1#ifndef COIN_SOSHADOWGROUP_H
2#define COIN_SOSHADOWGROUP_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoSeparator.h>
29#include <Inventor/fields/SoSFBool.h>
30#include <Inventor/fields/SoSFFloat.h>
31#include <Inventor/fields/SoSFEnum.h>
32#include <Inventor/fields/SoSFInt32.h>
42 static void initClass(
void);
43 static void init(
void);
49 LONGEST_BBOX_EDGE_FACTOR,
50 PROJECTED_BBOX_DEPTH_FACTOR
75 SoShadowGroupP * pimpl;
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoSeparator class is a state-preserving group node.
Definition: SoSeparator.h:34
virtual void notify(SoNotList *nl)
Definition: SoSeparator.cpp:878
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: SoSeparator.cpp:605
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: SoSeparator.cpp:692
The SoShadowGroup node is a group node used for shadow rendering.
Definition: SoShadowGroup.h:36
SoSFFloat visibilityRadius
Definition: SoShadowGroup.h:60
SoSFFloat precision
Definition: SoShadowGroup.h:55
SoSFEnum visibilityFlag
Definition: SoShadowGroup.h:61
SoSFFloat smoothBorder
Definition: SoShadowGroup.h:57
SoSFFloat quality
Definition: SoShadowGroup.h:56
SoSFBool isActive
Definition: SoShadowGroup.h:53
SoSFFloat visibilityNearRadius
Definition: SoShadowGroup.h:59
SoSFFloat epsilon
Definition: SoShadowGroup.h:63
SoSFBool shadowCachingEnabled
Definition: SoShadowGroup.h:58
SoSFFloat threshold
Definition: SoShadowGroup.h:64
SoSFFloat intensity
Definition: SoShadowGroup.h:54