1#ifndef COIN_SODIRECTIONALLIGHTMANIP_H
2#define COIN_SODIRECTIONALLIGHTMANIP_H
27#include <Inventor/nodes/SoDirectionalLight.h>
29#include <Inventor/draggers/SoDragger.h>
46 static void initClass(
void);
50 SbBool replaceNode(
SoPath * path);
72 static void valueChangedCB(
void * f,
SoDragger * d);
73 static void fieldSensorCB(
void * f,
SoSensor * d);
80 void attachSensors(
const SbBool onoff);
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoChildList class is a container for node children.
Definition: SoChildList.h:33
The SoDirectionalLightManip class is used to manipulate SoDirectionalLight nodes.
Definition: SoDirectionalLightManip.h:40
SoChildList * children
Definition: SoDirectionalLightManip.h:77
SoFieldSensor * directionFieldSensor
Definition: SoDirectionalLightManip.h:75
SoFieldSensor * colorFieldSensor
Definition: SoDirectionalLightManip.h:76
The SoDirectionalLight class is a node type for specifying directional light sources.
Definition: SoDirectionalLight.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoDirectionalLight.cpp:143
The SoDragger class is the base class for all draggers.
Definition: SoDragger.h:53
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:35
The SoFieldSensor class detects changes to a field.
Definition: SoFieldSensor.h:29
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:36
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:129
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1265
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1031
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:817
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1382
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1120
The SoPath class is a container class for traversal path descriptions.
Definition: SoPath.h:43
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:32
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34