1#ifndef COIN_SBROTATION_H
2#define COIN_SBROTATION_H
28#include <Inventor/SbVec4f.h>
38 SbRotation(
const float q0,
const float q1,
const float q2,
const float q3);
41 const float * getValue(
void)
const;
42 void getValue(
float & q0,
float & q1,
float & q2,
float & q3)
const;
43 SbRotation & setValue(
const float q0,
const float q1,
44 const float q2,
const float q3);
45 void getValue(
SbVec3f & axis,
float & radians)
const;
46 void getValue(
SbMatrix & matrix)
const;
57 SbBool equals(
const SbRotation & r,
const float tolerance)
const;
61 void scaleAngle(
const float scaleFactor);
66 void print(FILE * fp)
const;
int operator==(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.cpp:432
int operator!=(const SbBox2s &b1, const SbBox2s &b2)
Definition: SbBox2s.cpp:443
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
SbMatrix operator*(const SbMatrix &m1, const SbMatrix &m2)
Definition: SbMatrix.cpp:690
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SbVec4f class is a 4 dimensional vector with floating point coordinates.
Definition: SbVec4f.h:34