VTK  9.0.1
vtkWindowNode.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkWindowNode.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
22 #ifndef vtkWindowNode_h
23 #define vtkWindowNode_h
24 
25 #include "vtkRenderingSceneGraphModule.h" // For export macro
26 #include "vtkViewNode.h"
27 
29 class vtkFloatArray;
30 
31 class VTKRENDERINGSCENEGRAPH_EXPORT vtkWindowNode : public vtkViewNode
32 {
33 public:
34  static vtkWindowNode* New();
35  vtkTypeMacro(vtkWindowNode, vtkViewNode);
36  void PrintSelf(ostream& os, vtkIndent indent) override;
37 
41  virtual void Build(bool prepass) override;
42 
46  virtual void Synchronize(bool prepass) override;
47 
51  virtual int* GetSize() { return this->Size; }
52 
56  virtual vtkUnsignedCharArray* GetColorBuffer() { return this->ColorBuffer; }
57 
61  virtual vtkFloatArray* GetZBuffer() { return this->ZBuffer; }
62 
63 protected:
64  vtkWindowNode();
65  ~vtkWindowNode() override;
66 
67  // TODO: use a map with string keys being renderable's member name
68  // state
69  int Size[2];
70 
71  // stores the results of a render
74 
75 private:
76  vtkWindowNode(const vtkWindowNode&) = delete;
77  void operator=(const vtkWindowNode&) = delete;
78 };
79 
80 #endif
virtual void Build(bool)
Builds myself.
Definition: vtkViewNode.h:53
vtkUnsignedCharArray * ColorBuffer
Definition: vtkWindowNode.h:72
dynamic, self-adjusting array of float
Definition: vtkFloatArray.h:35
virtual void Synchronize(bool)
Ensures that my state agrees with my Renderable's.
Definition: vtkViewNode.h:58
vtkFloatArray * ZBuffer
Definition: vtkWindowNode.h:73
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual vtkUnsignedCharArray * GetColorBuffer()
Get the most recent color buffer RGBA.
Definition: vtkWindowNode.h:56
a simple class to control print indentation
Definition: vtkIndent.h:33
vtkViewNode specialized for vtkRenderWindows
Definition: vtkWindowNode.h:31
dynamic, self-adjusting array of unsigned char
virtual int * GetSize()
Return the size of the last rendered image.
Definition: vtkWindowNode.h:51
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
a node within a VTK scene graph
Definition: vtkViewNode.h:37
virtual vtkFloatArray * GetZBuffer()
Get the most recent zbuffer buffer.
Definition: vtkWindowNode.h:61