1 #ifndef CAL3D_XML_FORMAT_H 2 #define CAL3D_XML_FORMAT_H 7 const char*
const SKELETON_XMLFILE_EXTENSION =
"XSF";
8 const char*
const ANIMATION_XMLFILE_EXTENSION =
"XAF";
9 const char*
const ANIMATEDMORPH_XMLFILE_EXTENSION =
"XPF";
10 const char*
const MESH_XMLFILE_EXTENSION =
"XMF";
11 const char*
const MATERIAL_XMLFILE_EXTENSION =
"XRF";