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godot-headless-3.2.1-1.4 RPM for s390x

From OpenSuSE Ports Tumbleweed for s390x

Name: godot-headless Distribution: openSUSE:Factory:zSystems
Version: 3.2.1 Vendor: obs://build.opensuse.org/openSUSE:Factory:zSystems
Release: 1.4 Build date: Mon Apr 6 13:04:47 2020
Group: Development/Tools/Other Build host: s390zp27
Size: 67047152 Source RPM: godot-3.2.1-1.4.src.rpm
Url: https://godotengine.org/
Summary: Headless version of Godot editor useful for command line
This package is the headless version of the Godot editor that is suited for
exporting Godot games on the command line.

Provides

Requires

License

MIT

Changelog

* Tue Mar 10 2020 cunix@mail.de
  - Update to 3.2.1
    Fixed:
    * Bullet: Fix detection of concave shape in Area.
    * Camera2D: Fix inverted use of Camera2D offset_v.
    * Debugger: Fix crash inspecting freed objects.
    * Expression: Fix parsing integers as 32-bit.
    * Particles: Fix undefined behavior with atan in GPU Particles.
    * TileSet: Hide TileSet properties from Inspector, fixing
      OOM crash on huge tilesets.
    * Video: Workaround WebM playback bug after AudioServer latency fixes.
    Added:
    * Skin: Add support for named binds.
    * API documentation updates.
    * Editor translation updates.
    And more:
    https://downloads.tuxfamily.org/godotengine/3.2.1/Godot_v3.2.1-stable_changelog_chrono.txt
  - "linker_pie_flag.patch" adjusted.
* Wed Feb 12 2020 cunix@mail.de
  - Added "linker_pie_flag.patch" in order to link with "-pie".
      Replaces previous "fix-pie-warning.patch".
  - "project_certs_fallback.patch" renamed to "certs_fallback.patch".
      Modified and adapted to Godot source code changes.
  - Bash completion files "godot", "godot-headless", "godot-runner"
      and "godot-server" added.
  - Package "godot-bash-completion" added.
  - Location of documentation in man page adjusted.
  - godot-rpmlintrc deleted with filter "no-manual-page-for-binary"
      because this warning doesn't seems to be thrown anymore.
  - Build option "faster_build" introduced to speed up build
      during tests.
* Sat Feb 01 2020 Max Mitschke <maxmitschke@fastmail.com>
  - Removed patch "fix-pie-warning.patch"
  - Removed export_presets.cfg file as games should supply this file
  - Update to v3.2
    Added:
    * Support for importing 3D scense using Assimp
    * Support for high-level multiplayer API and NAT traversal for
      WebRTC
    * Support for enabling / disabling parts of the editor or specific
      nodes
    * Added language server for GDScript
    * Added version control integration into the editor
    * Added a network profiler
    * Editor is now capped to 20FPS when the window is unfocused
    * Added MSAA support in the GLES2 renderer
    * Ability to define script templates on a per-project basis
    * Ability to limit the minimum and maximum window size
    * Minimap in the script editor
    * CSV files can now be imported as non-translation files
    * Multicast support in PacketPeerUDP
    * WebSocket improvements.
    * Support for SSL in WebSocketServer.
    * WebSocketClient can now use custom SSL certificates
      (except on HTML5).
    * WebSocketClient can now define custom headers.
    * The editor now features a built-in Web server for testing HTML5
      projects
    * Reimplemented support for embedding project data in the PCK file
    Changed:
    * Tabs and space indentation can no longer be mixed in the same
      GDScript file
    * assert() in GDScript must now always be used with parentheses
    * UDP broadcasting is now disabled by default and must be enabled
      by calling
      set_broadcast_enabled(true) on the PacketPeerUDP instance
    * 3D collision shapes and RayCasts are now drawn in gray when disabled
    * The SCons build system now automatically detects the host platform
    * Exporting a project PCK or ZIP from the command line must now
      be done with the new --export-pack command-line argument
    * Exported PCK files now contain the Godot patch version in their
      header
    * "Set as Main Scene" context option for scenes in the FileSystem dock
    Removed:
    * Unused Panel panelf and panelnc styles.
    * thekla_atlas dependency, as light baking now relies on xatlas
      for UV unwrapping.
    * Rating icons in the Asset Library
    * Some editor languages are no longer available due to missing
      support for RTL and text shaping in Godot.
    * Arabic
    * Bengali
    * Persian
    * Hebrew
    * Hindi
    * Malayalam
    * Sinhalese
    * Tamil
    * Telugu
    * Urdu
    * Android: ARMv6 support.
    * iOS: ARMv7 support.
    Fixed:
    * The Project Manager now remembers the sorting option that was
      previously set
    * Fixed issues with PBR environment mapping
    * Several fixes to the GLES2 renderer
    * Fixed importing BMP images
    * Exporting a project via the command-line now returns a non-zero
      exit code if an error occurred during exporting
    * Fixed autocompletion in the script editor
    And more:
    https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md
* Mon Jan 13 2020 cunix@mail.de
  - Sources replaced by upstream without version bump
    to hotfix export templates for HTML5 platform
* Tue Dec 03 2019 Max Mitschke <maxmitschke@fastmail.com>
  - Updated bundled library versions within specfile
  - Cleaned up specfile
    * Removed defattr directives
    * Use %license directive for license files
* Sat Nov 30 2019 Martin Liška <mliska@suse.cz>
  - Update to 3.1.2
    Fixed:
    * Animation: Fixes for onion skinning support of Skeleton2D
    * AnimationTree: Fixes to AnimationTree and State Machine
    * Audio: Fix seemingly random crashes related to the audio engine misusing
      internal processing
    * CPUParticles(2D): Various fixes
    * GLES2: Many bugfixes
    * GLES3: Many bugfixes
    * Editor: Fix issues when moving and renaming files
    * Export: Fix resetting editor settings when exporting from the
      command line
    * Import: Various improvements to BMP support
    * Internationalization: Various fixes to Control localization,
      and fixes to support of some regional locales
    * iOS: Fix crash on resume/exit on iOS 13
    * macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina
    * macOS: Fix locale detection when running from .app bundle
    * Object: Improve instance validation, mitigating thread-related issues
    * Shaders: Fix support for hint_range using integers
    Added:
    * Editor: Allow to removing 2D editor limits
    * Mobile: Add vibration support on Android and iOS
    * TileMap: Add support for negative Y and X offsets
    * API documentation updates.
    * Editor translation updates.
    Third Party Libraries:
    * zstd upgraded to 1.4.4
    * libwebsockets downgraded to 3.0.1 (3.1 caused regressions)
* Sun May 12 2019 Max Mitschke <maxmitschke@fastmail.com>
  - Fixing packaging issues for submission to Factory
    * Changed python build requirement for python3
    * Removed no-version-in-last-changelog from rpmlintrc
    * Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging
      standards
* Mon Apr 29 2019 cunix@bitmessage.ch
  - Use system certificates from /var/lib/ca-certificates/ca-bundle.pem
    by default and dynamically. Stop hard coding its content during build.
    These certificates are used by the editor to connect to the Asset Library.
  - Added patch file "project_certs_fallback.patch" to use the previously
    defined system certificates as fallback for missing certificates in
    project setting "network/ssl/certificates".
* Sun Apr 28 2019 cunix@bitmessage.ch
  - Changes in 3.1.1
    Fixed Security Issue:
    * to deserialize Object data. GDNative ABI was changed.
    Fixed:
    * GLES 3 support for depth textures.
    * GLTF2 importer
    Added:
    * HeightMapShape to the Bullet physics engine implementation
    * FPS snapping in the Animation player
    * audio features for 3.2 were backported
    * menu options for the Sprite editor: "Convert to Mesh2D",
      "Convert to Polygon2D", "Create CollisionPolygon2D Sibling"
      and "Create LightOccluder2D Sibling"
    * AnimatedSprite can now play backwards
    * Emission Mask to CPUParticles2D
    And more:
    https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_changelog.txt
* Sun Apr 28 2019 Jan Engelhardt <jengelh@inai.de>
  - Trim filler wording from description.
  - Require bash for the build due to use of [[ x > y ]].
* Sat Apr 27 2019 Martin Liška <mliska@suse.cz>
  - Update to 3.1.1
* Sat Apr 27 2019 Martin Liška <mliska@suse.cz>
  - Mention rpmlintrc as a source file.
* Tue Apr 16 2019 Max Mitschke <maxmitschke@fastmail.com>
  - Update to 3.1
    * See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md
* Thu Mar 07 2019 Max Mitschke <maxmitschke@fastmail.com>
  - Added export_presets.cfg to be used when one is not present in
    Godot game's source.
* Tue Mar 05 2019 Max Mitschke <maxmitschke@fastmail.com>
  - Added godot-headless package
* Tue Feb 26 2019 Martin Liška <mliska@suse.cz>
  - Disable lto for anything older than openSUSE 15.0.
* Tue Feb 19 2019 Martin Liška <mliska@suse.cz>
  - Rename subpackages to godot-runner and godot-server in order
    to provide same names as in Fedora package
  - Do not use -fno-strict-aliasing
  - Make output verbose and use LTO (increase RAM requirements).
* Mon Feb 18 2019 cunix@bitmessage.ch
  - Added patches to use system certificates
  - Added service file for local hash checking
  - Added rpmlintrc file to silence warning of missing version in
      changelog and for missing manual-page for server package
* Tue Feb 05 2019 Ferdinand Thiessen <rpm@fthiessen.de>
  - Use https://en.opensuse.org/SourceUrls
* Wed Jan 30 2019 maxmitschke@fastmail.com
  - Updated spec file to better align with openSUSE package
    guidelines
* Sun Jul 29 2018 cunix@bitmessage.ch
  - Update to 3.0.6
    Fixed Security Vulnerability:
    * marshalls size checks
    Fixed:
    * vsync initialization
    * can't set AudioStreamPlayer stream to null
    * Basis.Transposed()
    * Several editor crashes
    * GLTF import fixes
    and more
    Upgrade:
    * OpenSSL to 1.0.2o (not used in openSUSE build)
* Wed Jul 11 2018 cunix@bitmessage.ch
  - spec changes:
    * build with more shared libraries from the distribution
      instead of bundled versions
    * make build of templates optional
    * unify repetive build arguments
    * include thirdparty/README.md in licenses section
* Tue Jul 10 2018 maxmitschke@fastmail.com
  - Update to 3.0.5
    * Android export templates no longer contain the placeholder
      permissions which Google Play started complaining about. Now
      only requested permissions will be written to the manifest when
      exporting.
    * Added 'android_add_asset_dir('...') method to Android module
      gradle build config
    * User defined signals in the exported C# projects were
      misbehaving, this is now fixed.
    * Fix CORS problems due to added headers on JS target
    * Lerp now consistent with Godot API. InverseLerp fixed.
    * Fix debugger focus stealing
    * Fix segfault at quiting editor
* Sun Jul 01 2018 maxmitschke@fastmail.com
  - Added openSUSE branding to build info
  - Use upstream desktop file, appdata.xml and manpage
  - Licenses relocated
  - Require update-desktop-files post and postun
  - desktop_database only updating explicitly for Leap < 15.0
  - Update to 3.0.4
    * Updated documentation for particles, ViewportTexture, Vector2,
      skeleton docs, Rect.abs function
    * Make heightmap shape usable from PhysicsServer
    * Add NoCache wrapper to Command
    * Fixed crasher in asset library on systems with a low threadcount CPU
* Sun Jun 17 2018 maxmitschke@fastmail.com
  - Update to 3.0.3
    Added:
    * C# projects can now be exported for Windows, Linux, and MacOS targets.
    * Universal translation of touch to mouse.
    * Dynamic fonts can now have a hinting mode set.
    * print_tree_pretty() was added allowing a graphical view of the scene tree.
    * Restore purchases feature for iOS.
    * AudioStreamPlayer, AudioStreamPlayer2D,
      and AudioStreamPlayer3D now have a pitch scale property.
    * Show origin and Show viewport setting in 2D editor.
    * You can now set Godot windows as 'always on top'.
    * print-fps options to print FPS to stdout.
    Fixed:
    * Mono: Signal parameters no longer crash the engine.
    * Asset library thread usage, this makes the asset library more responsive.
    * Several GLTF import fixes.
    * Several memory leaks.
    * iPhone X support.
    * Several fixes to audio drivers (WASAPI and PulseAudio).
    * Several crashes.
    * Export PCK/ZIP now works again.
* Sat Mar 10 2018 cunix@bitmessage.ch
  - Update to 3.0.2
* Tue Feb 27 2018 gwasser@gmail.com
  - Update to 3.0.1
* Tue Jan 30 2018 gwasser@gmail.com
  - Update to 3.0.0
* Tue Sep 05 2017 dmacvicar@suse.de
  - Update to 2.1.4
* Fri Feb 10 2017 luke.nukem.jones@gmail.com
  - Update to 2.1.2
  - Add appdata.xml
  - Remove fix-arch-detection.patch
  - Remove fix-undefined-return.patch
* Mon Jun 27 2016 rpm@fthiessen.de
  - Update to 2.0.3
  - Added fix-arch-detection.patch to fix ppc build
  - Added fix-undefined-return.patch to fix functions with random
    return.
* Mon Jun 01 2015 gber@opensuse.org
  - add desktop file
* Sun May 31 2015 gber@opensuse.org
  - split examples into subpackage
* Sun May 31 2015 gber@opensuse.org
  - initial packaging

Files

/usr/bin/godot-headless
/usr/share/doc/packages/godot-headless
/usr/share/doc/packages/godot-headless/AUTHORS.md
/usr/share/doc/packages/godot-headless/CHANGELOG.md
/usr/share/doc/packages/godot-headless/CODE_OF_CONDUCT.md
/usr/share/doc/packages/godot-headless/CONTRIBUTING.md
/usr/share/doc/packages/godot-headless/DONORS.md
/usr/share/doc/packages/godot-headless/README.md
/usr/share/licenses/godot-headless
/usr/share/licenses/godot-headless/COPYRIGHT.txt
/usr/share/licenses/godot-headless/LICENSE.txt
/usr/share/licenses/godot-headless/LOGO_LICENSE.md
/usr/share/licenses/godot-headless/thirdparty_README.md


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Fabrice Bellet, Sat Apr 11 02:39:20 2020