11 #ifndef CAL_PHYSIQUE_DUAL_QUATERNION_H 12 #define CAL_PHYSIQUE_DUAL_QUATERNION_H 18 #include "cal3d/physique.h" 37 #endif // CAL_PHYSIQUE_DUAL_QUATERNION_H
Definition: physiquedualquaternion.h:24
CalPhysique(CalModel *pModel)
Constructs the physique instance.
Definition: physique.cpp:38
Definition: physique.h:22
virtual int calculateNormals(CalSubmesh *pSubmesh, float *pNormalBuffer, int stride=0) const
Calculates the transformed normal data.
Definition: physiquedualquaternion.cpp:390
virtual int calculateVerticesAndNormals(CalSubmesh *pSubmesh, float *pVertexBuffer, int stride=0) const
Calculates the transformed vertex data.
Definition: physiquedualquaternion.cpp:462
virtual int calculateVertices(CalSubmesh *pSubmesh, float *pVertexBuffer, int stride=0) const
Calculates the transformed vertex data.
Definition: physiquedualquaternion.cpp:299
virtual int calculateVerticesNormalsAndTexCoords(CalSubmesh *pSubmesh, float *pVertexBuffer, int NumTexCoords=1) const
Calculates the transformed vertex data.
Definition: physiquedualquaternion.cpp:578