- Cal3D 0.11 API Reference -
src
cal3d
calxmlbindings.h
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#include "cal3d/tinybind.h"
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// explain to TinyBind that these vectors will be handled by a special
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// Stl container binder that handles vectors of pointers
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TiXmlBinding<CalCoreMesh::CalCoreSubmeshVector>
const
*
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GetTiXmlBinding( CalCoreMesh::CalCoreSubmeshVector
const
&,
Identity<CalCoreMesh::CalCoreSubmeshVector>
);
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TiXmlBinding<CalCoreSubmesh::CoreSubMorphTargetVector>
const
*
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GetTiXmlBinding( CalCoreSubmesh::CoreSubMorphTargetVector
const
&,
Identity<CalCoreSubmesh::CoreSubMorphTargetVector>
);
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TiXmlBinding<CalVector>
const
*
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GetTiXmlBinding(
CalVector
const
&,
IdentityBase
);
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TiXmlBinding<CalCoreSubmesh::TextureCoordinate>
const
*
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GetTiXmlBinding(
CalCoreSubmesh::TextureCoordinate
const
&,
IdentityBase
);
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TiXmlBinding<std::vector<CalCoreSubMorphTarget::BlendVertex>
>
const
*
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GetTiXmlBinding(std::vector<CalCoreSubMorphTarget::BlendVertex>
const
&,
IdentityBase
);
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TiXmlBinding<CalCoreSubMorphTarget::BlendVertex>
const
*
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GetTiXmlBinding(
CalCoreSubMorphTarget::BlendVertex
const
&,
IdentityBase
);
CalCoreSubmesh::TextureCoordinate
Definition:
coresubmesh.h:34
CalCoreSubMorphTarget::BlendVertex
Definition:
coresubmorphtarget.h:24
Identity
Definition:
tinybind.h:41
IdentityBase
Definition:
tinybind.h:35
CalVector
The vector class.
Definition:
vector.h:36
TiXmlBinding
Definition:
tinybind.h:85
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