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lib64sdl2.0-devel-2.0.14-1.mga8 RPM for aarch64

From Mageia 8 for aarch64 / media / core / release

Name: lib64sdl2.0-devel Distribution: Mageia
Version: 2.0.14 Vendor: Mageia.Org
Release: 1.mga8 Build date: Tue Dec 22 13:25:01 2020
Group: Development/C Build host: localhost
Size: 1724907 Source RPM: sdl2-2.0.14-1.mga8.src.rpm
Packager: daviddavid <daviddavid>
Url: http://wiki.libsdl.org/FrontPage
Summary: Headers for developing programs that use sdl2
This package contains the headers that programmers will need to develop
applications which will use sdl2.

Provides

Requires

License

Zlib

Changelog

* Tue Dec 22 2020 daviddavid <daviddavid> 2.0.14-1.mga8
  + Revision: 1662823
  - new version: 2.0.14
* Wed Mar 11 2020 daviddavid <daviddavid> 2.0.12-1.mga8
  + Revision: 1555450
  - new version: 2.0.12
* Sat Feb 15 2020 umeabot <umeabot> 2.0.10-2.mga8
  + Revision: 1527855
  - Mageia 8 Mass Rebuild
  + wally <wally>
  - replace deprecated %configure2_5x
* Fri Jul 26 2019 akien <akien> 2.0.10-1.mga8
  + Revision: 1424252
  - Version 2.0.10

Files

/usr/bin/sdl2-config
/usr/include/SDL2/SDL.h
/usr/include/SDL2/SDL_assert.h
/usr/include/SDL2/SDL_atomic.h
/usr/include/SDL2/SDL_audio.h
/usr/include/SDL2/SDL_bits.h
/usr/include/SDL2/SDL_blendmode.h
/usr/include/SDL2/SDL_clipboard.h
/usr/include/SDL2/SDL_config.h
/usr/include/SDL2/SDL_cpuinfo.h
/usr/include/SDL2/SDL_egl.h
/usr/include/SDL2/SDL_endian.h
/usr/include/SDL2/SDL_error.h
/usr/include/SDL2/SDL_events.h
/usr/include/SDL2/SDL_filesystem.h
/usr/include/SDL2/SDL_gamecontroller.h
/usr/include/SDL2/SDL_gesture.h
/usr/include/SDL2/SDL_haptic.h
/usr/include/SDL2/SDL_hints.h
/usr/include/SDL2/SDL_joystick.h
/usr/include/SDL2/SDL_keyboard.h
/usr/include/SDL2/SDL_keycode.h
/usr/include/SDL2/SDL_loadso.h
/usr/include/SDL2/SDL_locale.h
/usr/include/SDL2/SDL_log.h
/usr/include/SDL2/SDL_main.h
/usr/include/SDL2/SDL_messagebox.h
/usr/include/SDL2/SDL_metal.h
/usr/include/SDL2/SDL_misc.h
/usr/include/SDL2/SDL_mouse.h
/usr/include/SDL2/SDL_mutex.h
/usr/include/SDL2/SDL_name.h
/usr/include/SDL2/SDL_opengl.h
/usr/include/SDL2/SDL_opengl_glext.h
/usr/include/SDL2/SDL_opengles.h
/usr/include/SDL2/SDL_opengles2.h
/usr/include/SDL2/SDL_opengles2_gl2.h
/usr/include/SDL2/SDL_opengles2_gl2ext.h
/usr/include/SDL2/SDL_opengles2_gl2platform.h
/usr/include/SDL2/SDL_opengles2_khrplatform.h
/usr/include/SDL2/SDL_pixels.h
/usr/include/SDL2/SDL_platform.h
/usr/include/SDL2/SDL_power.h
/usr/include/SDL2/SDL_quit.h
/usr/include/SDL2/SDL_rect.h
/usr/include/SDL2/SDL_render.h
/usr/include/SDL2/SDL_revision.h
/usr/include/SDL2/SDL_rwops.h
/usr/include/SDL2/SDL_scancode.h
/usr/include/SDL2/SDL_sensor.h
/usr/include/SDL2/SDL_shape.h
/usr/include/SDL2/SDL_stdinc.h
/usr/include/SDL2/SDL_surface.h
/usr/include/SDL2/SDL_system.h
/usr/include/SDL2/SDL_syswm.h
/usr/include/SDL2/SDL_test.h
/usr/include/SDL2/SDL_test_assert.h
/usr/include/SDL2/SDL_test_common.h
/usr/include/SDL2/SDL_test_compare.h
/usr/include/SDL2/SDL_test_crc32.h
/usr/include/SDL2/SDL_test_font.h
/usr/include/SDL2/SDL_test_fuzzer.h
/usr/include/SDL2/SDL_test_harness.h
/usr/include/SDL2/SDL_test_images.h
/usr/include/SDL2/SDL_test_log.h
/usr/include/SDL2/SDL_test_md5.h
/usr/include/SDL2/SDL_test_memory.h
/usr/include/SDL2/SDL_test_random.h
/usr/include/SDL2/SDL_thread.h
/usr/include/SDL2/SDL_timer.h
/usr/include/SDL2/SDL_touch.h
/usr/include/SDL2/SDL_types.h
/usr/include/SDL2/SDL_version.h
/usr/include/SDL2/SDL_video.h
/usr/include/SDL2/SDL_vulkan.h
/usr/include/SDL2/begin_code.h
/usr/include/SDL2/close_code.h
/usr/lib64/cmake/SDL2
/usr/lib64/cmake/SDL2/sdl2-config-version.cmake
/usr/lib64/cmake/SDL2/sdl2-config.cmake
/usr/lib64/libSDL2.so
/usr/lib64/pkgconfig/sdl2.pc
/usr/share/aclocal/sdl2.m4


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Fabrice Bellet, Tue Sep 27 03:25:41 2022