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| Name: abuse | Distribution: SuSE Linux 9.3 (i586) |
| Version: 0.7.0 | Vendor: SUSE LINUX Products GmbH, Nuernberg, Germany |
| Release: 377 | Build date: Tue Mar 22 20:42:49 2005 |
| Group: Amusements/Games/Action/Arcade | Build host: mozart.suse.de |
| Size: 16370940 | Source RPM: abuse-0.7.0-377.src.rpm |
| Packager: http://www.suse.de/feedback | |
| Url: http://www.labyrinth.net.au/~trandor/abuse/ | |
| Summary: A classic arcade game | |
Abuse is an old style arcade game: find your way through the labyrinth,
shoot every alien, and collect some items. To move the fighter, use the
cursor keys. The mouse controls aiming and shooting. This version
contains a demo level and level editor.
Authors:
--------
<abuse@crack.com>
<jc@crack.com>
GPL, distributable
internal MD5: 40610e155d6530f55119d63895bd1be8
GPG
* Mon Feb 07 2005 - root@suse.cz
- fix buffer overflows, insecure file creation (#50317)
* Tue Jul 20 2004 - schwab@suse.de
- Fix use of autoreconf.
* Mon Mar 22 2004 - ro@suse.de
- remove .bak files
* Sat Jan 10 2004 - adrian@suse.de
- build as user
* Mon Jan 06 2003 - pmladek@suse.cz
- updated to version 0.7.0:
* added OpenGL support. (Joris Beugnies)
* fixed to compile on MacOSX. (Ben Hines, Julian Mayer)
* fixed window manager "Quit" events being ignored
* can specify the location of the datafiles in the abuserc now
* updated documentation regarding installation of the datafiles.
- added mesa-devel-packages to neededforbuild
- changed datadir from /usr/share/games/abuse to /usr/share/abuse
* Thu Jun 06 2002 - pmladek@suse.cz
- updated to version 0.6.1:
* fixed video blit routine, giving a large speedup
* fixed to compile with gcc 3.0.x
* fixed to compile on Sparc systems
- fixed memory limits to work in SuLi 8.1
* Tue Jan 29 2002 - pmladek@suse.cz
- updated to version 0.6.0:
* gamma.lsp now stored in the ~/.abuse directory
* sound is disabled if no sound files are available
* tweaked timing routines
* improved mouse handling, should be more responsive
on slower systems
* the binary can now be in a different location to the datafiles
* fixed -fullscreen command-line option
* fixed pressing both mouse buttons
* fixed the size of the volume settings dialog
* fixed to compile on BigEndian systems
* added scaling and man page
- removed obsolete patch for gamma correction in fRaBs
* Tue Jan 22 2002 - ro@suse.de
- changed neededforbuild <kdelibs-artsd> to <kdelibs3-artsd>
* Fri Aug 17 2001 - pmladek@suse.cz
- updated to version 0.5.0
* Wed Aug 08 2001 - ro@suse.de
- changed neededforbuild <kdelibs kdelibs-devel> to <kdelibs-artsd>
* Wed Aug 08 2001 - ro@suse.de
- changed neededforbuild <sdl> to <SDL>
- changed neededforbuild <sdl-devel> to <SDL-devel>
* Thu Jun 28 2001 - pmladek@suse.cz
- added kdelib to #neededforbuild through libSDL
* Tue May 29 2001 - pmladek@suse.cz
- updated to new version 0.4.8 (for SDL)
- updated data for games to fRaBs210
- fixed bad names of data files (upper case from dos)
- added start script to run game from whatsoever directory
* Tue May 08 2001 - mfabian@suse.de
- bzip2 sources
* Mon Feb 19 2001 - sf@suse.de
- changed variable "or" to "o_r" in gamma.c to compile
- with gcc-2.96
* Mon Nov 27 2000 - ro@suse.de
- bzipped source
* Mon Nov 06 2000 - sf@suse.de
- removed signal that doesn't exist for Alpha
* Tue Sep 19 2000 - vinil@suse.cz
- console just for i386
* Mon Sep 18 2000 - schwab@suse.de
- Fix file list for ia64.
* Mon Aug 14 2000 - uli@suse.de
- no console build on PPC
* Tue Aug 01 2000 - vinil@suse.cz
- run on console, too
- description fixed
* Tue May 30 2000 - vinil@suse.cz
- game files relocated
* Fri Apr 14 2000 - vinil@suse.cz
- buildroot added
* Tue Apr 11 2000 - schwab@suse.de
- Update config files.
- Fix compilation problem.
* Wed Feb 23 2000 - ro@suse.de
- hacked to compile
* Thu Nov 04 1999 - ro@suse.de
- update to 2.0 / build from src
* Mon Sep 13 1999 - bs@suse.de
- ran old prepare_spec on spec file to switch to new prepare_spec.
* Fri Feb 13 1998 - ro@suse.de
- generated spec file
(to be updated soon: version 2.0 is out and
current is a a.out binary pkg)
a5
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