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godot-3.0.2-2.el7 RPM for x86_64

From Extras Packages for Enterprise Linux 7 for x86_64 / Packages / g

Name: godot Distribution: Fedora Project
Version: 3.0.2 Vendor: Fedora Project
Release: 2.el7 Build date: Mon Mar 26 11:30:58 2018
Group: Unspecified Build host: buildvm-32.phx2.fedoraproject.org
Size: 43104098 Source RPM: godot-3.0.2-2.el7.src.rpm
Packager: Fedora Project
Url: https://godotengine.org
Summary: Multi-platform 2D and 3D game engine with a feature-rich editor
Godot is an advanced, feature-packed, multi-platform 2D and 3D game engine.
It provides a huge set of common tools, so you can just focus on making
your game without reinventing the wheel.

Godot is completely free and open source under the very permissive MIT
license. No strings attached, no royalties, nothing. Your game is yours,
down to the last line of engine code.

Provides

Requires

License

MIT and CC-BY and ASL 2.0 and BSD and zlib and OFL and Bitstream Vera Fonts Copyright and ISC and MPLv2.0

Changelog

* Mon Mar 26 2018 Rémi Verschelde <akien@fedoraproject.org> - 3.0.2-2
  - Fix inclusion of armv7hl-specific patch in SRPM
* Tue Mar 20 2018 Rémi Verschelde <akien@fedoraproject.org> - 3.0.2-1
  - Initial Godot package for Fedora, based on my own Mageia package.
  - Exclude unsupported arches: aarch64 ppc64 ppc64le s390x
  - Workaround GCC < 8.1 ICE on armv7hl
* Wed Mar 14 2018 Rémi Verschelde <akien@mageia.org> 3.0.2-2.mga7
  + Revision: 1209402
  - Fix launch argument of desktop file
* Sun Mar 04 2018 Rémi Verschelde <akien@mageia.org> 3.0.2-1.mga7
  + Revision: 1206473
  - Add upstream patch to fix server platform build
  - Version 3.0.2-stable
* Fri Feb 02 2018 Rémi Verschelde <akien@mageia.org> 3.0-3.mga7
  + Revision: 1198620
  - Update tarball to final 3.0-stable
* Fri Feb 02 2018 David GEIGER <daviddavid@mageia.org> 3.0-2.mga7
  + Revision: 1198552
  - rebuild for new libvpx 1.7.0
* Fri Jan 26 2018 Rémi Verschelde <akien@mageia.org> 3.0-1.mga7
  + Revision: 1197290
  - Disable LTO, seems to break debuginfo
  - New upstream tarball with fixed debuginfo stripping
  - Prevent stripping binaries
  - Don't unbundle zstd yet as Godot uses experimental APIs exposed only in the static library
  - Keep bundled bullet, needs >= 2.88 which is not released yet
  - Version 3.0-stable
  - No longer provide demos, they can be downloaded from the editor
  - Disable server binary, not available in 3.0
  - Compile with GCC and LTO
  - Document bundled() provides thoroughly
  - Document bundled() provides
* Sun Dec 03 2017 David GEIGER <daviddavid@mageia.org> 2.1.4-4.mga7
  + Revision: 1180794
  - rebuild for new glew 2.1.0
* Sun Sep 24 2017 Rémi Verschelde <akien@mageia.org> 2.1.4-3.mga7
  + Revision: 1158526
  - Add upstream patches to improve packaging:
    * P0: OpenSSL 1.1.0 support, adjust BRs accordingly
    * P1: Upstream desktop and AppStream files
    * P2: Help output improvements
    * P3: Upstream man page
  - Add license files to server package
  - Remove ExclusiveArch, should be possible to build on ARMv7
  - Clarify why clang and openssl-compat10 are used
  - Package doc for demos
* Sat Sep 23 2017 Rémi Verschelde <akien@mageia.org> 2.1.4-2.mga7
  + Revision: 1157793
  - Add debug_release symbols
  - Enable udev support for joypads
  - Package COPYRIGHT.txt and AUTHORS.md in docs
* Mon Sep 11 2017 Guillaume Rousse <guillomovitch@mageia.org> 2.1.4-1.mga7
  + Revision: 1152942
  - new version 2.1.4
  - use llvm, as gcc 7 is not supported upstream
* Tue Apr 11 2017 Rémi Verschelde <akien@mageia.org> 2.1.3-1.mga6
  + Revision: 1096424
  - Version 2.1.3
* Sat Jan 21 2017 Rémi Verschelde <akien@mageia.org> 2.1.2-1.mga6
  + Revision: 1082732
  - Version 2.1.2-stable
* Wed Nov 16 2016 Rémi Verschelde <akien@mageia.org> 2.1.1-1.mga6
  + Revision: 1067563
  - Version 2.1.1
  - Unbundle libraries thanks to upstream work to facilitate this:
    freetype, glew, libogg, libpng, libtheora, libvorbis, libwebp, openssl, opus, zlib
  - Drop packaged templates for x11 32-bit and 64-bit
    o It was too much work for building templates just for Linux, and 32-bit systems
      would not have had access to the 64-bit templates anyway.
    o Godot 3.0 (next major) will let users download official templates directly,
      which is much better for the many supported platforms the Linux editor can
      export to.
* Tue Aug 09 2016 Rémi Verschelde <akien@mageia.org> 2.1-1.mga6
  + Revision: 1045186
  - Enable conditional server build, for testing purposes
  - Sync new 2.1 tarball
  - Add tarball for demos, provided separately upstream
  - Version 2.1
    o BRs xrandr for dpi detection
    o No longer links statically against stdc++-static
* Sun Jul 10 2016 Rémi Verschelde <akien@mageia.org> 2.0.4.1-1.mga6
  + Revision: 1040624
  - Version 2.0.4.1, hotfix for a regression
  - Version 2.0.4
* Thu Jun 16 2016 Rémi Verschelde <akien@mageia.org> 2.0.3-4.mga6
  + Revision: 1021639
  - Fix Comment in desktop file
  - Force starting the project manager in the desktop file
* Tue May 17 2016 Rémi Verschelde <akien@mageia.org> 2.0.3-3.mga6
  + Revision: 1016575
  - Resync tarball with upstream, makes Patch0 obsolete
* Fri May 13 2016 Rémi Verschelde <akien@mageia.org> 2.0.3-2.mga6
  + Revision: 1014571
  - Patch upstream regression in ItemList
* Thu May 12 2016 Rémi Verschelde <akien@mageia.org> 2.0.3-1.mga6
  + Revision: 1014421
  - Version 2.0.3
  - No longer compress templates with upx
* Tue Mar 08 2016 Rémi Verschelde <akien@mageia.org> 2.0.1-1.mga6
  + Revision: 987284
  - Version 2.0.1
* Wed Mar 02 2016 Sysadmin Bot <umeabot@mageia.org> 2.0-3.mga6
  + Revision: 983443
  - Rebuild for openssl
* Sat Feb 27 2016 Rémi Verschelde <akien@mageia.org> 2.0-2.mga6
  + Revision: 979993
  - Install demos (in a separate package)
  - Set build revision to mageia instead of custom_build
  - Use Mageia optflags and linkflags for builds (apart from debug template, no optflags)
* Tue Feb 23 2016 Rémi Verschelde <akien@mageia.org> 2.0-1.mga6
  + Revision: 977125
  - Version 2.0-stable
* Sun Feb 21 2016 Rémi Verschelde <akien@mageia.org> 2.0-0.dev.1.mga6
  + Revision: 975107
  - imported package godot

Files

/usr/bin/godot
/usr/share/applications/godot.desktop
/usr/share/doc/godot-3.0.2
/usr/share/doc/godot-3.0.2/DONORS.md
/usr/share/doc/godot-3.0.2/README.md
/usr/share/icons/hicolor/scalable/apps/godot.svg
/usr/share/licenses/godot-3.0.2
/usr/share/licenses/godot-3.0.2/AUTHORS.md
/usr/share/licenses/godot-3.0.2/COPYRIGHT.txt
/usr/share/licenses/godot-3.0.2/LICENSE.txt
/usr/share/licenses/godot-3.0.2/LOGO_LICENSE.md
/usr/share/man/man6/godot.6.gz
/usr/share/metainfo/godot.appdata.xml


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Fabrice Bellet, Mon Jun 25 08:46:02 2018