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slade-3.1.13-bp154.1.49 RPM for aarch64

From OpenSuSE Leap 15.4 for aarch64

Name: slade Distribution: SUSE Linux Enterprise 15 SP4
Version: 3.1.13 Vendor: openSUSE
Release: bp154.1.49 Build date: Thu May 12 04:00:11 2022
Group: Amusements/Games/3D/Shoot Build host: obs-arm-10
Size: 15855656 Source RPM: slade-3.1.13-bp154.1.49.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/sirjuddington/SLADE
Summary: An editor for DOOM maps and WAD/PK3 archives
SLADE is an editor for Doom-engine based games and source
ports. It has the ability to view, modify, and write many different
game-specific formats, and even convert between some of them, or
from/to other generic formats such as PNG.

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Tue Jun 15 2021 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Refresh patch to fix build on aarch64:
    * disable_sse.patch
* Tue Jun 01 2021 Jan Engelhardt <jengelh@inai.de>
  - Update to release 3.1.13
    * Updated ZDoom, MAPINFO and ACS language definitions
    * Added extra UDMF flags
    * Fixed an issue with the "optional" keyword in TEXTURES
* Thu Apr 29 2021 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to 3.1.12a
    * Provide metainfo
  - Install upstream provided metainfo and desktop file
    * Drop our versions
  - Use cmake_install macro
* Sun Oct 11 2020 Jan Engelhardt <jengelh@inai.de>
  - Disable Lua bindings as those fail to build
  - Add 0001-build-add-cmake-option-to-skip-Lua-components-1175.patch
    for Factory.
* Sun Jun 28 2020 Jan Engelhardt <jengelh@inai.de>
  - Add 0001-build-allow-deactivating-the-crash-handler-at-build-.patch
    Deactivate the crash handler, because it hangs. Let the kernel
    generate a standard dump instead.
* Mon Jun 22 2020 Jan Engelhardt <jengelh@inai.de>
  - Add clzma.diff to use system-provided clzma library.
* Tue May 26 2020 Jan Engelhardt <jengelh@inai.de>
  - Update to release 3.1.12
    * 'Run Archive' and 'Run Map' configurations have been
      separated, so they should now make more sense for each
      context.
    * Fixed an issue where clicking a toolbar and pressing enter
      would show/hide the 2nd group in the toolbar (this is what
      was causing some people to randomly lose the zoom slider in
      the gfx editor, for example).
    * Added SRB2 .dta as a valid wad file extension.
    * Resource Editor:
    * Fixed adjusted offsets not being saved after cropping an
      image.
    * Fixed wrong files being deleted in some situations when
      saving a directory.
    * Fixed "Open map in DB2" not working for maps in zip/directory
      archives.
    * Map Editor:
    * Added support for GZDoom slope plane UDMF properties.
    * Added basic support for ZScript inheritance for thing types.
* Wed Apr 29 2020 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Refresh disable_sse.patch
* Sat Apr 18 2020 Jan Engelhardt <jengelh@inai.de>
  - Update to release 3.1.11
    * Added a Lua scripting engine
    * Updated the start page with a new look and layout
    * Improved console panel
    * Improved support for high DPI displays
    * Added support for vanilla-compatible tall gfx patches
    * Added support for SiN archives
    * Translations now work on truecolour images
    * ZScript parsing
  - Remove reproducible.patch (merged), wxChar.patch (no longer
    applicable), added wx.diff
* Tue Jun 26 2018 bwiedemann@suse.com
  - Add reproducible.patch to not store extra timestamps in zip
    to make build reproducible
* Tue Jun 12 2018 jengelh@inai.de
  - Fix build failure... slade wants zip, not p7zip.
  - Wrap %desktop_* into a 42.x/13.x guard.
* Wed Apr 18 2018 guillaume.gardet@opensuse.org
  - Disable SSE with disable_sse.patch on non x86* archs
* Tue Jun 27 2017 luke.nukem.jones@gmail.com
  - Fix broken appdata xml
* Sun May 07 2017 bwiedemann@suse.com
  - use p7zip for deterministic archive file order
    and strip-nondeterminism to have fully reproducible builds
* Tue May 02 2017 bwiedemann@suse.com
  - use convert -strip to make build more reproducible
* Fri Feb 10 2017 luke.nukem.jones@gmail.com
  - Update to 3.1.1.5
  - Add appdata.xml
  - General
    * Added an option to always show acc compiler output, even on
      success
    * Various updates to game and language configurations
  - Resource Editor
    * Added a button to clear the entry list filter
    * Fixed some issues when importing a palette from a PNG
    * Fixed some potential crashes when loading corrupted Doom gfx
      entries
    * Fixed some issues with converting to doom flat format
  - Texture Editor
    * Patch and texture operations should now work on the correct
      item when the texture or patch list is sorted
    * Fixed PNG alpha channel being ignored for CopyAlpha/Overlay
      patches
  - Map Editor
    * Added the option not to build nodes when saving a map (select
      "Don't build nodes" as the node builder)
    * Fixed a potential crash when building nodes
* Wed Dec 28 2016 jengelh@inai.de
  - Restore basepk3.diff for proper search order
* Mon Dec 19 2016 luke.nukem.jones@gmail.com
  - Update to version 3.1.1.4
  - Remove patch basepk3.diff
  - Add patch wxChar.diff
      + Corrects an issue with conversion from wxString to wxChar in
      column sort
* Sun Jul 17 2016 jengelh@inai.de
  - Add basepk3.diff
* Tue Oct 20 2015 jengelh@inai.de
  - Initial package (version 3.1.0.5) for build.opensuse.org

Files

/usr/bin/slade
/usr/share/applications/net.mancubus.SLADE.desktop
/usr/share/doc/packages/slade
/usr/share/doc/packages/slade/README.md
/usr/share/icons/net.mancubus.SLADE.png
/usr/share/licenses/slade
/usr/share/licenses/slade/gpl-2.0.txt
/usr/share/metainfo/net.mancubus.SLADE.metainfo.xml
/usr/share/slade3
/usr/share/slade3/slade.pk3


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Fabrice Bellet, Tue Apr 9 17:20:47 2024