11 #ifndef CAL_PHYSIQUE_H 12 #define CAL_PHYSIQUE_H 14 #include "cal3d/global.h" 28 int calculateTangentSpaces(
CalSubmesh *pSubmesh,
int mapId,
float *pTangentSpaceBuffer,
int stride=0)
const;
29 virtual int calculateNormals(
CalSubmesh *pSubmesh,
float *pNormalBuffer,
int stride=0)
const;
30 virtual int calculateVertices(
CalSubmesh *pSubmesh,
float *pVertexBuffer,
int stride=0)
const;
32 virtual int calculateVerticesAndNormals(
CalSubmesh *pSubmesh,
float *pVertexBuffer,
int stride=0)
const;
33 virtual int calculateVerticesNormalsAndTexCoords(
CalSubmesh *pSubmesh,
float *pVertexBuffer,
int NumTexCoords=1)
const;
35 void setNormalization(
bool normalize);
36 void setAxisFactorX(
float factor);
37 void setAxisFactorY(
float factor);
38 void setAxisFactorZ(
float factor);
Definition: physique.h:22
The vector class.
Definition: vector.h:36