1#ifndef COIN_SBPROJECTOR_H
2#define COIN_SBPROJECTOR_H
27#include <Inventor/SbVec3f.h>
28#include <Inventor/SbLine.h>
29#include <Inventor/SbMatrix.h>
30#include <Inventor/SbViewVolume.h>
39 virtual void setWorkingSpace(
const SbMatrix & space);
40 const SbMatrix & getWorkingSpace(
void)
const;
52 float findVanishingDistance(
void)
const;
53 SbBool verifyProjection(
const SbVec3f & projpt)
const;
The SbLine class represents a line in 3D space.
Definition: SbLine.h:32
The SbMatrix class is a 4x4 dimensional representation of a matrix.
Definition: SbMatrix.h:37
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:34
virtual SbVec3f project(const SbVec2f &point)=0
virtual ~SbProjector()
Definition: SbProjector.h:45
SbMatrix workingToWorld
Definition: SbProjector.h:50
virtual SbProjector * copy(void) const =0
SbViewVolume viewVol
Definition: SbProjector.h:49
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:36
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SbViewVolume class is a viewing volume in 3D space.
Definition: SbViewVolume.h:41