44 #include "vtkRenderingCoreModule.h" 105 void RemoveAllLights();
123 void CreateLight(
void);
174 vtkBooleanMacro(AutomaticLightCreation,
vtkTypeBool);
182 virtual vtkTypeBool UpdateLightsGeometryToFollowCamera(
void);
240 int CaptureGL2PSSpecialProp(
vtkProp*);
268 vtkSetVector3Macro(Ambient,
double);
269 vtkGetVectorMacro(Ambient,
double, 3);
277 vtkSetMacro(AllocatedRenderTime,
double);
278 virtual double GetAllocatedRenderTime();
287 virtual double GetTimeFactor();
295 virtual void Render();
335 int VisibleActorCount();
340 int VisibleVolumeCount();
346 void ComputeVisiblePropBounds(
double bounds[6]);
357 virtual
void ResetCameraClippingRange();
366 virtual
void ResetCameraClippingRange(
double bounds[6]);
367 virtual
void ResetCameraClippingRange(
368 double xmin,
double xmax,
double ymin,
double ymax,
double zmin,
double zmax);
377 vtkSetClampMacro(NearClippingPlaneTolerance,
double, 0, 0.99);
378 vtkGetMacro(NearClippingPlaneTolerance,
double);
387 vtkSetClampMacro(ClippingRangeExpansion,
double, 0, 0.99);
388 vtkGetMacro(ClippingRangeExpansion,
double);
397 virtual
void ResetCamera();
408 virtual
void ResetCamera(
double bounds[6]);
413 virtual
void ResetCamera(
414 double xmin,
double xmax,
double ymin,
double ymax,
double zmin,
double zmax);
462 virtual void SetLayer(
int layer);
463 vtkGetMacro(Layer,
int);
508 void ViewToWorld(
double& wx,
double& wy,
double& wz)
override;
514 void WorldToView(
double& wx,
double& wy,
double& wz)
override;
520 void WorldToPose(
double& wx,
double& wy,
double& wz)
override;
521 void PoseToWorld(
double& wx,
double& wy,
double& wz)
override;
522 void ViewToPose(
double& wx,
double& wy,
double& wz)
override;
523 void PoseToView(
double& wx,
double& wy,
double& wz)
override;
530 double GetZ(
int x,
int y);
541 vtkGetMacro(LastRenderTimeInSeconds,
double);
551 vtkGetMacro(NumberOfPropsRendered,
int);
564 return this->
PickProp(selectionX, selectionY, selectionX, selectionY);
567 double selectionX1,
double selectionY1,
double selectionX2,
double selectionY2)
override;
583 double GetTiledAspectRatio();
613 vtkSetMacro(UseDepthPeelingForVolumes,
bool);
614 vtkGetMacro(UseDepthPeelingForVolumes,
bool);
615 vtkBooleanMacro(UseDepthPeelingForVolumes,
bool);
627 vtkSetClampMacro(OcclusionRatio,
double, 0.0, 0.5);
628 vtkGetMacro(OcclusionRatio,
double);
637 vtkSetMacro(MaximumNumberOfPeels,
int);
638 vtkGetMacro(MaximumNumberOfPeels,
int);
647 vtkGetMacro(LastRenderingUsedDepthPeeling,
vtkTypeBool);
676 virtual void SetLeftBackgroundTexture(
vtkTexture*);
678 virtual void SetBackgroundTexture(
vtkTexture*);
679 vtkGetObjectMacro(BackgroundTexture,
vtkTexture);
687 virtual void SetRightBackgroundTexture(
vtkTexture*);
688 vtkGetObjectMacro(RightBackgroundTexture,
vtkTexture);
696 vtkSetMacro(TexturedBackground,
bool);
697 vtkGetMacro(TexturedBackground,
bool);
698 vtkBooleanMacro(TexturedBackground,
bool);
702 virtual void ReleaseGraphicsResources(
vtkWindow*);
708 vtkSetMacro(UseFXAA,
bool);
709 vtkGetMacro(UseFXAA,
bool);
710 vtkBooleanMacro(UseFXAA,
bool);
738 vtkBooleanMacro(UseHiddenLineRemoval,
vtkTypeBool);
761 vtkSetMacro(UseImageBasedLighting,
bool);
762 vtkGetMacro(UseImageBasedLighting,
bool);
763 vtkBooleanMacro(UseImageBasedLighting,
bool);
778 vtkGetObjectMacro(EnvironmentTexture,
vtkTexture);
779 virtual void SetEnvironmentTexture(
vtkTexture* texture,
bool isSRGB =
false);
786 vtkGetVector3Macro(EnvironmentUp,
double);
787 vtkSetVector3Macro(EnvironmentUp,
double);
794 vtkGetVector3Macro(EnvironmentRight,
double);
795 vtkSetVector3Macro(EnvironmentRight,
double);
805 virtual void ExpandBounds(
double bounds[6],
vtkMatrix4x4* matrix);
824 int BackingStoreSize[2];
855 double ComputedVisiblePropBounds[6];
906 virtual int UpdateTranslucentPolygonalGeometry();
913 virtual int UpdateOpaquePolygonalGeometry();
919 virtual int UpdateCamera(
void);
939 vtkCamera* GetActiveCameraAndResetIfCreated();
1011 this->Selector = selector;
1035 double EnvironmentUp[3];
1036 double EnvironmentRight[3];
abstract superclass for all actors, volumes and annotations
vtkInformation * Information
double ClippingRangeExpansion
Specify enlargement of bounds when resetting the camera clipping range.
vtkTypeBool UseShadows
If this flag is on and the rendering engine supports it render shadows Initial value is off...
represents a volume (data & properties) in a rendered scene
virtual void WorldToPose(double &, double &, double &)
These methods map from one coordinate system to another.
represents an object (geometry & properties) in a rendered scene
vtkAssemblyPath * PickProp(double selectionX, double selectionY) override
Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x...
represent and manipulate 4x4 transformation matrices
vtkTypeUInt32 vtkMTimeType
abstract specification for Viewports
virtual void ClearLights(void)
Internal method temporarily removes lights before reloading them into graphics pipeline.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkRenderWindow * RenderWindow
double OcclusionRatio
In case of use of depth peeling technique for rendering translucent material, define the threshold un...
virtual int UpdateLights(void)
Ask all lights to load themselves into rendering pipeline.
a actor that draws 2D data
record modification and/or execution time
vtkTexture * EnvironmentTexture
bool UseDepthPeelingForVolumes
This flag is on and the GPU supports it, depth-peel volumes along with the translucent geometry...
vtkTypeBool PreserveDepthBuffer
vtkTypeBool IsActiveCameraCreated()
This method returns 1 if the ActiveCamera has already been set or automatically created by the render...
abstract specification for renderers
double AllocatedRenderTime
an ordered list of lights
vtkRendererDelegate * Delegate
vtkTypeBool LightFollowCamera
vtkTypeBool TwoSidedLighting
double LastRenderTimeInSeconds
window superclass for vtkRenderWindow
vtkVolumeCollection * Volumes
vtkTypeBool Draw
When this flag is off, render commands are ignored.
vtkCullerCollection * Cullers
virtual vtkAssemblyPath * PickProp(double selectionX, double selectionY)=0
Return the Prop that has the highest z value at the given x, y position in the viewport.
abstract interface to OpenGL FBOs
void SetSelector(vtkHardwareSelector *selector)
Called by vtkHardwareSelector when it begins rendering for selection.
a list of nodes that form an assembly path
vtkTypeBool PreserveColorBuffer
unsigned char * BackingImage
a superclass for prop cullers
a simple class to control print indentation
virtual void StereoMidpoint()
Do anything necessary between rendering the left and right viewpoints in a stereo render...
a virtual camera for 3D rendering
vtkTypeBool AutomaticLightCreation
a virtual light for 3D rendering
bool UseFXAA
If this flag is on and the rendering engine supports it, FXAA will be used to antialias the scene...
virtual vtkMTimeType GetMTime()
Return this object's modified time.
vtkTypeBool UseDepthPeeling
If this flag is on and the GPU supports it, depth peeling is used for rendering translucent materials...
vtkLightCollection * GetLights()
Return the collection of lights.
virtual void PoseToWorld(double &, double &, double &)
These methods map from one coordinate system to another.
vtkPropCollection * GL2PSSpecialPropCollection
Temporary collection used by vtkRenderWindow::CaptureGL2PSSpecialProps.
an ordered list of volumes
vtkFXAAOptions * FXAAOptions
Holds the FXAA configuration.
handles properties associated with a texture map
virtual void Modified()
Update the modification time for this object.
vtkLightCollection * Lights
virtual void ViewToPose(double &, double &, double &)
These methods map from one coordinate system to another.
#define VTK_SIZEHINT(...)
vtkActorCollection * Actors
an ordered list of actors
vtkHardwareSelector * Selector
virtual void PoseToView(double &, double &, double &)
These methods map from one coordinate system to another.
double NearClippingPlaneTolerance
Specifies the minimum distance of the near clipping plane as a percentage of the far clipping plane d...
an ordered list of Cullers
create a window for renderers to draw into
vtkTypeBool UseHiddenLineRemoval
When this flag is on and the rendering engine supports it, wireframe polydata will be rendered using ...
virtual void ViewToWorld()
Convert view point coordinates to world coordinates.
virtual void DeviceRender()
Create an image.
Render the props of a vtkRenderer.
bool UseImageBasedLighting
vtkTexture * BackgroundTexture
vtkTypeBool LastRenderingUsedDepthPeeling
Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling...
vtkCullerCollection * GetCullers()
Return the collection of cullers.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Perform part of the rendering of a vtkRenderer.
virtual vtkWindow * GetVTKWindow()=0
Return the vtkWindow that owns this vtkViewport.
int NumberOfPropsRendered
virtual void WorldToView()
Convert world point coordinates to view coordinates.
virtual void Clear()
Clear the image to the background color.
vtkTexture * RightBackgroundTexture
Configuration for FXAA implementations.
int MaximumNumberOfPeels
In case of depth peeling, define the maximum number of peeling layers.
vtkTypeBool Erase
When this flag is off, the renderer will not erase the background or the Zbuffer. ...