29 #ifndef vtkIncrementalForceLayout_h 30 #define vtkIncrementalForceLayout_h 32 #include "vtkInfovisLayoutModule.h" 67 vtkSetMacro(Alpha,
float);
68 vtkGetMacro(Alpha,
float);
77 vtkSetMacro(Theta,
float);
78 vtkGetMacro(Theta,
float);
86 vtkSetMacro(Charge,
float);
87 vtkGetMacro(Charge,
float);
94 vtkSetMacro(Strength,
float);
95 vtkGetMacro(Strength,
float);
103 vtkSetMacro(Distance,
float);
104 vtkGetMacro(Distance,
float);
112 vtkSetMacro(Gravity,
float);
113 vtkGetMacro(Gravity,
float);
121 vtkSetMacro(Friction,
float);
122 vtkGetMacro(Friction,
float);
136 void UpdatePositions();
143 class Implementation;
144 Implementation*
Impl;
abstract base class for most VTK objects
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void SetGravityPoint(const vtkVector2f &point)
Set the gravity point where all vertices will migrate.
Base class for graph data types.
a simple class to control print indentation
virtual vtkVector2f GetGravityPoint()
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
incremental force-directed layout.