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godot3-3.5.2-2.mga9 RPM for x86_64

From Mageia 9 for x86_64 / media / core / release

Name: godot3 Distribution: Mageia
Version: 3.5.2 Vendor: Mageia.Org
Release: 2.mga9 Build date: Tue Apr 4 15:46:28 2023
Group: Development/Tools Build host: localhost
Size: 73684817 Source RPM: godot3-3.5.2-2.mga9.src.rpm
Packager: akien <akien>
Url: https://godotengine.org
Summary: Multi-platform 2D and 3D game engine with a feature-rich editor (version 3)
Godot 3 is an advanced, feature-packed, multi-platform 2D and 3D game engine.
It provides a huge set of common tools, so you can just focus on making
your game without reinventing the wheel.

Godot is completely free and open source under the very permissive MIT
license. No strings attached, no royalties, nothing. Your game is yours,
down to the last line of engine code.

Provides

Requires

License

MIT and CC-BY and ASL 2.0 and BSD and zlib and OFL and Bitstream Vera and ISC and MPLv2.0

Changelog

* Tue Apr 04 2023 akien <akien> 3.5.2-2.mga9
  + Revision: 1951418
  - Fix desktop and other dist files for godot3 binary name
  - Sync spec with my Fedora package
* Tue Mar 07 2023 akien <akien> 3.5.2-1.mga9
  + Revision: 1948078
  - Version 3.5.2-stable
  - Make system embree3 opt-in, Fedora 38+ only has incompatible embree4
  - Rename godot to godot3, allow installing it next to godot 4
  - Copy godot to godot3, preparing for Godot 4.0 release
* Thu Jan 12 2023 akien <akien> 3.5.2-0.rc2.1.mga9
  + Revision: 1932661
  - Version 3.5.2-rc2
* Wed Dec 14 2022 akien <akien> 3.5.2-0.rc1.1.mga9
  + Revision: 1922062
  - Version 3.5.2-rc1
* Thu Dec 08 2022 rapsys <rapsys> 3.5.1-3.mga9
  + Revision: 1919192
  - rebuild for bullet 3.24 with double precision
* Tue Oct 11 2022 ghibo <ghibo> 3.5.1-2.mga9
  + Revision: 1896287
  - Rebuild against libvpx 1.12.0 (changed major from 6 to 7)
* Wed Sep 28 2022 akien <akien> 3.5.1-1.mga9
  + Revision: 1892900
  - Version 3.5.1-stable
* Fri Aug 05 2022 akien <akien> 3.5-1.mga9
  + Revision: 1875416
  - Version 3.5
* Tue Aug 02 2022 akien <akien> 3.4.5-2.mga9
  + Revision: 1874334
  - Version 3.4.5-stable
  + papoteur <papoteur>
  - Mass Rebuild for dependencies
* Wed Mar 23 2022 akien <akien> 3.4.4-1.mga9
  + Revision: 1822633
  - Version 3.4.4
* Fri Feb 25 2022 akien <akien> 3.4.3-1.mga9
  + Revision: 1784894
  - Version 3.4.3
* Tue Jan 11 2022 akien <akien> 3.4.2-2.mga9
  + Revision: 1767968
  - Rebuild for mbedtls 2.28.0
* Wed Dec 22 2021 akien <akien> 3.4.2-1.mga9
  + Revision: 1763281
  - Version 3.4.2-stable
* Fri Dec 17 2021 akien <akien> 3.4.1-2.mga9
  + Revision: 1762401
  - New upstream tarball with fixed version status (rc -> stable)
* Fri Dec 17 2021 akien <akien> 3.4.1-1.mga9
  + Revision: 1762383
  - Version 3.4.1-stable
* Fri Nov 05 2021 akien <akien> 3.4-1.mga9
  + Revision: 1754013
  - New tarball from official distribution
* Fri Nov 05 2021 akien <akien> 3.4-0.mga9
  + Revision: 1753971
  - Version 3.4-stable
* Fri Oct 01 2021 akien <akien> 3.3.4-1.mga9
  + Revision: 1747095
  - Version 3.3.4-stable
* Thu Aug 19 2021 akien <akien> 3.3.3-1.mga9
  + Revision: 1741959
  - Version 3.3.3-stable
* Wed Aug 04 2021 akien <akien> 3.3.3-0.rc1.1.mga9
  + Revision: 1739226
  - Version 3.3.3-rc1
* Wed May 26 2021 akien <akien> 3.3.2-2.mga9
  + Revision: 1728358
  - Rebuild for bullet 3.17
* Mon May 24 2021 akien <akien> 3.3.2-1.mga9
  + Revision: 1727658
  - Version 3.3.2-stable
  - Build against system embree on aarch64 too now that it's available
* Tue May 18 2021 akien <akien> 3.3.1-1.mga9
  + Revision: 1725433
  - Version 3.3.1-stable
* Tue May 11 2021 akien <akien> 3.3.1-0.rc1.1.mga9
  + Revision: 1722452
  - Version 3.3.1-rc1
  - Now builds raycaster on aarch64 with vendored embree (until we package embree 3.13.0 for aarch64)
* Fri Apr 23 2021 akien <akien> 3.3-1.mga9
  + Revision: 1718160
  - Exclude lightmapper stuff ooutside x86_64, Godot's checks fail on cross-compilation to aarch64
  - Disable use_static_cpp, we want to link libstdc++ dynamically for a system package
  - use_udev is now the default setting, don't specify it
  - Fix wrong checks to validate lightmapper build on non-x86_64 (same as embree)
  - Version 3.3
  - Include upstream patches to fix unbundling zlib and embree

Files

/usr/bin/godot3
/usr/lib/.build-id
/usr/lib/.build-id/7e
/usr/lib/.build-id/7e/a8a5e5dff687fe59e2d5cbe30155fc4303d259
/usr/share/applications/org.godotengine.Godot3.desktop
/usr/share/bash-completion/completions/godot3
/usr/share/doc/godot3
/usr/share/doc/godot3/CHANGELOG.md
/usr/share/doc/godot3/DONORS.md
/usr/share/doc/godot3/README.md
/usr/share/fish/vendor_completions.d/godot3.fish
/usr/share/icons/hicolor/scalable/apps/godot3.svg
/usr/share/licenses/godot3
/usr/share/licenses/godot3/AUTHORS.md
/usr/share/licenses/godot3/COPYRIGHT.txt
/usr/share/licenses/godot3/LICENSE.txt
/usr/share/licenses/godot3/LOGO_LICENSE.md
/usr/share/man/man6/godot3.6.xz
/usr/share/metainfo/org.godotengine.Godot3.appdata.xml
/usr/share/mime/application/org.godotengine.Godot3.xml
/usr/share/zsh/site-functions/_godot3


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Fabrice Bellet, Thu May 2 04:01:10 2024