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|Name: crossfire-client||Distribution: Unknown|
|Version: 0.96.0||Vendor: Crossfire Development Team|
|Release: 1||Build date: Tue Feb 13 08:13:45 2001|
|Group: Amusements/Games/Crossfire||Build host: samurai.castle.real-time.com|
|Size: 276365||Source RPM: crossfire-client-0.96.0-1.src.rpm|
|Packager: Crossfire Development Team <firstname.lastname@example.org>|
|Summary: Client for connecting to crossfire servers.|
Crossfire is a highly graphical role-playing adventure game with characteristics reminiscent of rogue, nethack, omega, and gauntlet. It has multiplayer capability and presently runs under X11. Client for playing the new client/server based version of Crossfire. This package allows you to connect to crossfire servers around the world. You do not need to install the crossfire program in order to use this package.
* Wed Feb 14 2001 Bob Tanner <email@example.com> - Rolled new client 0.96.0 with Mark's changes listed next * Wed Feb 14 2001 Mark Wedel <firstname.lastname@example.org> - If compiled with dmalloc, add 'dmalloc command that verifies the heap. Makes checking for memory corruption easier. - CHANGES, configure configure.in crossfire-client.spec: Update for 0.96.0 release item_types item_types.h: Add some additional items. * Sun Feb 11 2001 Bob Tanner <email@example.com> - Created new Group for this package Amusements/Games/Crossfire * Sat Feb 03 2001 Bob Tanner <firstname.lastname@example.org> - Rolled new client with Mark's changes listed next * Wed Jan 31 2001 Mark Wedel <email@example.com> - Complete rewrite of the exit handling code. Hopefully as an effect, this will fix the player appearing in the middle of the oceans. I think the code should also work better in many other areas. Main enhancements is a 3x3 area for pets to follow player to new map, as well as golems now following players to the new maps. - include/sproto.h, random_maps/rproto.h - rebuilt. - random_maps/random_map.c: Change generate_random_map to take a structure with the random map paremeters. - random_maps/reader.l, reader.c: Add set_random_map_variable function that reads the map parameters from a char buffer. Also, remove some leftover comments that were from the common/loader.l file. - random_maps/rogue_layout.c: Change some functions to be static so make proto doesn't collect them. - random_maps/standalone.c: Add opening of parms file into main function since it ws removed from the random_map.c file. - server/apply.c: Don't display the message of random maps to the players as they enter them, as this message is random map parameters, and not a real message. - server/login.c: #if 0 out using of the player loading element in the structure. this isn't used right now. - server/main.c: Bulk of the changes. main changes are to break apart the old enter_exit function into smaller functions that more logically do the needed function (random maps, unique maps, and transferring the player to the new map). random map code now passes the parameters via structure instead of file in /tmp. Code is much more understandable now and hopefully bugfree. - server/pets.c: minor changes/bugfixes. Search full SIZEOFFREE array, use real owner variable when print out messages. - server/player.c: Remove usage of the loading variable in the player structure. * Mon Jan 15 2001 Bob Tanner <firstname.lastname@example.org> - MSW 2000/1/13 (except as mentioned, all changes by MSW): - Makefile.in: Create destination dirs, remove extra tab. Patch also by Dave. - Protocol: typo fixed. - config.h, config.h.in: Add HVAE_DMALLOC_H #ifdefs. Checks currently disable in configure.in, as with it, the sound won't like properly since it needs -ldmalloc, and I haven't bothered investing that much time into fixing the Makefile. - gx11.c: Patches by Dave Peticolas - mostly code cleanup, but one new feature is support of wheel mice to move the scrollbars. - png.c: No real code change, just adjustments in some ordering which I think makes the code appear a little simpler. - x11.c: Minor code cleanups, some formatting changes, some to make better error messages. * Tue Jan 09 2001 Bob Tanner <email@example.com> - Applied MSW patch to change damge type to 16 bits * Thu Jan 04 2001 Bob Tanner <firstname.lastname@example.org> [0.95.8-1] - Upgraded client to 0.95.8 - Moved sounds into /usr/share/sounds/crossfire - Moved the prefix to /usr/X11R6 - Upgrade source file locations - Made the gtk client GNOME aware and put the crossfire picture into Program->Games - Sounds are noarch * Wed Mar 17 1999 Toshio Kuratomi <email@example.com> [0.95.2-2] - A few changes to conform to FHS 2.0 - Edit the sounds patch to place things in the /usr/share/sounds directory instead of /usr/share/sounds/sounds - Rewrite certain parts of the script to rely more on the make install target rather than hacking it ourselves. - We don't have to compile the program twice -- make all will create both the gtk and the Athena binaries. * Sun Jan 31 1999 Kjetil Wiekhorst Jørgensen <firstname.lastname@example.org> [0.95.2-1] - upgraded to version 0.95.2 - fixed minor bug in Makefile * Sun Jan 24 1999 Kjetil Wiekhorst Jørgensen <email@example.com> [0.95.1-2] - some bug fixes to the 0.95.1 release * Wed Dec 09 1998 Kjetil Wiekhorst Jørgensen <firstname.lastname@example.org> [0.95.1-1] - upgraded to 0.95.1 - install sounds in /usr/share/sounds - build both vanilla X client and GTK+ client * Thu Dec 03 1998 Kjetil Wiekhorst Jørgensen <email@example.com> [0.94.4-1] - upgraded to 0.94.4 * Sat Sep 05 1998 Kjetil Wiekhorst Jørgensen <firstname.lastname@example.org> [0.94.3-1] - upgraded to version 0.94.3 * Wed Jun 03 1998 Kjetil Wiekhorst Jørgensen <email@example.com> - Initial release.
/usr/X11R6/bin/cfclient /usr/X11R6/man/man1/cfclient.1.gz /usr/doc/crossfire-client-0.96.0 /usr/doc/crossfire-client-0.96.0/CHANGES /usr/doc/crossfire-client-0.96.0/COPYING /usr/doc/crossfire-client-0.96.0/Protocol /usr/doc/crossfire-client-0.96.0/README
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