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libSDL2-2_0-0-64bit-2.0.3-14.1 RPM for aarch64_ilp32

From OpenSuSE Ports Leap 42.3 updates for aarch64_ilp32

Name: libSDL2-2_0-0-64bit Distribution: openSUSE Leap 42.3
Version: 2.0.3 Vendor: openSUSE
Release: 14.1 Build date: Fri Oct 20 19:48:18 2017
Group: System/Libraries Build host: obs-arm-2
Size: 1065440 Source RPM: SDL2-2.0.3-14.1.src.rpm
Summary: Simple DirectMedia Layer Library
This is the "Simple DirectMedia Layer" library. It provides a generic
API for access to audio, keyboard, mouse, and display framebuffer
across multiple platforms.






* Thu Oct 19 2017
  - Add SDL-bnc1062784-check-overflow-xcf-props.patch.
      Fix CVE-2017-2888, bnc#1062784
* Mon Jan 12 2015
  - libspe2 only exists for ppc and ppc64
* Fri Dec 19 2014
  - Drop old arts/esound soundserver support.
* Thu Dec 18 2014
  - Remove SDL2 obsoletes (we never had packages of that name).
    Copy current Provides to baselibs.conf.
* Mon Jul 21 2014
  - Update to new upstream release 2.0.3
    * This is a minor bugfix release to take care of creating an OpenGL
    context on Mac OS X.
* Mon May 26 2014
  - Added missing build dependencies
    * arts
    * dbus
    * udev
    * tslib
  - Removed unrecognized options: --disable-video-svga, --disable-video-ps3
* Mon May 26 2014
  - Use pkgconfig everywhere
  - Fix the build on SLE using prjconf
* Thu Mar 13 2014
  - Update to 2.0.2
    * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
    * Added an API to load a database of game controller mappings from a file:
      SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
    * Added game controller mappings for the PS4 and OUYA controllers
    * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
    * Added SDL_DetachThread()
    * Added SDL_HasAVX() to determine if the CPU has AVX features
    * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
    * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
    * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
    * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
    * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
    * testgl2 does not need to link with libGL anymore
    * Added testgles2 test program to demonstrate working with OpenGL ES 2.0
    * Added controllermap test program to visually map a game controller
    * Fixed fullscreen and focused behavior when receiving NotifyGrab events
    * Added experimental Wayland and Mir support, disabled by default
  - Added SDL2-devel provides
* Thu Nov 07 2013
  - Update to version 2.0.1:
    * Added an API to get common filesystem paths in SDL_filesystem.h:
      SDL_GetBasePath(), SDL_GetPrefPath()
    * Added an API to do optimized YV12 and IYUV texture updates:
    * Added an API to get the amount of RAM on the system:
    * Added a macro to perform timestamp comparisons with SDL_GetTicks():
    * Dramatically improved OpenGL ES 2.0 rendering performance
    * Fixed float audio support with the PulseAudio driver
    * Fixed missing line endpoints in the OpenGL renderer on some drivers
    * X11 symbols are no longer defined to avoid collisions when linking statically
* Mon Oct 28 2013
  - add SDL2 provides
* Tue Aug 13 2013
  - Some metadata spruce-up: add current URLs, softer wildcarding
    in the files list, more robust make install call
  - Reduce build dependencies
  - Optional signature verification in local builds
* Tue Aug 13 2013
  - created package (version 2.0.0) - based on SDL package



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Fabrice Bellet, Tue Nov 9 10:51:44 2021