30 void triangulate (std::vector<math::Vec3f>
const& verts,
31 std::vector<unsigned int>* indices);
34 float compute_table (std::vector<math::Vec3f>
const& verts,
35 int start_id,
int end_id);
36 void compute_triangulation (std::vector<unsigned int>* indices,
37 int start_id,
int end_id,
int num_verts);
40 std::vector<float> min_area_table;
41 std::vector<int> mid_point_table;