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libSDL2-devel-2.0.3-9.5.1 RPM for armv7hl

From OpenSuSE 42.2 updates for armv7hl

Name: libSDL2-devel Distribution: openSUSE Leap 42.2
Version: 2.0.3 Vendor: openSUSE
Release: 9.5.1 Build date: Fri Oct 20 19:49:29 2017
Group: Development/Libraries/X11 Build host: armbuild16
Size: 1271743 Source RPM: SDL2-2.0.3-9.5.1.src.rpm
Packager: http://bugs.opensuse.org
Url: http://libsdl.org/
Summary: SDL2 Library Developer Files
This package contains files needed for development with the SDL2
library.

Provides

Requires

License

Zlib

Changelog

* Thu Oct 19 2017 sreeves@suse.com
  - Add SDL-bnc1062784-check-overflow-xcf-props.patch.
      Fix CVE-2017-2888, bnc#1062784
* Mon Jan 12 2015 schwab@suse.de
  - libspe2 only exists for ppc and ppc64
* Fri Dec 19 2014 jengelh@inai.de
  - Drop old arts/esound soundserver support.
* Thu Dec 18 2014 jengelh@inai.de
  - Remove SDL2 obsoletes (we never had packages of that name).
    Copy current Provides to baselibs.conf.
* Mon Jul 21 2014 jengelh@inai.de
  - Update to new upstream release 2.0.3
    * This is a minor bugfix release to take care of creating an OpenGL
    context on Mac OS X.
* Mon May 26 2014 mailaender@opensuse.org
  - Added missing build dependencies
    * arts
    * dbus
    * udev
    * tslib
  - Removed unrecognized options: --disable-video-svga, --disable-video-ps3
* Mon May 26 2014 mailaender@opensuse.org
  - Use pkgconfig everywhere
  - Fix the build on SLE using prjconf
* Thu Mar 13 2014 mailaender@opensuse.org
  - Update to 2.0.2
    * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
    * Added an API to load a database of game controller mappings from a file:
      SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
    * Added game controller mappings for the PS4 and OUYA controllers
    * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
    * Added SDL_DetachThread()
    * Added SDL_HasAVX() to determine if the CPU has AVX features
    * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
    * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
      them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
    * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
    * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
    * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
    * testgl2 does not need to link with libGL anymore
    * Added testgles2 test program to demonstrate working with OpenGL ES 2.0
    * Added controllermap test program to visually map a game controller
    * Fixed fullscreen and focused behavior when receiving NotifyGrab events
    * Added experimental Wayland and Mir support, disabled by default
  - Added SDL2-devel provides
* Thu Nov 07 2013 mailaender@opensuse.org
  - Update to version 2.0.1:
    * Added an API to get common filesystem paths in SDL_filesystem.h:
      SDL_GetBasePath(), SDL_GetPrefPath()
    * Added an API to do optimized YV12 and IYUV texture updates:
      SDL_UpdateYUVTexture()
    * Added an API to get the amount of RAM on the system:
      SDL_GetSystemRAM()
    * Added a macro to perform timestamp comparisons with SDL_GetTicks():
      SDL_TICKS_PASSED()
    * Dramatically improved OpenGL ES 2.0 rendering performance
    * Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
    * Fixed float audio support with the PulseAudio driver
    * Fixed missing line endpoints in the OpenGL renderer on some drivers
    * X11 symbols are no longer defined to avoid collisions when linking statically
* Mon Oct 28 2013 prusnak@opensuse.org
  - add SDL2 provides
* Tue Aug 13 2013 jengelh@inai.de
  - Some metadata spruce-up: add current URLs, softer wildcarding
    in the files list, more robust make install call
  - Reduce build dependencies
  - Optional signature verification in local builds
* Tue Aug 13 2013 prusnak@opensuse.org
  - created package (version 2.0.0) - based on SDL package

Files

/usr/bin/sdl2-config
/usr/include/SDL2
/usr/include/SDL2/SDL.h
/usr/include/SDL2/SDL_assert.h
/usr/include/SDL2/SDL_atomic.h
/usr/include/SDL2/SDL_audio.h
/usr/include/SDL2/SDL_bits.h
/usr/include/SDL2/SDL_blendmode.h
/usr/include/SDL2/SDL_clipboard.h
/usr/include/SDL2/SDL_config.h
/usr/include/SDL2/SDL_cpuinfo.h
/usr/include/SDL2/SDL_endian.h
/usr/include/SDL2/SDL_error.h
/usr/include/SDL2/SDL_events.h
/usr/include/SDL2/SDL_filesystem.h
/usr/include/SDL2/SDL_gamecontroller.h
/usr/include/SDL2/SDL_gesture.h
/usr/include/SDL2/SDL_haptic.h
/usr/include/SDL2/SDL_hints.h
/usr/include/SDL2/SDL_joystick.h
/usr/include/SDL2/SDL_keyboard.h
/usr/include/SDL2/SDL_keycode.h
/usr/include/SDL2/SDL_loadso.h
/usr/include/SDL2/SDL_log.h
/usr/include/SDL2/SDL_main.h
/usr/include/SDL2/SDL_messagebox.h
/usr/include/SDL2/SDL_mouse.h
/usr/include/SDL2/SDL_mutex.h
/usr/include/SDL2/SDL_name.h
/usr/include/SDL2/SDL_opengl.h
/usr/include/SDL2/SDL_opengles.h
/usr/include/SDL2/SDL_opengles2.h
/usr/include/SDL2/SDL_pixels.h
/usr/include/SDL2/SDL_platform.h
/usr/include/SDL2/SDL_power.h
/usr/include/SDL2/SDL_quit.h
/usr/include/SDL2/SDL_rect.h
/usr/include/SDL2/SDL_render.h
/usr/include/SDL2/SDL_revision.h
/usr/include/SDL2/SDL_rwops.h
/usr/include/SDL2/SDL_scancode.h
/usr/include/SDL2/SDL_shape.h
/usr/include/SDL2/SDL_stdinc.h
/usr/include/SDL2/SDL_surface.h
/usr/include/SDL2/SDL_system.h
/usr/include/SDL2/SDL_syswm.h
/usr/include/SDL2/SDL_test.h
/usr/include/SDL2/SDL_test_assert.h
/usr/include/SDL2/SDL_test_common.h
/usr/include/SDL2/SDL_test_compare.h
/usr/include/SDL2/SDL_test_crc32.h
/usr/include/SDL2/SDL_test_font.h
/usr/include/SDL2/SDL_test_fuzzer.h
/usr/include/SDL2/SDL_test_harness.h
/usr/include/SDL2/SDL_test_images.h
/usr/include/SDL2/SDL_test_log.h
/usr/include/SDL2/SDL_test_md5.h
/usr/include/SDL2/SDL_test_random.h
/usr/include/SDL2/SDL_thread.h
/usr/include/SDL2/SDL_timer.h
/usr/include/SDL2/SDL_touch.h
/usr/include/SDL2/SDL_types.h
/usr/include/SDL2/SDL_version.h
/usr/include/SDL2/SDL_video.h
/usr/include/SDL2/begin_code.h
/usr/include/SDL2/close_code.h
/usr/lib/libSDL2.so
/usr/lib/libSDL2main.a
/usr/lib/pkgconfig/sdl2.pc
/usr/share/aclocal/sdl2.m4
/usr/share/doc/packages/libSDL2-devel
/usr/share/doc/packages/libSDL2-devel/TODO.txt
/usr/share/doc/packages/libSDL2-devel/WhatsNew.txt


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