- Cal3D 0.11 API Reference -

calxmlbindings.h
1 #include "cal3d/tinybind.h"
2 
3 
4 // explain to TinyBind that these vectors will be handled by a special
5 // Stl container binder that handles vectors of pointers
7 GetTiXmlBinding( CalCoreMesh::CalCoreSubmeshVector const &, Identity<CalCoreMesh::CalCoreSubmeshVector> );
8 
10 GetTiXmlBinding( CalCoreSubmesh::CoreSubMorphTargetVector const &, Identity<CalCoreSubmesh::CoreSubMorphTargetVector> );
11 
13 GetTiXmlBinding( CalVector const &, IdentityBase );
14 
16 GetTiXmlBinding( CalCoreSubmesh::TextureCoordinate const &, IdentityBase );
17 
19 GetTiXmlBinding(std::vector<CalCoreSubMorphTarget::BlendVertex> const &,IdentityBase );
20 
22 GetTiXmlBinding( CalCoreSubMorphTarget::BlendVertex const &,IdentityBase );
Definition: coresubmesh.h:34
Definition: coresubmorphtarget.h:24
Definition: tinybind.h:41
Definition: tinybind.h:35
The vector class.
Definition: vector.h:36
Definition: tinybind.h:85

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