MVE - Multi-View Environment mve-devel
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This is the complete list of members for ogl::MeshRenderer, including all inherited members.
add_vbo(VertexBuffer::Ptr vbo, std::string const &name) | ogl::VertexArray | inline |
assign_attrib(BoundVBO const &bound_vbo) | ogl::VertexArray | protected |
BoundVBO typedef | ogl::VertexArray | |
ConstPtr typedef | ogl::MeshRenderer | |
create(void) | ogl::MeshRenderer | inlinestatic |
create(mve::TriangleMesh::ConstPtr mesh) | ogl::MeshRenderer | inlinestatic |
draw(void) | ogl::VertexArray | |
Ptr typedef | ogl::MeshRenderer | |
remove_vbo(std::string const &name) | ogl::VertexArray | |
reset_vertex_array(void) | ogl::VertexArray | inline |
set_index_vbo(VertexBuffer::Ptr vbo) | ogl::VertexArray | inline |
set_mesh(mve::TriangleMesh::ConstPtr mesh) | ogl::MeshRenderer | |
set_primitive(GLuint primitive) | ogl::VertexArray | inline |
set_shader(ShaderProgram::Ptr shader) | ogl::VertexArray | inline |
set_vertex_vbo(VertexBuffer::Ptr vbo) | ogl::VertexArray | inline |
VBOList typedef | ogl::VertexArray | |
VertexArray(void) | ogl::VertexArray | inlineprotected |
~VertexArray(void) | ogl::VertexArray | inlinevirtual |