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hedgewars-0.9.23-lp152.3.2 RPM for armv7hl

From OpenSuSE Ports Leap 15.2 for armv7hl

Name: hedgewars Distribution: openSUSE Leap 15.2
Version: 0.9.23 Vendor: openSUSE
Release: lp152.3.2 Build date: Thu Nov 21 19:50:29 2019
Group: Amusements/Games/Strategy/Turn Based Build host: armbuild14
Size: 6012708 Source RPM: hedgewars-0.9.23-lp152.3.2.src.rpm
Summary: Turn-based artillery game, featuring fighting hedgehogs
Hedgewars is a turn-based artillery game where slow-moving hedgehocks fight
each other with over-the-top weaponary. It can be played both online and
rotational on the same computer.






* Tue Dec 05 2017
  - package changes:
    * version update to 0.9.23
    * replaced SDL with SDL2
  - Code changes:
    + features
    * bugfixes
    + Battalion style
    + Fort mode is now a map type instead of a scheme setting
    + Fort mode now works with more than 2 teams
    + New weapon: rubber duck
    + New theme, map, 3 forts, 3 missions, some hats and graves
    + WxW style allows you to select one of many wall sets
    + Complete HedgeEditor overhaul
    + Greatly improved script parameter support for many styles
    + Improves stats screen of most styles and missions
    + Various improvements for almost all styles
    + AI hedgehogs can now use Bee, Vamprism, and Time Box
    + Campaign page now shows your progress
    + Improved turn timer
    + Improved randomization options in team and multiplayer pages
    + Improved theme customization support
    + Various Lua API additions
    * Fix cursor often jumping around after clicking
    * A huge amount of bugfixes for both campaigns, the missions and styles
    * Video recording functionality is restored
    + New game-style/mode: Battalion (see )
    + New theme: Beach
    + New theme music for Jungle and Fruit themes
    + Change SD theme music for Halloween and Hoggywood (old tracks)
    + Completely new Cheese map; replaces the old one
    + New forts: Lonely_Island, Octopus, Olympic, Snail
    + Many new random hedgehog and team names
    + Add hats: barrelhider, bishop, jester, leprechaun, pirate_eyepatch, tf_scout, zoo_octopus
    + Add hair-less variants of old hats: beefeaterhat, lambdahat, nursehat, pirate_bandana, pirate_hat, poke_ash_hat, RamboClean, sf_vega_hat, sf_guile_hat, simple_red, simple_yellow, simple_green, thugclean
    * Remove hat: tf_scount (this was a duplicate of tf_demoman)
    * Add graves: Clover, Old_Apple, pi, Simple_reversed, TV, Whisky, Ying_and_Yang
    * Redo flags: cm_pentagram, cm_soviet, armenia, ireland, nepal, suisse, sweden, turkey
    Game engine (weapons):
    + New weapon: rubber duck
    + Freezer can now freeze sticky mines (they get disabled and fall into the water)
    + Keep rope / parachute / flying saucer selected when destroyed and secondary ammo selected
    * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.
    * Fixed air strikes drops being off-center
    * Fixed hedgehogs getting hurt while firing deagle / sniper rifle bullet in certain situations
    * Fixed mine, sticky mine, seduction, resurrector not working correctly across wrap world edge
    * Fixed teleportation being able to teleport in land if you clicked across the wrap or bounce world edge
    * Fixed turn not ending when sticky mine was trapped on rubberband
    * Rope is now destroyed when attempting to shoot it through wrap or bouncy world edge
    * Fixed possible to move rope angle below 0° while having secondary weapon selected
    * Fixed molotov cocktails bouncing vertically off rubber
    * Fixed sniper rifle disabling laser sight utility after using
    * Fixed RC planes being able to collect frozen crates
    * Fixed cake taking over 200 seconds to explode when its stuck and can't move
    * Fixed Birdy descending into water when hog took damage or died before it got picked up
    * Fixed player being able to switch to dying hog
    * Various other fixes
    Game engine (gameplay):
    + Fort Mode will now work with more than 2 teams
    + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    + Frozen hedgehogs can no longer be poisoned
    + AI hedgehogs can now use Bee, Vampirism and Time Box
    + Improved hedgehog spawns on maps that lack land mass or free space
    + Hogs no longer spawn on icy terrain
    + Temporarily suspend Heavy Wind mode while turn timer is not running
    + Engine supports now really gigantic maps
    * Fixed cursor often jumping back to screen center when putting target location while moving cursor
    * Fixed team getting infinite ammo when stockpiling >= 100 ammo (max. finite ammo is now limited to 99)
    * Fixed failure to collect crate across wrap world edge
    * Remove buggy “/finish” chat command
    * Fix key controls not working in ammo menu: ammo menu, placement, camera/cursor movement keys
    * Various other fixes
    Game engine (graphics, sounds and texts):
    + Show indicator symbols at bottom right while extra damage or low gravity are active
    + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused
    + Play countdown sounds at 1-4 seconds turn time
    + Several new sound effects for weapons and utilities
    + More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze
    + Small visual effects enhancements: Baseball bat, dynamite and more
    + Render graves behind everything else, so that they can't hide mines etc.
    * Video recording functionality is restored
    * Fixed screenshots being too bright if taken in quick succession
    * Fixed hedgehog voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. GNU/Linux)
    * Fixed SD flakes of themes not working if regular flakes were disabled
    * Fixed Seduction's "Yoohoo!" sound not playing
    * Fixed hedgehogs saying “Missed” when drowning enemy without dealing damage
    * Fixed enemy saying "Missed” when giving poison without direct damage
    * Fixed hedgehogs not saying “Stupid” and not displaying announcer message for inflicting self-harm
    * Fixed incorrect time box tooltip when in Sudden Death
    * Fixed short sound effect breakdown right after using a time box
    * Fixed sticky mine sound sometimes playing when shooting portable portal device when a sticky mine is placed on terrain
    * Fixed hedgehog holding nothing in hand when napalm or piano strike got selected
    * Fixed excessive water splashes sometimes caused by mines
    + Show collected weapons after kill and play sound
    + Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.)
    + Loyal Highlander (optional): With “loyal=true” in script param, you only get weapons for enemy kills (clan kills don't count)
    * Removed "Freezer"/IceGun from the default Highlander weaponset
    Construction Mode:
    + Added script parameter support:
    + initialenergy: Amount of energy at start
    + energyperround: New energy per round
    + maxenergy: Maximum allowed energy
    + cratesperround: Maximum placable crates per round
    + Completely reworked all in-game texts and descriptions
    * Fix rubber being placable inside land
    * Fix invalid girder placement costing energy
    * Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.)
    * Costs for weapon and utility crates were all equal
    * Remove airplane cursor
    * Fix Lua errors when hog goes to time travel while any filter is in map
    * Many other fixes and tweaks
    Racer and TechRacer:
    + Allow to only place 2 waypoints in Racer
    + Allow to remove Racer waypoints with precise key
    + New script parameters for Racer:
    + rounds: Number of rounds to play
    + waypointradius: Size of waypoints
    + maxwaypoints: Maximum allowed number of waypoints
    + Show correct ranking and times in stats screen of Racer and TechRacer
    * Fix description and icon of waypoint placement tool in Racer
    * Remove airplane cursor in Racer
    * Fixed waypoint message in TechRacer and Racer overwriting current weapon selection message
    * Fixed TechRacer not recording finish if time was >= 100s
    + Support for multiple sets of walls per map
    + Add optional “Crate Before Attack” rule
    + Add optional “All But Last” rule
    + Add optional “Kill The Leader” rule
    + Script parameter support (see Lua file comment for documentation)
    + Possible to set max. number of weapons in game (script parameter only)
    + Menu can be disabled (with script parameter “menu=false”) for insant game start
    + Possible to set number of crates per turn
    + Ropes, ShoppaKing, ShoppaHell and ShoppaNeon can now be played with the classic left and right walls
    + Allows almost all game modifiers to be changed, the only exception is crate probabilities
    + New wall sets for Ropes, ShoppaNeon, ShoppaDesert, ShoppaWild, ShoppaKing and ShoppaHell.
    + Basic support for a bunch of Shoppa maps
    + Fully functional even without a map border
    + More sound effects
    + More helpful mission display after configuration has been accepted
    + Hide “Surf Before Crate” setting if surfing is disabled for this map, or the bottom is active and water never rises
    + Hide walls setting if script does not provide walls for map yet
    + Freeze crates at turn start if Walls Before Crate or Surf Before Crate is enabled (they unfreeze if you met requirements)
    + Allow toggling the radar with Switch Hog key while roping or rope selected
    * No smoke when hog is near near a WxW wall but walls need not to be touched
    * Fix other player being able to change the menu config in the short period before the first turn
    + Script parameter support:
    + spawnbarrels: New barrels per turn
    + spawnmines: New mines per turn
    + ammoflamer: Initial Flamer fuel
    + ammobarrel: Initial Barrel Launcher ammo
    + ammomine: Initial Mine Deployer ammo
    + minetimerplaced: Mine timer (ms) of mines dropped from Mine Deployer
    + bonustime: Bonus time (s) in utility crates
    + bonusflames: Bonus Flamer fuel in ammo crates
    + chanceammo: Per-turn % chance of an ammo crate drop
    + chancetime: Per-turn % chance of an utility crate (extra time) drop
    + Alternative weapon selection with slot keys (F1, F2, F3)
    + Add mine/barrel launch sounds
    + Add countdown sounds
    + Rewrote mission description and captions
    + Sound and message when trying to fire empty weapon
    * Permanently disable some game modifiers which won't work together with this
    Space Invasion:
    + Show actual scores in stats screen, and a proper graph
    + Show a couple of “awards” (snarky comments) in stats screen
    + Remove bonuses “Boom!”, “BOOM!” and “BOOM!! BOOM!! BOOM!!” for balancing reasons
    + Script parameter support:
    + rounds: Number of rounds
    + shield: Initial shield
    + barrels: Initial barrel ammo
    + pings: Available radar pings
    + timebonus: Time bonus for red drones
    + barrelbonus: Ammo bonus for green invaders
    + shieldbonus: Shield bonus for purple invaders
    + forcetheme: Set to “true” to use the selected theme instead of EarthRise
    + Complete rewrite of almost all messages and the mission panel
    + More event messages
    + Show current score in HUD (white number)
    + Stop overwriting most game scheme’s parameters
    + Disable weapon scheme
    + More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion
    * Fix explosion being drawn twice when colliding with invader
    + Dud mine placement mode
    + Allow to select frames in sprite placement mode
    + New placable sprite: sprTargetBee
    + Complete rewrite of all help texts
    + Allow to add and subtract health
    + Add more convenient start values (e.g. for health)
    + Allow to set timer of sticky mines
    + Health crates can now have 0 health
    + Hog and team names (from identity modes) are now translatable
    + Show health/timer above health crates, barrels, mines, sticky mines and air mines
    + Allow to toggle health/timer display with Precise+3
    + Allow to toggle main help at any time with Precise+1
    * Add proper description and name for the gear placement tool (no more fake air attack)
    * Fix many issues with exported files
    * Fix placement mode being changable when gear placement tool is not selected
    * Make land gun spawn in utility crates instead of weapon crates
    * Stop aggressively showing the mission panel after any button press
    * Fix placement modes sometimes showing “nil” in caption
    * Fix girder sprite being displayed at top left for no reason
    * Ammo names are not hardcoded anymore (no more double work for translators)
    * Fix many missing or poor-quality texts for translation
    * Fix error when trying to set ShoppaBalance rank without anything selected
    * Don't show misleading circle when placing girder/rubber
    * Disable timer keys 2-4 in rubber placement mode
    * Fix incorrect weapon crate preview of air attack, drill strike and napalm
    Other styles and schemes:
    + The Specialists: Saints get low gravity
    + Capture The Flag: Setting number of captures with script parameter “captures=<number>”
    + Mutant: Show appropriate ranking and graph in stats screen
    + Shoppa: Don't place air mines
    * Capture the Flag: Fix flag of first team spawning at second hog instead of first
    * Gravity: Using the low gravity *utility* had no effect. Now it halves the base gravity of the style
    * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
    A Classic Fairytale:
    + Mission 4: Add infinite skip
    + Mission 5: Spare traitor's life with Skip instead of Precise
    + Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
    + Mission 6: Give hero only a portal gun at the final portal seqment, remove the large amount of crate drops
    + All missions: Clarify mine timers
    * Mission 1: Leap of faith: Hog was able to walk to the right and get stuck
    * Mission 1: Leap of faith: Teleport player back to mole when failing
    * Mission 2: Fix crash when trying to open ammo menu in opening sequence
    * Mission 2: Fix game sometimes getting stuck after walking back to Leaks A Lot
    * Mission 2: Fix breakages when heroes died before a new sequence, or together with enemies
    * Mission 2: Remove restart option when cooperating with cyborg; it messed up things too much
    * Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies
    * Mission 3: Fix broken end sequence after killing cyborg or princess
    * Mission 3: Fix broken sequence of princess being caged
    * Mission 3: All girder crates now have 3 girders each
    * Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts
    * Mission 5: Make sure the player can only play with one hog after the cyborg imprisoned the other natives
    * Mission 5: Fix final animation being stuck if cyborg's way to the left is blocked
    * Mission 6: Block off left cave entrance to stop player to just rope all the way around
    * Mission 6: Fix mines not being able to get triggered in first turn
    * Mission 8: Fix Lua error message at the very beginning and error spam in intro sequence
    * Mission 10: Fix mission becoming unplayable when all hogs except the traitor died
    * All missions: Add missing texts for translation
    * All missions: Fix incorrect crate types
    * All missions: Rewrite mission texts to state missions more clearly
    * Fix swapped mission preview images of missions 2 and 3
    A Space Adventure:
    + Side missions save and show your personal best successes (e.g. fastest finish in Hard Flying)
    + Spacetrip: Show 2 flowers over fully completed planets (with side missions)
    + All missions: Add skip where it doesn't hurt
    + All missions: Clarify mine timers
    + All missions: Improve displaying behaviour of mission panel
    + All missions: Change team colors
    + Side missions: Remove or shorten intro sequences
    + Side missions: Generous ready time to give more time to read the mission panel
    + Getting to the device: Put device part in a real crate, improve some dialogues
    + Final mission: Add outro sequence instead of instantly quitting
    + Bad timing: Improve messaging and choice dialog
    * Spacetrip: Fix various bugs and logic flaws in the initial mission
    * A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints
    * A frozen adventure: Fix and improve poorly written messages
    * Getting to the device: Add real crate and correct message for collecting device part
    * Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable
    * Searching in the dust: Remove checkpoints. See above.
    * Searching in the dust: Fix Hog Solo dropping straight down when roping near smuggler
    * Searching in the dust: Fix incorrect messages after collecting device part
    * Precise flying: Fix victory not being recognized, also wait for flames to settle before losing
    * Hard Flying: Fix ending in a Lua error
    * The First Stop: Fix stats screen showing teams twice
    * Fruit planet: Fix “Precise shooting” disappearing directly after completing “Bad timing”
    * Fruit planet: Fix “Getting to the device” not visible when landing on fruit planet with first main mission completed only
    * Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn
    * Fix weird behaviour when walking right before the first animation in most missions
    * Fix a couple of texts being untranslatable
    * Fix a variety of minor logic flaws in the story
    * Fix typos
    * All missions: Fix incorrect crate types
    + New scenario: Teamwork 2
    + New scenario: Big Armory
    + New training: Basic Flying Saucer Training
    + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
    + Rewrote some help texts in basic rope training
    + Graphical effect (black bars) while in cut scenes
    + Change description and icon for baseball bat in Knockball mission map
    + Sniper rifle target practice: Dynamite blows up quicker, can also skip with precise key
    * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
    * TrophyRace: Fix hedgehogs not being eliminated anymore after one hog skipped or ran out of time
    * Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
    * Fixed Target Practice missions getting stuck when a target dropped into water
    * Climb Home: Fix game getting stuck when a player reached home in multiplayer
    * Climb Home: Fix Lua error messages and broken stats screen
    * Sniper rifle target practice: Fix targets spawning twice in dynamite scenes
    * Sniper rifle target practice: Fix auto-camera generally behaving weird
    + Campaign screen shows which campaigns and missions you've completed so far
    + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
    + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
    + Menu screens got few new icons and many other tweaks, e.g. larger dropdown lists for easier access
    + Additional button for just randomizing theme that will not change your selected map
    + Randomizing map/theme in online mode will not include DLC content
    + New teams start with a random grave and fort
    + Hedgewars creates 4 human teams and 2 computer teams on its first launch
    + Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately
    + “Random team” button is now able to randomly select from all available hats
    + Creating new game/weapon schemes guarantees unique names
    + Custom maps and styles are now marked with an icon instead of an asterisk
    + Mark custom forts in team editor
    + Room host can delegate room control to other player by rightclick
    + Switch from HTTP to HTTPS where possible
    * Fix flag being selectable for computer players although it had no effect
    * Campaign screen does no longer show AI-controlled teams
    * Campaign names and campaign mission names can now be translated
    * Creating randomized teams now randomizes (almost) every aspect
    * Fixed mostly broken descriptions for multiplayer mission maps
    * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
    * Fix language names in language list being always in English
    * Prevent starting game with >48 hogs (because engine doesn't support it yet)
    * Fix the key for toggling team bars being incorrectly described
    * Fix caption of stats screen showing only one winner if multiple teams have won
    * Remove broken “Play again” button appearing in stats page after an online game
    * Weapons scheme editor: When leaving, it no longer flickers and the selection is not reset to Default
    * Team editor: Fix old team being retained when renaming a team
    * Team editor: Automatically rename team when leaving team editor page with an already used team name
    * Fix broken cancel button in the login window
    Content Creation:
    + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and a comma) before the first rect
    + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
    + Themes can now use flakes with negative falling speed (rising flakes)
    + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
    + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
    + Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg
    + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
    + Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original
    + Custom Sudden Death background tint for themes with sd-tint
    * Default water color was black instead of blue
    + Complete translations: German, Polish
    + Major translation updates: Scottish Gaelic, Italian
    + Loading screen can now be translated
    + A few window titles can be translated
    + Campaign names and campaign mission names can be translated
    + A Classic Fairytale, missions 8 and 10 can now be translated
    * Built-in texts from Qt (e.g. “cut”, “paste”, “copy”) in frontend weren't translated
    * Remove text from mission images to make them language-neutral
    * Fix English-only language/country names in language selection
    * Fix very, very broken mission map descriptions
    Lua API:
    + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
    + New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType
    + New call: GetVisualGearType(vgUid) -- returns the visual gear type
    + New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type
    + New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it
    + New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team
    + New call: PlaceRubber(x, y, frameIdx) -- Places a rubber
    + New call: SendGameResultOff() -- Disable the game automatically setting a game result in the stats screen
    + New call: SendRankingStatsOff() -- Disable the game automatically filling the team rankings in the stats screen
    + New call: SendAchievementsStatsOff() -- Disable the game automatically populating the bullet point list in the “Details” section on the stats screen
    + New call: GetTeamStats(teamname) -- Returns a table of team stats
    + New call: EndTurn([noTaunts]) -- Ends the current turn
    + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added
    + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted
    + New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots)
    + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map
    + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
    + New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0)
    + New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn
    + Locale library: loc_noop -- Mark string for translation but don't translate it
    + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
    + Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library
    + Animate library: AnimMove(gear, dir, posx, posy, [maxMoveTime]) -- new optional parameter maxMoveTime. If hog did not reach its destination within maxMoveTime milliseconds, animation stops and hog is just teleported there
    + Gear values: “Boom” -- used to modify explosion size and/or damage for most gears
    + 8 overridable custom sprites/sounds: sprCustom1-sprCustom8, sndCustom1-sndCustom8
    * Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise
    * Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu
    * Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used
    * Fixed variable: Goals -- Fix Goals text being cut off at ca. 255 characters
    * Fix huge numbers having sign errors on 64-bit architectures
* Wed Nov 29 2017
  - Replace libopenssl-devel BuildRequires with pkgconfig(openssl),
    allowing OBS to pick openssl 1.0 (which is required due to Qt4
    not being able to be ported to openSSL 1.1).
* Mon Nov 14 2016
  - Minor description fixes
* Mon Jul 25 2016
  - use cmake macros
  - build with debug info
  - fix script-without-shebang on appdata.xml
* Wed Nov 04 2015
  - update to 0.9.22
* Sun Jan 04 2015
  - update to 0.9.21
  - disable server as some haskell dependencies are missing
* Sun Jan 12 2014
  - update to
* Sun Jan 05 2014
  - Update to version
* Sun Jan 05 2014
  - Fixed build on x64 vs i586.
* Wed Dec 25 2013
  - update to 0.9.20
  - libphysfs linker problems have been resolved upstream
    (removed all patches that did more harm than good)



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