1#ifndef COIN_SOLEVELOFDETAIL_H
2#define COIN_SOLEVELOFDETAIL_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoGroup.h>
29#include <Inventor/fields/SoMFFloat.h>
31class SoLevelOfDetailP;
39 static void initClass(
void);
59 void commonConstructor(
void);
61 SoLevelOfDetailP * pimpl;
62 friend class SoLevelOfDetailP;
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:30
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoGroup class is a node which managed other node instances.
Definition: SoGroup.h:31
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:513
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:462
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:620
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:584
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:476
The SoLevelOfDetail class is used to choose a child based on projected size.
Definition: SoLevelOfDetail.h:33
SoMFFloat screenArea
Definition: SoLevelOfDetail.h:44
The SoMFFloat class is a container for floating point values.
Definition: SoMFFloat.h:30
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40