1#ifndef COIN_SOTEXTUREMATRIXTRANSFORM_H
2#define COIN_SOTEXTUREMATRIXTRANSFORM_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFMatrix.h>
30class COIN_DLL_API SoTextureMatrixTransform :
public SoNode {
33 SO_NODE_HEADER(SoTextureMatrixTransform);
36 static void initClass(
void);
37 SoTextureMatrixTransform(
void);
48 virtual ~SoTextureMatrixTransform();
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1001
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1057
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
The SoSFMatrix class is a container for an SbMatrix.
Definition: SoSFMatrix.h:31