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gzdoom-3.2.5-lp152.3.9 RPM for ppc64le

From OpenSuSE Ports Leap 15.2 for ppc64le

Name: gzdoom Distribution: openSUSE:Leap:15.2:PowerPC / ports
Version: 3.2.5 Vendor: openSUSE
Release: lp152.3.9 Build date: Sat May 16 14:42:55 2020
Group: Amusements/Games/3D/Shoot Build host: obs-power8-02
Size: 13427170 Source RPM: gzdoom-3.2.5-lp152.3.9.src.rpm
Packager: https://bugs.opensuse.org
Url: http://zdoom.org/
Summary: A DOOM source port with graphic and modding extensions
GZDoom is a port (a modification) of the original Doom source code, featuring:
* an OpenGL renderer, HQnX rescaling, 3D floor and model support
* Truecolor software rendering, extending the classic 8-bit palette
* a three-point projection software renderer, extending the classic
  2-point projection
* Heretic, Hexen and Strife game modes and support for a lot of
  additional IWADs.
* Boom and Hexen map extension support, scriptability with ACS and
  ZScript, and various modding features regarding actors and scenery.
* Demo record/playback of classic and Boom demos is not supported.

Provides

Requires

License

GPL-3.0

Changelog

* Mon Jan 08 2018 jengelh@inai.de
  - Update to new upstream 3.2.5
    * Implemented 'i_soundinbackground' to continue playing sounds
      and music while in background.
    * OpenGL rendering now continues even when losing focus if not
      running fullscreen.
    * Added 'playerrespawn' skill flag to allow gameplay mods to
      retroactively enable player respawns in single player on
      all maps.
    * Improved Advanced Sound Options menu - added option for
      FluidSynth chorus, removed fractional part from FluidSynth
      voices option.
    * Fixed applying of Doom 64 lighting to horizon portals.
    * Particles are now interpolated.
  - Use system lzma-sdk
  - Add 0001-Update-LZMA-SDK-to-version-17.01.patch,
    gzdoom-lzma.patch, gzdoom-wadsrc-extra.patch
* Tue Jan 02 2018 jengelh@inai.de
  - Remove zdoom from the specfile (which had built both zdoom and
    gzdoom due to their similarity) and rename to gzdoom.spec.
  - Update to new upstream release 3.2.4
    * Recognition for the HacX 2.0 IWAD
    * Recognition for the modified Doom 1/2/U IWADs and the "No Rest
      for the Living" expansion pack shipped in the Doom3 BFG Edition.
    * New GL3 node format for complex UDMF maps which need fractional
      precision on node splitters.
    * The ZScript scripting language has been added.
    * A new 32-bit software renderer has been added.
      The classic 8-bit renderer remains available.
  - Add gzdoom-waddir.patch, gzdoom-staticlibs.patch.
* Sun Mar 24 2013 jengelh@inai.de
  - Standardize on /usr/share/doom for IWADs.
  - Per-user configuration is to be moved to ~/.config/zdoom
    (XDG environment variables are not respected, though),
    ~/.config/gzdoom and ~/.config/zandronum for the different
    game engines respectively.
* Thu Mar 21 2013 jengelh@medozas.de
  - Update to new upstream release zdoom-2.6.0+svn4191
    and gzdoom-1.7.01+svn1526
    * berserk indicator on alternative HUD
    * support for BFG edition IWADs
    * sound precaching through MAPINFO.
  - Imported zandronum-1.0+hg3641 (formerly Skulltag)
* Tue Jul 10 2012 jengelh@inai.de
  - Update to new upstream release 2.6.0 (gzdoom-1.6.0)
    * Added Hacx IWAD support.
    * Added text-format Strife conversation system with USDF and ZSDF.
    * A textured automap is now available; automap graphics are now
    externalized.
    * Rewritten menu system, which can now be defined with the MENUDEF
    lump.
    * Externalized intermissions to MAPINFO.
    * Externalized IWAD detection and gave each IWAD its own
    independent config section.
    * Added FluidSynth and GUS emulator softsynths; fixed issues with
    TiMidity++.
    * Added VOC support and enhanced MIDI playback with support for
    alternative formats such as XMI and HMI.
    * Action specials: Added Ceiling_LowerAndCrushDist and
    Thing_SetConversation. Added console command to execute specials.
    * ACS: Increased maximum script number from 999 to 32767.
    * ACS: Named scripts allow to avoid script number conflicts
    altogether.
    * ACS: Added StrCopy, CheckSight, SetActivator, SetPointer
    functions.
    * ACS: Added APROP_ScaleX/Y and APROP_Mass actor properties.
    * ACS: Added temporary dynamic strings variables with StrParam.
    * ACS: Scripts can now have up to four parameters.
    * DECORATE: Added A_CheckFlag, A_FaceMaster, A_FaceTracer,
    A_RadiusGive, A_SetMass, A_SetScale, A_Warp and A_WolfAttack...
    * DECORATE: Enhanced A_AlertMonsters, A_BFGSpray, A_Blast,
    A_CustomBulletAttack, A_FireBullets, A_GunFlash, A_PainAttack,
    A_RadiusThrust...
    * DECORATE: Added an actor pointer manipulation system with several
    new codepointers...
    * DECORATE: Added DOHARMSPECIES, DONTCORPSE, SEEINVISIBLE and
    INVENTORY.UNTOSSABLE
    * DECORATE: Increased damage type flexibility in several ways with
    DeathType and PainType.
    * DECORATE: Added customizable fléchettes.
    * DECORATE: Made accuracy and stamina accessible through DECORATE
    expressions.
    * DECORATE: Added ProjectileKickback, Inventory.RestrictedTo and
    Inventory.ForbiddenTo class-based properties.
    * DECORATE: Backported VisibleToTeam, VisibleToPlayerClass and
    weapon DropItem feature from Skulltag, and enhanced them.
    * DECORATE: Added "Fast" keyword for states and deprecated the
    unreliable FASTER and FASTMELEE flags.
    * Added a secret hint system.
    * 3D floors support.
    * FraggleScript support.
    * Voxel support.
    * SBARINFO: Ammo 1/2 capacities added to DrawNumber, support for
    color names in colored text.
    * SNDINFO: Added musicalias and attenuation.
    * Compatibility: fixed issues with Eternal Doom, Happy Time Circus,
    Phobos, vanilla compat, Boom compat, light levels higher than
    255, Heretic, Strife, MUSINFO, misnamed UDMF field.
    * Fixed loading of BMF palettes.
    * restart console command.
    * Added PALVERS lump for specifying alternate graphics to use with
    a paletted render, in case the graphics you really want to use
    look bad without true color.
    * Custom IWADs no longer need to include a COLORMAP, as ZDoom will
    generate one automatically if it is missing.
    * Fixed vertical tiling of non-power-of-two textures.
* Sat Nov 27 2010 jengelh@medozas.de
  - cmake is really weird when it comes to CFLAGS.
    Pass :STRING= to make it actually use our flags.
  - set RPM group for gzdoom to one that rpmlint accepts
  - disable strip to make debuginfo packages work
  - fix a crash caused by an uninitialized variable
* Fri Sep 10 2010 jengelh@medozas.de
  - Enable building with experimental fluidsynth support
  - Optimize PNGs before packing up
  - Do not use FMODEx for building on non-x86
  - Remove unneeded p7zip build dependency (repacked + patched
    .tar.xz is used since a while)
  - Update to ZDoom 2.5.0
    * Obsoleted zdoom-binutils.diff
  - Update to GZDoom 1.5.02
* Fri Jul 30 2010 jengelh@medozas.de
  - Add patch to workaround compile issues with binutils 2.20.0
* Wed Jul 28 2010 jengelh@medozas.de
  - Split up zdoom package into its components
  - zdoom, gzdoom, zdoom-devel

Files

/usr/bin/gzdoom
/usr/share/doc/packages/gzdoom
/usr/share/doc/packages/gzdoom/console.css
/usr/share/doc/packages/gzdoom/console.html
/usr/share/doc/packages/gzdoom/licenses
/usr/share/doc/packages/gzdoom/licenses/README.TXT
/usr/share/doc/packages/gzdoom/licenses/bsd.txt
/usr/share/doc/packages/gzdoom/licenses/bzip2.txt
/usr/share/doc/packages/gzdoom/licenses/cephes.txt
/usr/share/doc/packages/gzdoom/licenses/dumb.txt
/usr/share/doc/packages/gzdoom/licenses/fxaa.txt
/usr/share/doc/packages/gzdoom/licenses/gdtoa.txt
/usr/share/doc/packages/gzdoom/licenses/gpl.txt
/usr/share/doc/packages/gzdoom/licenses/lgpl.txt
/usr/share/doc/packages/gzdoom/licenses/mpl.txt
/usr/share/doc/packages/gzdoom/rh-log.txt
/usr/share/doom
/usr/share/doom/brightmaps.pk3
/usr/share/doom/gzdoom.pk3
/usr/share/doom/lights.pk3


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Fabrice Bellet, Sat Mar 9 12:11:19 2024