# Welcome to osgEarth!
osgEarth is a 3D mapping SDK for OpenSceneGraph.
Get a 2D or 3D map up and running quickly and easily using one simple XML file
Visualize massive amounts of imagery, elevation data, and vector features
Use open-standards map data services like WMS, TMS, and GeoTIFF
Work locally or over the Internet
Develop applications using a full-featured C++11 API
System Requirements
Windows 10, Linux, or Mac OSX
OpenGL 3.3+ compatible GPU with 8+ GB
Let’s get started!
[Installation](install.md)
[Building the SDK](build.md)
[The Earth File](earthfile.md)
[Working with Data](data.md)
[Layer Reference](layers.md)
[FAQ](faq.md)
[Release Notes](releasenotes.md)
[Upgrade Guide: from 2.x to 3.x](3.0_upgrade_guide.md)
[Getting Support](support.md)
[License](license.md)
osgEarth is maintained by your friends at [Pelican Mapping](http://pelicanmapping.com).