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wesnoth-campaign-server-1.15.16-1.1 RPM for armv6hl

From OpenSuSE Ports Tumbleweed for armv6hl

Name: wesnoth-campaign-server Distribution: openSUSE Tumbleweed
Version: 1.15.16 Vendor: openSUSE
Release: 1.1 Build date: Wed Sep 1 21:49:38 2021
Group: Amusements/Games/Strategy/Turn Based Build host: armbuild21
Size: 1574876 Source RPM: wesnoth-1.15.16-1.1.src.rpm
Summary: Battle for Wesnoth: campaign server
The campaign server acts as a simple download server, much like ftp, to
provide a collection of Wesnoth campaigns to players.




EPL-1.0 AND GPL-2.0-or-later


* Wed Sep 01 2021 Michael Vetter <>
  - Update to 1.15.16:
    * Long list of fixes, see
* Tue Jul 27 2021 Dirk Müller <>
  - update to 1.15.15:
    * Updated translations
    * Added a prompt to allow migrating settings and redownloading add-ons used
      in a previous version of Wesnoth when starting a new versions for the first
    * Fixed: keyboard input during the loading screen intermittently caused a crash
    * AI: fixed custom synced commands not changing the game state
* Fri Jul 16 2021 Dirk Müller <>
  - update to 1.15.14:
    * The Battle for Wesnoth team is proud to announce that 1.15.14 is the first
      beta for 1.16!
    * Full changes:
  - remove fix-widgets.patch (upstream)
* Mon May 31 2021 Ferdinand Thiessen <>
  - Update to 1.15.13
    * Add-ons client now has a filter based on tags.
    * Updated translations: British English, Czech, Dutch, Italian,
    * Added units: Horses, Seahorse and Zombie horse variation
    * Update piglet/boar graphics
    * The multiplayer "turns over" dialog now uses each team's colors
    * Full changes:
  - Added fix-widgets.patch
  - Fixed rpmlint error with Tumbleweed (not versioned Obsoletes)
* Sun May 09 2021 Dirk Müller <>
  - update to 1.15.12:
    * Long list of fixes, see
* Mon Mar 22 2021 Dirk Müller <>
  - update to 1.15.11:
    * AI improvements,
    * Fixed color fringing issues with ClearType on Windows.
    * Improved the Load dialog when there are no saved games for the current
      version, and also when there are corrupted files.
    * Re-added the pop-up when there are no saved games at all
    * Fixed resource leak in the Pango text rendering pipeline when using the
      characters_per_line constraint.
    * Make the warning about loading saves from old versions much clearer.
    * Made legacy GUI1 scrollbars match regular GUI2 scrollbars.
    * Reduced font sizes for the unit HP/XP/MP/Vision/Defense displays on the
    sidebar at small resolutions to avoid overlaps (issue #5575).
    * Rearranged the unit XP and vision displays on the sidebar to avoid running
      out of room for the XP display (issue #5575).
    * Reduced font size for the ToD counter on the sidebar to avoid it being
      ellipsized too often.
    * Gave the turn timer display the same icon as the system clock display.
    * Anchored the Observers icon to the sidebar again in a way that does not
      allow it to overlap into it (issue #5575).
    * Fixed the turn timer/system clock display on the top bar incorrectly using
      a larger font size at small resolutions.
    * Made the Defense display label on the sidebar visible (a side-effect of
      replacing SDL_ttf) and rearranged it slightly.
    * Set the correct default text color for in-game UI elements instead of
      [#]ffffff white for consistency with other UI elements.
    * Increased font sizes in Help and some legacy UI elements.
    * Minor clean-up of game menus display.
    * Restyled dropdown menu buttons to look like buttons rather than textboxes.
    * Fixed missing display resolution ratios in Preferences -> Display
      (regression introduced in 1.15.10).
* Sun Feb 28 2021 Dirk Müller <>
  - update to 1.15.10:
    * Fixed undefined behavior when servicing requests to downgrade add-ons.
    * The Rise of Wesnoth
    * Adjust campaign difficulty
    * The Delay Advancements modification has been removed in favor of adding
      the Plan Unit Advance modification to mainline. Enabling this modification
      allows each player to choose what their units will level up into in case
      the advancement happens on an enemy player's turn in an online multiplayer
    * Unit advancement that happens on an enemy's turn in online multiplayer games
      are no longer randomized. Instead, the first advancement listed for the unit is
      always used.
    * Disabled World Conquest due to an increasing number of reported bugs and
      it currently lacking a maintainer. It may be removed entirely in a future
    * Upgrade to Lua 5.4.2.
    * Added the wesnoth.as_text(...) function as a way to more easily view the
      contents of a lua table. This is intended as a debugging aid and nothing
    * Deprecation warnings can now be viewed in the in-game Lua console,
      together with a stack trace to the first location that triggered them.
    * There is now a --strict-lua command-line option that disables most
      deprecated Lua functions; this makes the use of deprecated APIs an error
      instead of a warning.
    * Updated translations
    * update footpad sprite
    * north-facing frames for dunefolk skirmisher, loyalist bowman, and troll whelp
    * Added a "disengaged" orb, shown instead of the partially-moved orb for
      units that can move but can't attack.
    * Added information about the build's (not runtime) target CPU architecture
      to the game version info dialog and --report.
    * Added terminal-style command history browsing with up-down keys for
      in-game consoles used by debug mode, ai and search floating textboxes.
    * Made the preferences dialog larger on HDPI screens; this fixes a usability
      issue with HDPI font sizes (issue #5185).
    * Extent 'special_id_active' and 'special_type_active' to abilities used
      like weapon and to [leadership] abilities.
    * abilities used like weapon can call [leading_anim] now.
    * Fixed display zoom not being taken into account when using the `x`, `y`,
      `directional_x` and `directional_y` attributes in unit animations.
    * Fixed a warning message and the AI leader potentially not moving when it
      cannot reach a keep because it's occupied by an allied unit
* Mon Jan 18 2021 Dirk Müller <>
  - update to 1.15.9:
* Tue Dec 29 2020 Dirk Müller <>
  - update to 1.15.8:
* Mon Nov 23 2020 Michael Vetter <>
  - Update to 1.15.7:
* Sun Nov 01 2020 Michael Vetter <>
  - Update to 1.15.6:
* Mon Sep 21 2020 Michael Vetter <>
  - Update to 1.15.5:
* Thu Sep 10 2020 Dirk Mueller <>
  - update to 1.15.4:
    * Too many changes to list, see included or
* Tue Mar 10 2020 Michael Vetter <>
  - Update to 1.15.3:
    * Too many changes to list. Please see
* Wed Aug 21 2019
  - Update to 1.15.1:
    * AI improvements
    * New campaigns and fixes
    * Updated translations
    * Please see the packaged for details
* Sat Mar 23 2019 Stefan Brüns <>
  - Add explicit BuildRequires libboost_system-devel (no longer implicit
    with Boost 1.69), and also libboost_date-devel and libboost_chrono-devel,
    both checked for during cmake run.
* Mon Feb 25 2019
  - Update to 1.14.6:
    * No changes provided
  - Remove fix_boost_1_59.patch: upstreamed
* Fri Jan 18 2019 Guillaume GARDET <>
  - Add disk contraint to avoid 'no space left' error
* Fri Nov 30 2018
  - fix_boost_1_59.patch: explicit cast required to build with
    Boost 1.69 and logic::tribool
* Mon Sep 24 2018
  - Update to 1.14.5:
    * Campaigns
      + A Tale of Two Brothers
      o S2 'Chase': improved behavior of undead side leader with
      custom AI
    * Engine
      + Removed incomplete joystick support.
      + Removed map scaling algorithm customization. Nearest-neighbor
      scaling will now always be used.
      + Removed option to disable unit and item halos.
    * Language and i18n
      + Updated translations: British English, Bulgarian, Chinese
      (Simplified), Chinese (Traditional), Czech, French, Galician,
      German, Hungarian, Italian, Japanese, Polish, Scottish
      Gaelic, Slovak, Spanish, Ukrainian.
    * Lua API
      + Allow specifying custom flags (in particular teleport)
      when using a custom cost function in wesnoth.find_path
    * Packaging
      + OpenMP support has been removed. It is no longer an
      optional build-time dependency.
    * Units
      + Saurian warriors are now female. (issue #3392)
    * WML engine
      + Support formula= key in [variable] ConditionalWML
      + Support to_location in [move_unit], taking a special location ID
      + Support dir in [move_unit] to perform relative movements
      + Support location_id in [teleport], [recall], [unstore_unit]
      for the target location
      + Support a comma-separated list for location_id key in SLF
      + Support [filter_weapon] in leadership and resistance abilities,
      which activates the ability only when the affected unit is
      using a matching weapon.
      + Support [filter_second_weapon] in leadership and resistance
      abilities, which activates the ability only when the affected
      unit's opponent is using a matching weapon.
      + Support WFL and percentages in [random_placement]num_items=
      + Support [or] in [filter_wml] and similar places
      + Support globbing in [filter_wml] via glob_on_* keys
      + Add trunc as a valid value for [set_variable]round=
      + Remove support for speaker=id in SUF (but retain in [message])
      + Support saner units for some formatting options in [message]
      + Support underline=yes|no in [message]
      + Support [set_variable]root=cube and root=integer
      + Support force_scroll in [move_units_fake] (default no)
      + Support facing= in [role][auto_recall]
      + Support lists for special and special_active in SWF
      + Support usage and alignment in SUF
      + Deprecate [replace_map]map= in favor of map_data=
      + Add u and v variables in ~ADJUST_ALPHA() and ~CHAN()
      + Add clear_shroud in [move_unit] to clear shroud as the unit moves
      + Support male_voice and female_voice in [message]
      + Support [break], [continue], and [return] in [random_placement]
      + [remove_sound_source] now accepts a comma-separated ID list
      + Support [filter_team] in [side] in addition to team_name=
* Thu Jul 26 2018
  - Update to 1.14.4:
    * Security Fixes
      + Fixed Lua being able to escape sandboxing via load/loadstring
    * Add-ons server
      + Made it so plain-text .po catalogues in add-ons are detected
      and added to the list of translations for them.
    * Campaigns
      + Dead Water:
      o In 'Tirigaz', take the situation into account of orcs being
      killed either first or by undead.
      + Delfador's Memoirs:
      o Fix hero units costing upkeep (issue #3722)
      + Eastern Invasion:
      o Fixed missing prisoners and loss of recallable units in
      + Northern Rebirth:
      o Level 0 units are not available anymore after scenario 5
      + Secrets of the Ancients:
      o Adjust gender of enemies to better match story in S11 & 21
      (issue #3294)
      o Simplify dialog to fix possible confusion in S16 (issue
      o Have nagas be able to recruit in S21 (issue #3293)
      + The South Guard:
      o S4: undead leader won't leave the castle anymore
      o S5: the untypical situation that one can defeat the lich
      before finding Urza Afalas is now handled
      + Under the Burning Suns:
      o S11: added custom graphics for the citadel.
      o S12: clarified the alien bodies' weaknesses.
      o Various visual improvements.
    * Editor
      + Fixed saving a map as a scenario not enabling scenario editor
    * Graphics
      + New attack animation for the Peasant.
      + Tweaked the Ruffian's attack animation timing.
    * Language and i18n
      + Updated translations: British English, Bulgarian, Chinese
      (Simplified), Chinese (Traditional), Czech, French, German,
      Hungarian, Japanese, Scottish Gaelic, Slovak, Spanish
    * Lua API
      + Upgrade to Lua 5.3.5.
    * Multiplayer server
      + Fixed lobby and whisper messages not having a maximum length.
    * User interface
      + Improved the layout of the Statistics dialog.
      + Allow changing dropdown menu selections with the scrollwheel
      (FR #3251).
      + Fixed lobby chat box scrolling to top on a new message if it
      isn't at the bottom (issue #2789).
      + Fixed the unit preview pane not showing the default race icon
      when detailing a single unit's stats.
      + Sort units secondarily by XP in the unit list dialog.
      + Whiteboard related bugfixes
    * WML engine
      + Fixed errors about WESNOTH_VERSION not being defined when
      trying to load add-ons that have preprocessor errors (issues
      [#1924], #1634).
    * Miscellaneous and bug fixes
      + Added an advanced preference to enable experimental PRNG
      + Campfires use illumination instead of a different ToD.
      + Linux builds now enable security hardening by default.
      + Fixed MP admins being unable to observe private games.
      + Fixed MP faction, leader, and leader gender changes
      persisting even if the selection dialog is dismissed.
      + Fixed an issue with positioned sound sources ignoring the
      volume set in Preferences after going off the audible radius
      and back (issue #3280).
      + Fixed wmllint choking on gzipped binary files (e.g. gzipped
      + Fixed wmllint crashing on nonexistent paths provided in the
      command line (issue #3286).
      + Slight changes to the objectives dialogue (pr #3309)
      + Greatly improved touch control support.
      + Fixed wmlindent crashing on nonexistent paths provided in the
      command line (issue #3346).
* Sun Jun 10 2018
  - Update to 1.14.3:
    * AI:
      + Fixed crash in presence of units with negative hitpoints
      (issue #3042).
      + Efficiency improvements to filter evaluations in the Goto
      Micro AI and some AI helper functions
    * Campaigns:
      + Dead Water: Fix possibility of villagers blocking pickup of
      sword in S10 The Flaming Sword (issue #3207).
      + Descent Into Darkness: New Parthyn map in S1 and S6.
      + Northern Rebirth: Reduced starting gold and income in
      scenarios 10 to 13.
      + Secrets of the Ancients: Fix S09 Training Session not ending
      when all dark adepts die (issue #3192).
      + Tutorial: S2: made enemy starting gold equal to that of the
      + Under the Burning Suns: Added portrait and updated sprite for
      Giant Ant.
    * Language and i18n:
      + Updated translations: British English, Chinese (Traditional),
      Czech, French, Italian, Japanese, Scottish Gaelic, Spanish.
    * Multiplayer server:
      + Fixed lan_server option not causing the server to exit once
      vacated, e.g. when using the Host Networked Game option from
      the Multiplayer menu in the game (issue #3206).
    * Music and sound effects:
      + The music now changes immediately when you load a save file
      (issue #2602).
      + Fixed Lua errors when setting a music track that cannot be
      found when the playlist is already empty, e.g. if there's no
      music installed for the game (issue #3194).
    * WML engine:
      + Removed validation to ensure units cannot have negative
      hitpoints. We learned that the ability to create such units is
      documented, and thus disallowing it was an API change. Since
      API changes aren't allowed in the stable branch, we have
      reverted it.
    * Miscellaneous and bug fixes:
      + Fixed an occasional crash at the loading screen related to
      multi-thread access of the image cache.
      + [kill] animate=yes no longer scrolls to units through fog or
      shroud, thus matching 1.12's behavior again.
      + [message] displays the unit type name when a nameless unit
      speaks and no custom caption= is specified (issue #3211).
      + do_not_list=yes units are no longer excluded from the debug
      mode-only Create Unit dialog.
      + Fixed a rare issue where disabled attacks could cause the
      wrong attack to be initially selected in the Unit Attack
      dialog. This bug also had the potential to cause units to the
      wrong attack when engaging or viewing damage calculations.
      + Fixed [scenario] map_file= being unusable in most
* Tue May 29 2018
  - Update to 1.14.2:
    * Campaigns
      + Northern Rebirth:
      o S02.1 Infested Caves: keep side 8 AI leader from wandering
      off too far and ending up on a keep with only one hex for
      o S02.1 Infested Caves: AIs are less likely to kill each
      other in early game, which would make it harder for the
      player otherwise.
      o S02.1 Infested Caves: Dwarvish allies are also less likely
      to die.
      o S02.1 Infested Caves: minor map tweaks and improvements.
      o S05 The Pursuit: removed a bottleneck and tweaked Rod of
      + Sceptre of Fire:
      o In 'Caverns of Flame', fixed various issues with the
      volcano eruption.
      + Under the Burning Suns:
      o Various Quenoth unit graphics updates.
      + Descent into Darkness:
      o In 'A small Favor', disabled a not intended way to win the
      + Secrets of the Ancients:
      o Bats are transformed to normal ones already after S5
    * Graphics
      + Fixed a minor team coloring mistake in the north-facing
      Revenant standing animation.
    * Language and i18n
      + Updated translations: British English, Chinese (Simplified),
      Czech, French, Galician, German, Italian, Japanese, Scottish
      Gaelic, Spanish, Ukrainian
    * User interface
      + List boxes (MP lobby game list in particular) now keep the
      scroll position when they change, instead of keeping the
      selected item visible (issue #3016).
      + Fixed MP lobby player list scrolling to top when it changes
      + Fixed the first unit sometimes not being selected when
      opening the Recall dialog.
      + Fixed a crash when using very large portraits in [message]
      (issue #2912)
      + Added a button to access the version info dialog to
      + Removed player list sorting options in the MP lobby. The
      list is now automatically sorted alphabetically, friends
      + Rearranged campaign difficulty menu layout
    * Terrains
      + Removed hidden terrains that were not supposed to make it
      to 1.14: ^Prg, ^Prgo, ^Pwd, ^Pwdo
    * Miscellaneous and bug fixes
      + Fixed memory leak in terrain filter code. In a huge map with
      Silver Mages, it could leak several gigabytes of memory in a
      long session.
      + Fixed: unit halo remained after undoing a recall (issue
      + Fixed: unit halo intensity doubled during AMLA animation
      + [change_theme] no longer causes a Lua error when theme= is
      not specified instead of explicitly set to an empty string.
      + [change_theme] no longer requires running a separate action
      to update the UI afterwards (e.g. [redraw]) and the status
      panels are updated immediately. as well.
      + Lua random map generator: fixed error when flipping map;
      specifically this also fixes an assert at the start of HttT
      S7 (Sceptre of Fire) that had a 50% chance of being triggered
      + Experimental AI: fixed recruiting not working on maps without
      enemies, such as the first two turns of Dark Forecast
      + Experimental AI: fixed recruiting evaluations sometimes not
      being updated
      + Replaced deprecated Lua code and all remaining uses of
      FOREACH and MESSAGE macros
      + Fixed [color_adjust] interacting poorly with time of day
      color shifts and values outside the [-255, 255] range
      (issue #3144).
      + Fixed a regression from 1.13.10 where modification option
      values couldn't be properly saved in arrays.
      + Added stricter validation to ensure units cannot have
      negative hitpoints, except during specific attack-related
      + Added deprecation notices for several macros that had them
      missing before.
      + [message] no longer scrolls to units through fog or shroud so
      it matches 1.12's behavior.
      + Fixed animation-wide text_color and blend_color keys being
      overwritten. This fixes level-in and level-out animations
      sometimes fading to black instead of white.
      + Fixed [animate_unit] freezing the game when observing MP
      games (#2970).
      + Fixed carryover behaving differently when loading a
      start-of-scenario save (issue #3152).
      + Fixed turn replay function in MP.
      + Fixed savegames being created even when not needed (issue
      + Fixed handling of extra_recruit in planning mode (issue
      + Fixed handling of skirmisher in planning mode.
      + Fixed handling of filter_recall in planning mode.
      + Fixed possible segfault at game end.
      + Fixed require_resource in [resource].
      + Fixed require_scenario=yes not working with map_generation
      (issue #3105).
* Sun May 13 2018
  - Add _constraints to prevent build failures due to memory
* Wed May 09 2018
  - Update to 1.14.1:
    * Campaigns
      + Eastern Invasion:
      o In 'Captured', fixed units incorrectly costing upkeep after
      leveling up.
      o Secrets of the Ancients
      o Fixed minor unit naming inconsistencies (issues #2844 and
      + Under the Burning Suns:
      o Added custom graphics for the broken tree in S1.
      o Various sprite and image updates.
      o Fixed a bug in the formation ability causing defense bonuses
      not being received in some cases.
    * Language and i18n:
      + Updated translations: British English, Chinese (Simplified),
      Czech, French, Galician, German, Italian, Japanese, Scottish
      Gaelic, Slovak, Spanish
      + Fixed Logging Options tooltips not being translatable (issue
    * Multiplayer server:
      + Added support for matching user, IP, and email bans from a
      forums board when the forum_user_handler is enabled and
      active. (IP and email bans with wildcards are not supported
      + Fixed various instances of the server crashing under certain
    * Performance:
      + Added an option to disable the FPS limiter for a slight
      performance boost.
    * Units:
      + Changed the plural name for the merfolk race from Mermen to
      Merfolk (issue #2940) and replaced a few instances in core
      unit or terrain descriptions accordingly.
    * User interface:
      + Removed individual Join/Observe buttons for each game in the
      MP Lobby.
      + Highlight the titles of MP games with vacant slots.
      + Improved MP Lobby layout on low resolutions.
      + Improved reporting of network errors in the MP lobby (issue
      + Ensure the chat widget remains the correct size even after a
      window resize.
      + Custom MP game names are now capped at 50 characters.
      + Restored Era info to main MP game display.
      + Improved the resolution selection criteria for the MP Lobby.
      + Fixed inactive weapon specials being displayed in the Unit
      Attack dialog  unlike in 1.12 (issue #3033).
    * Miscellaneous and bug fixes
      + Removed misleading tooltip text stating registered nicknames
      are optional for the official MP server.
      + Attempting to save a screenshot with an unsupported format now
      shows an error message, instead of saving the screenshot as
      BMP with the requested extension.
      + It is now possible to disable logdomains in the Logging
      Options dialog.
      + Fixed the wesnoth(6) manpage claiming the default log level is
      'error' when it has been 'warning' since version 1.9.0.
      + Document --log-none in the wesnoth(6) manpage.
      + Avoid trying to load invalid base64-encoded data URIs.
      + wesnoth_addon_manager and the web index
      can now use data URIs.
    * Fixed a crash when using certain invalid color= values.
    * Implemented a workaround for an unhandled std::bad_cast from
      string comparison functions that caused a crash-to-desktop
      when opening Preferences among others (issue #3050).
* Tue May 08 2018
  - Update to 1.14.0:
    * Campaigns: Under the Burning Suns:
      + New set of Quenoth faction and character portraits by
      + Updated sprites for several Quenoth units.
      + Fixed "Invalid WML found" error that can be caused by the
      Quenoth Youth support ability.
    * Help browser:
      + Temporarily hidden Editor section as it is mostly incomplete
      and of little use right now (issue #2963).
    * Language and i18n:
      + Fixed Version label on the title screen not being
      translatable (issue #2914).
      + Updated translations: Czech, French, Galician, German,
      Japanese, Polish, Scottish Gaelic, Slovak, Spanish
    * Multiplayer:
      + Fixed regression causing a crash-to-desktop when trying to
      log into the server using a registered and active account
      without specifying a password.
      + Fixed an infinite loading screen if the server shut down or
      restarted mid-login.
      + Fixed an infinite loading screen when attempting to login
      with an unregistered nickname followed by a registered one.
      + Dark Forecast: Fixed possible Lua error when the weather
    * User Interface:
      + Implemented MP chat message history saving (issue #1194,
      issue #2802).
      + Fixed context menus not dismissing on right click.
    * Miscellaneous and bug fixes:
      + Fixed an AI assertion when a unit with one disabled attack
      attacked a unit with no attacks or a single disabled attack.
  - Update build dependencies:
    * SDL:
      + Move from SDL1 to SDL2.
      + Remove dependency on net.
    * Boost:
      + Added libboost_random-devel.
      + Added libboost_thread-devel.
      + Minimum version is now 1.56.
    * Others:
      + New build dependency on libcrypto.
      + Added build dependency on readline-devel (optional, for
      command history in the built-in Lua console).
      + Dependencies on fonts are also relevant for runtime.
  - Drop tools subpackage (removed from upstream sources).
  - Drop link-boost.patch (fixed upstream).
  - Drop conditionals for Leap 42.3: It wont't build anyway as boost
    1.56 is not available.
* Tue Aug 08 2017
  - Add patch link-boost.patch that adds missing boost-system linkage.
  - Use cmake macro
  - Removed duplicated filesystem structure from fs subpackage.
  - spec file cleanup.
* Thu Feb 02 2017
  - use individual libboost-*-devel packages instead of boost-devel
* Thu Apr 16 2015
  Upgraded to 1.12.2:
    * Security fixes:
    * Fixed arbitrary file read by WML/Lua API (CVE-2015-0844, bug #23440).
    * Campaigns:
    * Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
      Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of
    * Language and i18n:
    * Updated translations: Chinese (Simplified), Chinese (Traditional),
      Galician, German, Polish, Scottish Gaelic, Spanish.
    * Miscellaneous and bug fixes:
    * Fix OOS when undoing after deactivating delayed shroud updates.
    * Eliminate local carryover info retained by clients when transitioning in MP
      campaigns, which seems to cause OOS and wrong carryover gold (bug #22936).
* Tue Jan 27 2015
  - Upgraded to 1.12.1:
    * Campaigns:
    * Heir to the Throne:
    * Tweaked and expanded music playlists for all scenarios.
    * Hide unit variations that should not be listed in the help browser.
    * Liberty:
    * Fixed possibility of no viable routes around guards in 'Hide and Seek'.
    * The Rise of Wesnoth:
    * Hide unit variations that should not be listed in the help browser.
    * Under the Burning Suns:
    * Hide unit variations that should not be listed in the help browser.
    * Help browser:
    * Unit types that do not include any visible (hide_help=no) variations no
      longer generate topic sections.
    * Language and i18n:
    * Updated translations: French, Portuguese, Russian, Scottish Gaelic, Slovak,
    * Multiplayer:
    * Fixed the Set Password option during game creation not having an effect
      due to a misplaced WML attribute in the client's command for the server
      (bug #23015).
    * Units:
    * Assigned capitalized translatable names to Walking Corpse and Soulless
      variations (bug #22902).
    * Miscellaneous and bug fixes:
    * Fixed hotkeys for changing tips in titlescreen.
    * Disallowed toggling Delayed Shroud Updates when not the player's turn as
      it causes OOS.
* Wed Jan 07 2015
  - Update to version 1.12
  - Fixe compile/linking error with boost libraries
* Sun Nov 24 2013
  - Fix segfault during start
  - Update to version 1.10.7:
    * Add-ons server:
    * Restricted names (not titles) for newly uploaded add-ons to ASCII hyphens,
      underlines, and alphanumerical characters. Previously uploaded add-ons
      are exempt from this change.
    * Graphics:
    * New portraits for HttT
    * Language and i18n:
    * Updated translations: Chinese (Traditional), French, Galician, Indonesian,
      Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian,
      Scottish Gaelic, Vietnamese
    * Networking:
    * Handle an exception in the SDL_net-based network code (bug #20205)
    * User interface:
    * Fixed (bug #17220): Cursor in gui2 text box now behaves appropriately after
      text box overflow occurs.
    * Fix viewport centering issues with actions such as the Next Unit command,
      and the [scroll_to], [scroll_to_unit], and [message] WML actions (bug #18793).
    * WML engine:
    * Fixed invalid memory access issues caused by subnamespaced persistent WML
      variables (bug #20385).
    * Fixed incorrect image path function name in error messages generated by
      using ~CROP() with negative coordinates.
    * Miscellaneous and bug fixes
    * Improved: Autorevision based revision numbers in CMake.
    * Fixed the recall list sometimes getting confused when dismissing a recall.
    * Prevent unchecked memory access in cut_surface()
    * Fixed bug #20853 ("WML child missing yet untested for" when loading some
    * Backported several bugfixes for wmllint (Windows-unfriendliness on the
      command line, unusual crashers, underscores stripped from keys).
    Version 1.10.6:
    * Campaigns:
    * The Rise of Wesnoth:
    * Fix bug #16772: AI won't attack
    * Son of the Black Eye:
    * Prevent infinite loop if fewer than two transport ships (bug #20389)
    * Language and i18n:
    * Updated translations: British English, Chinese (Simplified),
      Chinese (Traditional), Dutch, Estonian, French, Galician, German,
      Hungarian, Italian, Latin, Portuguese, Portuguese (Brazil),
      Scottish Gaelic, Serbian, Slovak, Vietnamese
    * Multiplayer:
    * Moved new lobby option in Preferences -> Multiplayer to Advanced
      Preferences and clarified description
    * User interface:
    * Scale down unit baseframes larger than 72x72 in the Recruit and Recall
      dialogs to prevent all list entries from being enlarged to fit
    * WML engine:
    * Fixed [disallow_end_turn] losing effect on save/reload (bug #20350)
    * Fixed [disallow_end_turn] persisting when advancing to the next scenario
      (bug #20351)
    * Fixed bug #20401: [remove_unit_overlay] did not work when the image used an
      image path function that took multiple parameters.
    * Miscellaneous and bug fixes:
    * Fixed a rare case where a player could exercise (very) limited control of
      another (human) player's units in a hotseat game.
    * Made wmllint recognize victory_string, defeat_string, gold_carryover_string,
      and notes_string (all from the [objectives] tag) as attributes that need
      to be made translatable
    * Fixed wmllint complaining about id= attributes in [time_area]s
    * Make drakes fly on volcano tiles (bug #20485).
    * Fixed bug #20290: No longer terminate due to a corrupt savegame.
    * Fixed bug #19970: No longer terminate due to corrupt preferences.
    * Fixed a display artifact (halos not cleared) when WML moves a unit.
    * Use bilinear interpolation for scaling images down.
    * Fixed wmllint, wmlscope and wmlindent not working correctly on Windows if a
      command line argument ends with a backslash
* Tue Jan 08 2013
  - Update to version 1.10.5:
    * Campaigns:
    * Under the Burning Suns: Keep a spawned unit from
      disappearing on reload in scenario 6b
    * Graphics:
    * Fixed glitches caused by larger-than-hex standing units with
      certain frame image effects when image= is not explicitly
      specified (bug #20099)
    * Language and i18n:
    * New translation: Scottish Gaelic
    * Updated translations: Chinese (Traditional), Croatian,
      French, Galician, German, Hungarian, Italian, Latin, Polish,
      Portuguese (Brazil), Russian, Serbian, Slovak, Ukrainian
    * Whiteboard
    * Don't end turn if executing all actions in another way than
      using the "end turn" button/hotkey (bug #19901)
    * Fixed crash when an ally executes a planned move of an unit
      with 2 planned moves (bug #19826)
    * WML engine:
    * Image path functions again evaluated left-to-right. Fixes
      bug #20196
    * Miscellaneous and bug fixes:
    * Fix OOS when dismissing a recall in a multiplayer campaign
      (bug #19924)
    * Fixed: Compilation with Boost 1.51.0 (Gentoo bug #440742)
  - Changes from previous versions 1.10.4 and 1.10.3:
    * See changelog file in /usr/share/doc/packages/wesnoth/.
* Mon Apr 30 2012
  - Use source Url in stead of only the tarball name
* Thu Apr 26 2012
  - Build version 1.10.2
    * Campaigns:
    * Legend of Wesmere:
    * Fix bug #19577: some terrain was not snow covered
    * Liberty:
    * Fixed unknown unit type errors in 04_Unlawful_Orders
    * Tutorial:
    * Fixed bug #19367: Make a message gender specific
    * Under the Burning Suns:
    * Fixed bug #19519: UtBS doubled Black Hand dialog
    * Fixed appearance of flood on wooden boards
    * Language and i18n:
    * Fixed two untranslatable strings in the "new" MP lobby
    * Fixed an untranslatable string in the Multiplayer Commands help topic
    * Updated translations: British English, Chinese (Simplified), Estonian,
      Finnish, French, Galician, German, Hungarian, Italian, Korean, Latin,
      Old English, Polish, Portuguese (Brazil), Russian, Serbian, Slovak,
    * Multiplayer:
    * Ignore Pango markup in map descriptions (bug #19210)
    * Changes to the time of day schedules of Fallenstar Lake and Silverhead
    * User interface:
    * Fixed provided saved game filenames being ignored when requesting to
      save a MP game due to a network or OOS error (bug #19562)
    * Whiteboard:
    * Fixed bug #19581: Leader can still move after a planned recall
    * Shortened all context menu items
    * WML engine:
    * Fixed bug #19498: [modify_unit] duplicating units if x,y changed
    * Miscellaneous and bug fixes:
    * Made the Wolf raise its head if and only if it is submerged
    * Fixed bug #19505: broken stone bridge transitions
    * Backported: The Pandora scaling speedup patches
* Sun Mar 25 2012
  - Fix export of CFLAGS and CXXFLAGS
  - Stop using _service... duplicates the download.
* Fri Mar 16 2012
  - updated to version 1.10.1
* Sun Nov 20 2011
  - Remove redundant/unwanted tags/section (cf. specfile guidelines)
* Wed Nov 16 2011
  - Version 1.8.6
    * Language and i18n:
    * Updated translations: British English, Chinese (Simplified),
      Chinese (Traditional), Czech, French, German, Hungarian, Indonesian,
      Japanese, Korean, Polish, Portuguese (Brazil), Russian, Serbian, Slovak,
      Slovenian, Vietnamese.
    * Multiplayer:
    * A New Land:
    * Award correct amount of research to units.
    * Don't show team labels to observers.
    * User interface
    * Added a new version of multiplayer chat log history dialog
* Sat Jul 02 2011
  - Use %_smp_mflags for parallel building
  - Strip %clean section (not needed on BS)
* Mon Sep 27 2010
  - Version 1.8.5
    * AI:
    * Fixed bug #16406: Fixed broken AI of SoF 1, and improved upgrade procedure
      for old-style AI config.
    * Fixed bug #16585: made AI move in targeting phase even if for some of the
      'best' units moves to targets are impossible
    * Campaigns:
    * Descent into Darkness:
    * Made 'Alone at Last' easier.
    * Legend of Wesmere:
    * Added another keep in scenario 14.
    * Editor:
    * Added a standard click sound for brush bar buttons (bug #15635)
    * Graphics
    * Updated portraits for Drake Fighter and Burner
    * Language and i18n:
    * Updates fonts: DejaVu 2.32
    * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
      Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese,
      Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese
    * User interface:
    * Fixed bug #16653: Avoid markup when calculating the text length for
      ellipse text (Debian bug #547476).
    * Fix bug #15960 "again", making "Cancel" a separate action and not just
      a duplicate of "OK."
    * Fix crash when doing teleport+attack to a fogged village
* Wed Aug 11 2010
  - Version 1.8.4:
    * Campaigns:
    * Delfadors Memoirs:
    * Fixed bug #16295: Make Lionel's portrait in Delfador's Memoirs story
      screens the same as his unit portrait since there doesn't seem to be a
      current higher-res version available
    * Descent into Darkness:
    * Made 'Alone at Last' slightly easier. Also, Dela is no longer
      invulnerable but cannot be assassinated easily.
    * Legend of Wesmere:
    * Fixed bug #16140: removed gold overlay when defeating both leaders
      (patch #1755 by Anonymissimus)
    * Reduced the difficulty of scenario 14 and improved the AI of the ally.
    * Liberty:
    * Increased the difficulty in 'Glory' by making the defenders behave more
    * Language and i18n:
    * Updated translations: Chinese (Simplified), Galician, Japanese, Serbian,
* Mon Jul 19 2010
  - Version 1.8.3:
    * Campaigns:
    * Heir to the Throne:
    * Made 'Cliffs of Thoria' much easier.
    * The Rise of Wesnoth:
    * Balancing changes to 'Troll Hole': made the map slightly more favourable
      to the player, gave all enemies an extra starting village, 20 less
      starting gold and a limit of 1 Troll and 1 Troll Rocklobber on easy and
      2 of both on the harder difficulties.
    * Under the Burning Suns:
    * Fixed bug #16126: Fixed some duplicate unit id's, some buggy messages
      and a broken event filter.
    * Graphics:
    * Fixed bug #16145: Fixed highwayman not having attack animation.
    * Language and i18n:
    * Updated translations: Chinese (Traditional), Dutch, French, Galician,
      German, Japanese, Slovak, Vietnamese.
* Fri Jun 04 2010
  - update to version 1.8.2
  - bugfix release
    * Campaigns:
    * An Orcish Incursion:
    * Made 'Valley of Trolls' easier on the easiest difficulties.
    * Eastern Invasion:
    * Made it slightly easier to rescue the knights in 'Mal-Ravanal's Capital'
    * Liberty:
    * Fixed bug #16091: Removed unknown unit type from recruit list.
    * Fixed the village approach dialogue in the first scenario not triggering
    * Northern Rebirth:
    * Fixed "scenario 'Showdown' not found" error.
    * The South Guard:
    * A new set of story art by Scavenger.
    * Under the Burning Suns:
    * Fixed scouts sometimes not appearing in the first scenario.
    * Fixed broken transparancy for several images.
    * Language and i18n:
    * Updated translations: Chinese (Simplified), French, Galician, German,
      Hungarian, Italian, Japanese, Latvian, Polish, Russian, Serbian, Slovak, Spanish.
    * Music:
    * Replacement for "Northerners" by Stephen Rozanc.
* Mon Apr 05 2010
  - migrate to cmake, because autoconf obsolete
  - updated to 1.8
    * Campaigns:
    * Descent into Darkness
    * Added new Giant Rat base frame and animations.
    * Legend of Wesmere:
    * Fixed bug #15631: Scenario 3: arrival of Kalenz failed.
    * Fixed bug #15679: Scenario 17: leader of side 2 is missing.
    * Fixed bug #15680: Scenario 18: wrong recruitment options.
    * Under the Burning Suns
    * Scenario 2: speed up AI turn.
    * Graphics:
    * New Cave Spider and Cuttle Fish graphics.
    * Language and i18n:
    * New translations: Serbian Ijekavian, Serbian Ijekavian Latin.
    * Updated translations: Czech, Finnish, French, German, Hungarian, Japanese,
      Latvian, Lithuanian, Russian, Serbian, Spanish, Slovak.
    * Multiplayer:
    * Updated maps: Cynsaun Battlefield.
    * Music and sound effects:
    * Fixed bug #15668: The lobby will play a random music playlist, configured
      by [lobby_music], instead of looping the main menu song.
    * Fixed bug #15669: The titlescreen will play a random music playlist,
      configured by [titlescreen_music], instead of looping the main menu song.
      The first song played will still always be the main_menu theme.
    * Miscellaneous and bug fixes:
    * Fixed bug #13882: Map which is invalid aborts map selection.
    * Fixed bug #15545: Recall list gone after loading savegame created in
      linger mode.
    * Fixed bug #15598: Can't move units after reloading game.
    * Fixed bug #15656: OutOfSync errors in Legend of Wesmere due to differing
      starting gold.
* Fri Mar 12 2010
  - Update to 1.6.5
* Tue Jul 07 2009
  - Updated to 1.6.4
* Tue Mar 31 2009
  - updated to 1.6a
* Mon Jan 12 2009
  - updated to 1.4.7
* Mon Sep 22 2008
  - update to 1.4.5
* Tue Feb 26 2008
  - update to 1.3.19
* Tue Jul 31 2007
  - updated to 1.3.6
* Tue Jun 19 2007
  - updated to 1.3.3
* Mon Feb 26 2007
  - updated to 1.3.1
* Wed Feb 21 2007
  - updated to 1.2.2
* Thu Sep 21 2006
  - updated to version 1.1.10, from the changelog:
    * campaigns:
    * Heir to the Throne
    * made it a lot harder to kill Li'sar in Ford of Abez by giving her
      reinforcements more often
    * The South Guard
    * Animation for Deoran's Mace attack (from special AMLA)
    * language and i18n:
    * new translations: Valencia
    * updated translations: Czech, English (British), Finnish, German, Italian,
      Japanese, Polish, Portuguese (Brazil), Slovak, Serbian, Swedish
    * new or updated man pages: Czech, English (British), French, German,
      Italian, Japanese, Portuguese (Brazil), Slovak, Swedish
    * removed (outdated) man pages: Hungarian
    * updated MANUAL: Swedish
    * multiplayer maps:
    * revised multiplayer maps: Den of Onis, Sablestone Delta, Island of the
      Horatii, Castle Hopping Isle, Siege Castles, King of the Hill, Loris River,
      Forest of Fear, Waterloo Sunset, Merkwuerdigliebe
    * fixed the leader lists in Wesbowl to match current factions
    * multiplayer
    * scenarios can set faction, recruit, leader, and some other initial settings
      previously ignored in multiplayer
    * WML engine
    * now "ai turn" events are fired for all AIs (#6738)
    * recruitment_pattern inside [ai] can now change mid-scenario (#6669)
    * Graphics:
    * New dwarwen castle
    * Python AI
    * there is now unit.stoned
* Fri Sep 08 2006
  - fixed build for SUSE 9.3
* Fri Sep 01 2006
  - remove fonts-ja, no longer required as it is upstream
* Thu Aug 31 2006
  - updated to version 1.1.9, from the changelog:
    * campaigns
    * Heir to the Throne
    * fixed gold typo in Dwarven Doors (#6481)
    * Isle of the Damned: removed merman recall on HARD
    * Two Brothers
    * fixed showing the objective "kill the mage to get the key" if you
      already obtained the key (#6704)
    * multiplayer maps:
    * revised multiplayer maps: Sablestone Delta
    * language and i18n:
    * updated translations: Dutch, Esperanto, Finnish, French, German, Italian,
      Japanese, Norwegian, Polish, Russian, Serbian, Slovak, Slovenian, Spanish
    * new manual: Japanese
    * updated manual: Portuguese (Brazil)
    * units:
    * balancing changes:
    * removed Necrophage from random_leader
    * added profile key to female thief to prevent use of male image
    * misc
    * fixed --with-desktopdir and --with-icondir, it still needs --with-kde or
    - -with-gnome (#6499)
    * correct handling of UTF8 filenames under windows
    * multiplayer game management: client now tells the server if it ended in
      victory or defeat
* Fri Jun 30 2006
  - first update to the development version 1.1.7, from the
    * campaigns
    * Heir to the Throne
    * added 2 mermen to Bay of Pearls on hard
    * lowered turn limits on Scepter of Fire to something sane
    * language and i18n:
    * updated translations: French, German, Portuguese (Brazil),
      Spanish, Swedish
    * multiplayer maps:
    * revised multiplayer maps: Amohsad Caldera
    * units
    * balancing changes:
    * removed White Mage and Mage of Light from random_leader
    * removed special defense values from the Merman Hoplite
    * decreased the melee attack of the Merman Javelineer
    from 8-3 to 8-2
    * increased the melee attack of the Merman Entangler from
    7-3 to 8-3
    * increased the ranged attack of the Merman Entangler from
    7-3 to 8-3
    * increased the melee attack of the Necrophage from 6-3
    to 7-3
    * decreased the XP requirement of the Necrophage from 66
    to 40
    * music & sound
    * new or improved sounds: lich hit & die, bite, tail
    * graphics
    * new village flag animation
    * some units and animations updated for team color support
    * fixed bug that caused the game to freeze when a leader takes
      part in a fight
* Wed May 31 2006
  - updated to 1.1.4
* Mon Mar 13 2006
  - add Recommends: wesnoth-data-full (#156406)
* Mon Jan 30 2006
  - fix BuildRequires (part one)
* Wed Jan 25 2006
  - converted neededforbuild to BuildRequires
* Wed Nov 23 2005
  - updated to version 1.0.2
* Tue Oct 25 2005
  - remove -f from the wesnoth call since wesnoth starts
    fullscreen by default
* Mon Oct 24 2005
  - updated to version 1.0.1
* Tue Oct 11 2005
  - split off all shared data and all campaigns
    as we package those in an separate noarch package
* Mon Oct 03 2005
  - updated to version 1.0
* Tue Sep 27 2005
  - added campaigns as extra RPMS:
    * Flight To Freedom
    * Liberty
    * Under The Burning Suns
    * Saving Elensefar
    * The South Guard
* Sat Sep 24 2005
  - bzip2 the wesnoth tarball saving a few megs
* Thu Sep 22 2005
  - split filelist for the full and lite data set
  - subpackage: wesnoth-data-small
  - subpackage: wesnoth-data-full
  - add desktop file for the editor
  - use SDL_mixer-packages
* Tue Sep 20 2005
  - updated to release 1.0rc1
  - subpackage: wesnoth-tools
  - subpackage: wesnoth-server
  - subpackage: wesnoth-editor
  - subpackage: wesnoth-campaign-server
  - subpackage: wesnoth-data
* Sat Aug 13 2005
  - fixed japanese font setup
* Fri Aug 12 2005
  - updated to release 0.9.5
* Thu Jul 28 2005
  - added libmikmod to #neededforbuild
* Sun Jul 24 2005
  - upated to release 0.9.4
* Fri Jul 22 2005
  - added SDL_mixer-devel to #neededforbuild
* Sat Jul 02 2005
  - upated to release 0.9.3
* Wed Jun 08 2005
  - upated to release 0.9.2
* Sat May 14 2005
  - fixed fatal "uninitialized" warning
* Wed Apr 27 2005
  - upated to release 0.9.1
* Wed Apr 13 2005
  - fonts-ja.diff:
    * use different font order for japanese to prevent that sazanami
      and FreeSans are mixed unnecessarily
* Tue Apr 12 2005
  - upated to release 0.9.0 (includes suppport for asian languages)
  - added symlinks to chinese/japanese fonts (sazanami-gothic.ttf,
* Mon Feb 21 2005
  - updated to bugfix release 0.8.11
    * Lots of bugs have been fixed in this release. One of them
      caused units to walk on the water and prevented the AI from
      being correctly configured in campaigns under certain locales.
      Other one allowed AI units to be merged, making them disappear.
    * Some units have been balanced, and there are new animations for
    * As usual we have got translation updates and also a new
      translation, British English.
* Tue Feb 08 2005
  - updated to development release 0.8.10
* Thu Jan 27 2005
  - updated to development release 0.8.9
  - added german manual pages to filelist
* Mon Dec 06 2004
  - updated to development release 0.8.8
* Wed Nov 10 2004
  - updated to development release 0.8.7
* Thu Oct 07 2004
  - updated to development release 0.8.5
* Sun Oct 03 2004
  - updated to development release 0.8.4
* Sun Jul 04 2004
  - updated to stable release 0.8
* Tue Jun 22 2004
  - updated to development release 0.7.10
* Sat Jun 12 2004
  - updated to development release 0.7.9
* Thu Jun 03 2004
  - updated to development release 0.7.8
* Sun May 23 2004
  - updated to development release 0.7.7
* Wed May 05 2004
  - updated to development release 0.7.6
* Sun Apr 25 2004
  - updated to development release 0.7.5
* Sat Mar 20 2004
  - updated from development release to stable release 0.7.0
    * added new sounds, unit images and attack icons
    * polished unit descriptions for recently added units
    * old tutorial strings removed
    * fixed Lieutenant -> General advancement path
    * fixed multiplayer out of sync bugs
    * fixed swedish
* Sun Feb 22 2004
  - updated to development release
* Tue Feb 17 2004
  - updated to development release
* Thu Feb 05 2004
  - remove obsolete 64bit patch
* Wed Feb 04 2004
  - updated to development release
* Thu Jan 29 2004
  - updated to development release
  - removed wesnoth-0.6.1-stat-returnvalue.diff (already included
* Sat Dec 27 2003
  - created package



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Fabrice Bellet, Thu Sep 9 11:12:34 2021