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godot-headless-3.2.1-1.4 RPM for s390x

From OpenSuSE Ports Tumbleweed for s390x

Name: godot-headless Distribution: openSUSE:Factory:zSystems
Version: 3.2.1 Vendor: obs://
Release: 1.4 Build date: Mon Apr 6 13:04:47 2020
Group: Development/Tools/Other Build host: s390zp27
Size: 67047152 Source RPM: godot-3.2.1-1.4.src.rpm
Summary: Headless version of Godot editor useful for command line
This package is the headless version of the Godot editor that is suited for
exporting Godot games on the command line.






* Tue Mar 10 2020
  - Update to 3.2.1
    * Bullet: Fix detection of concave shape in Area.
    * Camera2D: Fix inverted use of Camera2D offset_v.
    * Debugger: Fix crash inspecting freed objects.
    * Expression: Fix parsing integers as 32-bit.
    * Particles: Fix undefined behavior with atan in GPU Particles.
    * TileSet: Hide TileSet properties from Inspector, fixing
      OOM crash on huge tilesets.
    * Video: Workaround WebM playback bug after AudioServer latency fixes.
    * Skin: Add support for named binds.
    * API documentation updates.
    * Editor translation updates.
    And more:
  - "linker_pie_flag.patch" adjusted.
* Wed Feb 12 2020
  - Added "linker_pie_flag.patch" in order to link with "-pie".
      Replaces previous "fix-pie-warning.patch".
  - "project_certs_fallback.patch" renamed to "certs_fallback.patch".
      Modified and adapted to Godot source code changes.
  - Bash completion files "godot", "godot-headless", "godot-runner"
      and "godot-server" added.
  - Package "godot-bash-completion" added.
  - Location of documentation in man page adjusted.
  - godot-rpmlintrc deleted with filter "no-manual-page-for-binary"
      because this warning doesn't seems to be thrown anymore.
  - Build option "faster_build" introduced to speed up build
      during tests.
* Sat Feb 01 2020 Max Mitschke <>
  - Removed patch "fix-pie-warning.patch"
  - Removed export_presets.cfg file as games should supply this file
  - Update to v3.2
    * Support for importing 3D scense using Assimp
    * Support for high-level multiplayer API and NAT traversal for
    * Support for enabling / disabling parts of the editor or specific
    * Added language server for GDScript
    * Added version control integration into the editor
    * Added a network profiler
    * Editor is now capped to 20FPS when the window is unfocused
    * Added MSAA support in the GLES2 renderer
    * Ability to define script templates on a per-project basis
    * Ability to limit the minimum and maximum window size
    * Minimap in the script editor
    * CSV files can now be imported as non-translation files
    * Multicast support in PacketPeerUDP
    * WebSocket improvements.
    * Support for SSL in WebSocketServer.
    * WebSocketClient can now use custom SSL certificates
      (except on HTML5).
    * WebSocketClient can now define custom headers.
    * The editor now features a built-in Web server for testing HTML5
    * Reimplemented support for embedding project data in the PCK file
    * Tabs and space indentation can no longer be mixed in the same
      GDScript file
    * assert() in GDScript must now always be used with parentheses
    * UDP broadcasting is now disabled by default and must be enabled
      by calling
      set_broadcast_enabled(true) on the PacketPeerUDP instance
    * 3D collision shapes and RayCasts are now drawn in gray when disabled
    * The SCons build system now automatically detects the host platform
    * Exporting a project PCK or ZIP from the command line must now
      be done with the new --export-pack command-line argument
    * Exported PCK files now contain the Godot patch version in their
    * "Set as Main Scene" context option for scenes in the FileSystem dock
    * Unused Panel panelf and panelnc styles.
    * thekla_atlas dependency, as light baking now relies on xatlas
      for UV unwrapping.
    * Rating icons in the Asset Library
    * Some editor languages are no longer available due to missing
      support for RTL and text shaping in Godot.
    * Arabic
    * Bengali
    * Persian
    * Hebrew
    * Hindi
    * Malayalam
    * Sinhalese
    * Tamil
    * Telugu
    * Urdu
    * Android: ARMv6 support.
    * iOS: ARMv7 support.
    * The Project Manager now remembers the sorting option that was
      previously set
    * Fixed issues with PBR environment mapping
    * Several fixes to the GLES2 renderer
    * Fixed importing BMP images
    * Exporting a project via the command-line now returns a non-zero
      exit code if an error occurred during exporting
    * Fixed autocompletion in the script editor
    And more:
* Mon Jan 13 2020
  - Sources replaced by upstream without version bump
    to hotfix export templates for HTML5 platform
* Tue Dec 03 2019 Max Mitschke <>
  - Updated bundled library versions within specfile
  - Cleaned up specfile
    * Removed defattr directives
    * Use %license directive for license files
* Sat Nov 30 2019 Martin Liška <>
  - Update to 3.1.2
    * Animation: Fixes for onion skinning support of Skeleton2D
    * AnimationTree: Fixes to AnimationTree and State Machine
    * Audio: Fix seemingly random crashes related to the audio engine misusing
      internal processing
    * CPUParticles(2D): Various fixes
    * GLES2: Many bugfixes
    * GLES3: Many bugfixes
    * Editor: Fix issues when moving and renaming files
    * Export: Fix resetting editor settings when exporting from the
      command line
    * Import: Various improvements to BMP support
    * Internationalization: Various fixes to Control localization,
      and fixes to support of some regional locales
    * iOS: Fix crash on resume/exit on iOS 13
    * macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina
    * macOS: Fix locale detection when running from .app bundle
    * Object: Improve instance validation, mitigating thread-related issues
    * Shaders: Fix support for hint_range using integers
    * Editor: Allow to removing 2D editor limits
    * Mobile: Add vibration support on Android and iOS
    * TileMap: Add support for negative Y and X offsets
    * API documentation updates.
    * Editor translation updates.
    Third Party Libraries:
    * zstd upgraded to 1.4.4
    * libwebsockets downgraded to 3.0.1 (3.1 caused regressions)
* Sun May 12 2019 Max Mitschke <>
  - Fixing packaging issues for submission to Factory
    * Changed python build requirement for python3
    * Removed no-version-in-last-changelog from rpmlintrc
    * Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging
* Mon Apr 29 2019
  - Use system certificates from /var/lib/ca-certificates/ca-bundle.pem
    by default and dynamically. Stop hard coding its content during build.
    These certificates are used by the editor to connect to the Asset Library.
  - Added patch file "project_certs_fallback.patch" to use the previously
    defined system certificates as fallback for missing certificates in
    project setting "network/ssl/certificates".
* Sun Apr 28 2019
  - Changes in 3.1.1
    Fixed Security Issue:
    * to deserialize Object data. GDNative ABI was changed.
    * GLES 3 support for depth textures.
    * GLTF2 importer
    * HeightMapShape to the Bullet physics engine implementation
    * FPS snapping in the Animation player
    * audio features for 3.2 were backported
    * menu options for the Sprite editor: "Convert to Mesh2D",
      "Convert to Polygon2D", "Create CollisionPolygon2D Sibling"
      and "Create LightOccluder2D Sibling"
    * AnimatedSprite can now play backwards
    * Emission Mask to CPUParticles2D
    And more:
* Sun Apr 28 2019 Jan Engelhardt <>
  - Trim filler wording from description.
  - Require bash for the build due to use of [[ x > y ]].
* Sat Apr 27 2019 Martin Liška <>
  - Update to 3.1.1
* Sat Apr 27 2019 Martin Liška <>
  - Mention rpmlintrc as a source file.
* Tue Apr 16 2019 Max Mitschke <>
  - Update to 3.1
    * See
* Thu Mar 07 2019 Max Mitschke <>
  - Added export_presets.cfg to be used when one is not present in
    Godot game's source.
* Tue Mar 05 2019 Max Mitschke <>
  - Added godot-headless package
* Tue Feb 26 2019 Martin Liška <>
  - Disable lto for anything older than openSUSE 15.0.
* Tue Feb 19 2019 Martin Liška <>
  - Rename subpackages to godot-runner and godot-server in order
    to provide same names as in Fedora package
  - Do not use -fno-strict-aliasing
  - Make output verbose and use LTO (increase RAM requirements).
* Mon Feb 18 2019
  - Added patches to use system certificates
  - Added service file for local hash checking
  - Added rpmlintrc file to silence warning of missing version in
      changelog and for missing manual-page for server package
* Tue Feb 05 2019 Ferdinand Thiessen <>
  - Use
* Wed Jan 30 2019
  - Updated spec file to better align with openSUSE package
* Sun Jul 29 2018
  - Update to 3.0.6
    Fixed Security Vulnerability:
    * marshalls size checks
    * vsync initialization
    * can't set AudioStreamPlayer stream to null
    * Basis.Transposed()
    * Several editor crashes
    * GLTF import fixes
    and more
    * OpenSSL to 1.0.2o (not used in openSUSE build)
* Wed Jul 11 2018
  - spec changes:
    * build with more shared libraries from the distribution
      instead of bundled versions
    * make build of templates optional
    * unify repetive build arguments
    * include thirdparty/ in licenses section
* Tue Jul 10 2018
  - Update to 3.0.5
    * Android export templates no longer contain the placeholder
      permissions which Google Play started complaining about. Now
      only requested permissions will be written to the manifest when
    * Added 'android_add_asset_dir('...') method to Android module
      gradle build config
    * User defined signals in the exported C# projects were
      misbehaving, this is now fixed.
    * Fix CORS problems due to added headers on JS target
    * Lerp now consistent with Godot API. InverseLerp fixed.
    * Fix debugger focus stealing
    * Fix segfault at quiting editor
* Sun Jul 01 2018
  - Added openSUSE branding to build info
  - Use upstream desktop file, appdata.xml and manpage
  - Licenses relocated
  - Require update-desktop-files post and postun
  - desktop_database only updating explicitly for Leap < 15.0
  - Update to 3.0.4
    * Updated documentation for particles, ViewportTexture, Vector2,
      skeleton docs, Rect.abs function
    * Make heightmap shape usable from PhysicsServer
    * Add NoCache wrapper to Command
    * Fixed crasher in asset library on systems with a low threadcount CPU
* Sun Jun 17 2018
  - Update to 3.0.3
    * C# projects can now be exported for Windows, Linux, and MacOS targets.
    * Universal translation of touch to mouse.
    * Dynamic fonts can now have a hinting mode set.
    * print_tree_pretty() was added allowing a graphical view of the scene tree.
    * Restore purchases feature for iOS.
    * AudioStreamPlayer, AudioStreamPlayer2D,
      and AudioStreamPlayer3D now have a pitch scale property.
    * Show origin and Show viewport setting in 2D editor.
    * You can now set Godot windows as 'always on top'.
    * print-fps options to print FPS to stdout.
    * Mono: Signal parameters no longer crash the engine.
    * Asset library thread usage, this makes the asset library more responsive.
    * Several GLTF import fixes.
    * Several memory leaks.
    * iPhone X support.
    * Several fixes to audio drivers (WASAPI and PulseAudio).
    * Several crashes.
    * Export PCK/ZIP now works again.
* Sat Mar 10 2018
  - Update to 3.0.2
* Tue Feb 27 2018
  - Update to 3.0.1
* Tue Jan 30 2018
  - Update to 3.0.0
* Tue Sep 05 2017
  - Update to 2.1.4
* Fri Feb 10 2017
  - Update to 2.1.2
  - Add appdata.xml
  - Remove fix-arch-detection.patch
  - Remove fix-undefined-return.patch
* Mon Jun 27 2016
  - Update to 2.0.3
  - Added fix-arch-detection.patch to fix ppc build
  - Added fix-undefined-return.patch to fix functions with random
* Mon Jun 01 2015
  - add desktop file
* Sun May 31 2015
  - split examples into subpackage
* Sun May 31 2015
  - initial packaging



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Fabrice Bellet, Sat Apr 11 02:39:20 2020