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naev-data-0.7.0-bp153.1.20 RPM for noarch

From OpenSuSE Leap 15.3 for noarch

Name: naev-data Distribution: SUSE Linux Enterprise 15 SP3
Version: 0.7.0 Vendor: openSUSE
Release: bp153.1.20 Build date: Wed Apr 7 21:23:22 2021
Group: Amusements/Games/Action/Other Build host: lamb56
Size: 319610109 Source RPM: naev-0.7.0-bp153.1.20.src.rpm
Summary: Data files for Naev
This package contains the universal data for Naev, a 2D action RPG space game.






* Sat Jul 22 2017
  - Update to version 0.7.0
    * New missions
    * Initial asteroids support
    * Initial fleet formation support
    * Fixed screen scaling
    * Mission fixes
    * Lua backend unified
    * Lua console tab completion
    * Generalized claim system
  - Enable SDL2 mixer support
  - Install icons
  - Add desktop/icon macros
* Sat Feb 18 2017
  - Validate through
  - Use upstream supplied make install rules, desktop shortcut and icon
  - Install AppData for
* Mon Nov 21 2016
  - Update summary and description for style, and trim redundant
  - Drop non-SUSE parts, there are no targets configured for them
    in the develprj.
* Fri Nov 13 2015
  - naev 0.6.1
    * Improved AI (nenau)
    * New Misisons (onpon4, nenau)
    * Changed how action loss is handled (onpon4)
    * Lua AI rewrite (Ian D. Scott)
    * Misc fixes and improvements.
* Wed Mar 18 2015
  - naev 0.6.0
    * Features
    - Core slots system
    * Ships must have a core system, engine, and hull equipped to take off
    * Ships’ attributes are mostly defined by their cores
    * Total of 95 core outfits
    - Naev’s data is now stored in a zip file, making contributing easier than ever
    - Greatly improved SDL2 support (now default)
    * Support for window resizing and toggling fullscreen without restarting
    * Drag-and-drop ndata loading when ndata can’t be found
    * Fake fullscreen is used by default to avoid turning off other monitors
    * Fullscreen toggling via keybind (F11 by default)
    - Improved keyboard-and-mouse gameplay, with an optional WASD layout
    - Autonav improvements
    * Autonav resets time accel instead of aborting (onpon4)
    * Improved autonav behaviour when pushed off of jump points
    - Activated outfits get hotkeys by default
    - Fuel is now provided for free at spaceports
    - Auto-braking (Ctrl-S by default) in lieu of a dedicated Active Cooldown key
    - Ships only need to be spaceworthy when taking off (Avihay)
    - Added on-screen “PAUSED” indicator (can be disabled in conf.lua)
    - Local system maps can be bought from the landing screen
    * Content
    - Greatly expanded galaxy
    * 150+ new systems and 500+ new planets
    * Za’lek faction added (Viruk and Lineth)
    * Expanded pirate space (Lukc)
    - New missions
    * Added 6 repeatable missions
    * Added 10 scripted missions
    * Greater mission availability in Soromid space (BSoD-naev)
    * New Sirius mission string, “Heretic” (l0k1)
    * Several repeatable pirate missions (Lukc)
    * New FLF mission and two neutral missions by brognam
    - 3 new songs by Askyel and saturn6
    - Innumerable typo and content fixes by PhoenixRiver, perey, m1foley, ids1024, and others
    - Cargo missions are longer-range (up to 6 jumps)
    - Added hidden jumps, currently only discoverable via special maps
    * Technical
    - Error logs are now stored to help with issue reporting
    * Windows: %APPDATA\naev\logs\
    * OS X: ~/Library/Application Support/naev/logs/
    * Linux: ~/.local/share/naev/logs/
    - Fixed save corruption issues on Windows
    - Dynamic news support for missions and events (BariumBlue)
    - See the news Lua API module for more information
* Sun Apr 15 2012
  - naev 0.5.3
    * Portable mode, allowing for Naev’s user data files (saves, screenshots, etc.) to be placed in arbitrary locations
    * Afterburners now gradually overheat and have no fixed duration
    * Active cooldown allows for rapid ship cooling
    * Many typo fixes in missions and lore
    * Fixed several rare crashes
* Mon Mar 26 2012
  - naev 0.5.2
    * New events and missions
    * New outfits
    * House Soromid now has a logo
    * More ways of mapping the universe
    * Disabling damage leaks through shields
    * conf.lua-tweakable font sizes for accessibility
    * Bug fixes
* Fri Mar 02 2012
  - naev 0.5.1
    * Many new missions, and improvements for older ones.
    * Soromid faction added.
    - Full array of ships for the faction.
    - Populated northern area of the galaxy.
    * New disable mechanic
    - Disabling damage is separate from regular damage.
    - Player ships can now be disabled, boarded and looted!
    - Disabled ships will recover automatically over time.
    * Jump points, planets and stations must now be discovered through exploration.
    * Maps now reveal fixed routes, mostly between major factions’ space.
    * Fancier map search shows details about found items.
    * New planet and station graphics.
    * Large AI ships now have greater weapons diversity.
    * General usability improvements for low resolutions.
    * Missiles lock on gradually, depending on electronic warfare values.
    * The tutorial has been substantially expanded and reworked.
    * Active outfits allow for powerful, temporary abilities to be toggled.
    * New key bindings make the it possible to use the keyboard most of the time.
    - Autonav is now more flexible and can travel to planets in addition to systems.
    - Navigate the spaceport with keytips.
    * Improved faction reputation logic.
    - Factions now have ceilings for reputation gained through killing.
    - Missions are necessary to elevate your standing beyond this.
    - Completing major missions can increase the reputation ceilings.
    * Landing permissions enhanced beyond the simple boolean (hostile or friendly) model.
    - Landing at military and other special assets typically requires high reputation with a faction.
    - When you don’t meet the required standing but aren’t hostile, assets are marked ‘restricted’.
    * Overhaul of spaceport bar NPCs. NPCs will now often say meaningful things and can even help the player out by hinting at missions or updating his galaxy map.
    * Complete ship health rebalancing.
    * Store user data in XDG-compliant locations (*nix-only)
    * Misc. bug fixes
    * Faction standing and land permission code moved to Lua.
    - Reputation is now handled with per-faction scripts.
    - Special assets can have unique landing code (e.g. requiring a particular mission to be done)
    * Large amount of Lua API additions and changes.
    * Greatly enhanced the in-game universe editor.
    * XML data (ships, planets, etc.) has been split into individual files to allow greater modularity.
    * Various faction specific scripts have been reorganized to be in a more logical location, and these script have been tied closer to the master faction definition.
    * Generally less crash-prone when loading corrupt data.
    * Misc. bug fixes
* Thu Dec 08 2011
  - Fix building on openSUSE 12.1
  - Some SPEC file clean-up



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Fabrice Bellet, Mon May 9 17:53:32 2022