Handles GL2PS capture of billboard text.
Renders pixel-aligned text, facing the camera, anchored at a 3D point.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkBillboardTextActor3D * New()
int RenderTranslucentPolygonalGeometry(vtkViewport *vp) override
Just render in translucent pass, since it can execute multiple times (depth peeling, for instance).