- Cal3D 0.11 API Reference -

physiquedualquaternion.h
1 //****************************************************************************//
2 // physiquedualquaternion.h //
3 // Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
4 //****************************************************************************//
5 // This library is free software; you can redistribute it and/or modify it //
6 // under the terms of the GNU Lesser General Public License as published by //
7 // the Free Software Foundation; either version 2.1 of the License, or (at //
8 // your option) any later version. //
9 //****************************************************************************//
10 
11 #ifndef CAL_PHYSIQUE_DUAL_QUATERNION_H
12 #define CAL_PHYSIQUE_DUAL_QUATERNION_H
13 
14 //****************************************************************************//
15 // Includes //
16 //****************************************************************************//
17 
18 #include "cal3d/physique.h"
19 
20 //****************************************************************************//
21 // Class declaration //
22 //****************************************************************************//
23 
25 {
26 public:
28  : CalPhysique( pModel ) {}
29 
30  virtual int calculateNormals(CalSubmesh *pSubmesh, float *pNormalBuffer, int stride=0) const;
31  virtual int calculateVertices(CalSubmesh *pSubmesh, float *pVertexBuffer, int stride=0) const;
32  virtual int calculateVerticesAndNormals(CalSubmesh *pSubmesh, float *pVertexBuffer, int stride=0) const;
33  virtual int calculateVerticesNormalsAndTexCoords(CalSubmesh *pSubmesh, float *pVertexBuffer, int NumTexCoords=1) const;
34 };
35 
36 
37 #endif // CAL_PHYSIQUE_DUAL_QUATERNION_H
38 
39 //****************************************************************************//
Definition: submesh.h:29
Definition: physiquedualquaternion.h:24
CalPhysique(CalModel *pModel)
Constructs the physique instance.
Definition: physique.cpp:38
Definition: physique.h:22
virtual int calculateNormals(CalSubmesh *pSubmesh, float *pNormalBuffer, int stride=0) const
Calculates the transformed normal data.
Definition: physiquedualquaternion.cpp:390
virtual int calculateVerticesAndNormals(CalSubmesh *pSubmesh, float *pVertexBuffer, int stride=0) const
Calculates the transformed vertex data.
Definition: physiquedualquaternion.cpp:462
virtual int calculateVertices(CalSubmesh *pSubmesh, float *pVertexBuffer, int stride=0) const
Calculates the transformed vertex data.
Definition: physiquedualquaternion.cpp:299
virtual int calculateVerticesNormalsAndTexCoords(CalSubmesh *pSubmesh, float *pVertexBuffer, int NumTexCoords=1) const
Calculates the transformed vertex data.
Definition: physiquedualquaternion.cpp:578
Definition: model.h:30

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