedef SoShape inherited;
35
36 SO_NODE_HEADER(SoCube);
37
38public:
39 static void initClass(void);
40 SoCube(void);
41
45
46 virtual void GLRender(SoGLRenderAction * action);
47 virtual void rayPick(SoRayPickAction * action);
48 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
49
50protected:
51 virtual ~SoCube();
52
53 virtual void generatePrimitives(SoAction * action);
54 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
55
56private:
57 void getHalfSize(float & w, float & h, float & d);
58};
59
60#endif // !COIN_SOCUBE_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoCube class is for rendering cubes.
Definition: SoCube.h:33
SoSFFloat width
Definition: SoCube.h:42
SoSFFloat depth
Definition: SoCube.h:44
SoSFFloat height
Definition: SoCube.h:43
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoIndexedFaceSet class is used to handle generic indexed facesets.
Definition: SoIndexedFaceSet.h:36
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:377
virtual void generatePrimitives(SoAction *action)=0
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:430

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

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