- Cal3D 0.11 API Reference - |
This is the complete list of members for CalBone, including all inherited members.
blendState(float unrampedWeight, const CalVector &translation, const CalQuaternion &rotation, float scale=1.0f, bool replace=false, float rampValue=1.0f, bool absoluteTranslation=true) | CalBone | |
CalBone(CalCoreBone *coreBone) (defined in CalBone) | CalBone | |
calculateBoundingBox() | CalBone | |
calculateState() | CalBone | |
clearState() | CalBone | |
getBoundingBox() | CalBone | |
getBoundingBox() const | CalBone | |
getCoreBone() | CalBone | |
getCoreBone() const | CalBone | |
getRotation() const | CalBone | |
getRotationAbsolute() const | CalBone | |
getRotationBoneSpace() const | CalBone | |
getTransformMatrix() const (defined in CalBone) | CalBone | inline |
getTranslation() const | CalBone | |
getTranslationAbsolute() const | CalBone | |
getTranslationBoneSpace() const (defined in CalBone) | CalBone | inline |
lockState() | CalBone | |
setCoreState() | CalBone | |
setCoreStateRecursive() | CalBone | |
setCoreTransformStateVariables() | CalBone | |
setMeshScaleAbsolute(CalVector const &sv) (defined in CalBone) | CalBone | inline |
setRotation(const CalQuaternion &rotation) | CalBone | |
setSkeleton(CalSkeleton *pSkeleton) | CalBone | |
setTranslation(const CalVector &translation) | CalBone | |
~CalBone() (defined in CalBone) | CalBone | inline |