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libSDL2-2_0-0-2.24.0-1.3 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: libSDL2-2_0-0 Distribution: openSUSE Tumbleweed
Version: 2.24.0 Vendor: openSUSE
Release: 1.3 Build date: Sat Sep 3 15:19:22 2022
Group: System/Libraries Build host: obs-arm-11
Size: 1657024 Source RPM: SDL2-2.24.0-1.3.src.rpm
Packager: http://bugs.opensuse.org
Url: http://libsdl.org/
Summary: Simple DirectMedia Layer Library
This is the "Simple DirectMedia Layer" library. It provides a generic
API for access to audio, keyboard, mouse, and display framebuffer
across multiple platforms.

SDL2 uses dlopen, so if you experience problems under X11, check
again that libXrandr2 and libXi6 are in fact installed.

Provides

Requires

License

Zlib

Changelog

* Fri Aug 19 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.24.0
    * Added a number of function relating to input devices such as
      keyboard and joystick.
    * Added support for the NVIDIA Shield Controller to the HIDAPI
      driver, supporting rumble and battery status
    * Added support for opening audio devices with 3 or 5 channels
      (2.1, 4.1). All channel counts from Mono to 7.1 are now
      supported.
  - Drop baselibs.conf (no SDL2_ttf-dependent Tumbleweed packages
    themselves have baselibs).
  - Drop fix-xi2-crash.patch (merged)
  - Rename devel package to just %name-devel, which is what most
    our packages do.
* Tue Jul 05 2022 Jan Engelhardt <jengelh@inai.de>
  - Add fix-xi2-crash.patch
* Fri Apr 29 2022 Jan Engelhardt <jengelh@inai.de>
  - Restore sdl2-symvers.patch to full symbol list to facilitate
    application installation with Leap 15.x's SDL2.
* Mon Apr 25 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.0.22
    * Added SDL_RenderGetWindow() to get the window associated with a renderer
    * Added floating point rectangle functions: SDL_PointInFRect(),
      SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(),
      SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(),
      SDL_EncloseFPoints(), SDL_IntersectFRectAndLine().
    * Added SDL_IsTextInputShown() which returns whether the IME
      window is currently shown.
    * Added SDL_ClearComposition() to dismiss the composition
      window without disabling IME input.
    * Added SDL_TEXTEDITING_EXT event for handling long composition
      text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable
      it.
    * Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control
      whether the mouse should be constrained to the whole window
      or the center of the window when relative mode is enabled.
    * The mouse is now automatically captured when mouse buttons
      are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows
      you to control this behavior.
    * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let
      SDL know that a foreign window will be used with OpenGL.
    * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let
      SDL know that a foreign window will be used with Vulkan.
    * Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify
      whether an SDL_QUIT event will be delivered when the last
      application window is closed.
    * Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control
      whether ROG Chakram mice show up as joysticks.
    * Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the
      _NET_WM_WINDOW_TYPE of SDL windows.
    * Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to
      allow using libdecor with compositors that support
      xdg-decoration.
* Sun Jan 16 2022 Carsten Ziepke <kieltux@gmail.com>
  - Drop 0001-Fix-build-against-wayland-1.20.patch
    Fixed upstream: https://github.com/libsdl-org/SDL/pull/5092
* Tue Jan 11 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.0.20
    * SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not
      int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format
      (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this
      parameter.
    * Improved accuracy of horizontal and vertical line drawing
      when using OpenGL or OpenGLES.
    * Added the hint SDL_HINT_RENDER_LINE_METHOD to control the
      method of line drawing used, to select speed, correctness,
      and compatibility.
* Fri Dec 17 2021 Jan Engelhardt <jengelh@inai.de>
  - Add 0001-Fix-build-against-wayland-1.20.patch
* Tue Nov 30 2021 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.0.18
    * Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to
      allow rendering of arbitrary shapes using the SDL 2D render
      API.
    * Added SDL_SetTextureUserData() and SDL_GetTextureUserData()
      to associate application data with an SDL texture.
    * Added SDL_RenderWindowToLogical() and
      SDL_RenderLogicalToWindow() to convert between window
      coordinates and logical render coordinates.
    * Added SDL_RenderSetVSync() to change whether a renderer
      present is synchronized with vblank at runtime.
    * Added SDL_PremultiplyAlpha() to premultiply alpha on a block
      of SDL_PIXELFORMAT_ARGB8888 pixels.
    * Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is
      sent when a window changes what display it is centered on.
    * Added SDL_GetWindowICCProfile() to query a window's ICC
      profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED
      that is sent when it changes.
    * Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow
      EGL windows to be transparent instead of opaque.
    * Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect()
      to confine the mouse cursor to an area of a window.
    * You can now read precise mouse wheel motion using 'preciseX'
      and 'preciseY' event fields.
    * Added SDL_GameControllerHasRumble() and
      SDL_GameControllerHasRumbleTriggers() to query whether a game
      controller supports rumble.
    * Added SDL_JoystickHasRumble() and
      SDL_JoystickHasRumbleTriggers() to query whether a joystick
      supports rumble.
    * SDL's hidapi implementation is now available as a public API
      in SDL_hidapi.h.
  - Drop SDL2-endian.patch (inapplicable),
    sdl2-fix-wayland-fullscreen.patch (merged),
    audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged)
* Mon Nov 08 2021 tiwai@suse.de
  - Support "pulse" as an alias for pulseaudio (bsc#1191868,
    bsc#1189778):
    audio-Support-pulse-as-an-alias-for-pulseaudio.patch
* Wed Aug 11 2021 kh Lai <dlshcbmuipmam@hotmail.com>
  - sdl2-fix-wayland-fullscreen.patch
    * fix wayland issue for wlroot, see https://github.com/libsdl-org/SDL/pull/4629
* Wed Aug 11 2021 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.0.16
    * Better native Wayland support, including handling for
      client-side decorations and other functionality in place.
    * Support for being able to directly interface with PipeWire for
      audio input/output, a variety of new APIs, support for the
      Amazon Luna game controller, rumble support for more
      controllers.
    * NOTE: Switching away (e.g. with Alt-Tab) from fullscreen
      windows created with the SDL_WINDOW_FULLSCREEN flag will now
      minimize them. If your window manager is configured to now show
      minimzed windows in either the Alt-Tab list or the task bar,
      you will have difficulty unminimizing these windows.
* Wed Dec 23 2020 Dirk Müller <dmueller@suse.com>
  - update to 2.0.14:
    * Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
    * Vulkan support to the KMSDRM video driver
    * see details on https://discourse.libsdl.org/t/sdl-2-0-14-released/28470
* Thu Apr 16 2020 Jan Engelhardt <jengelh@inai.de>
  - Restore libSDL2main.a, patching it out was not easily possible.
* Wed Mar 11 2020 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.0.12
    * Support for the Google Stadia controller and other game
      controllers
    * A new video driver for offscreen rendering
    * ARM NEON optimizations
  - Drop CVE-2019-13616.patch (merged upstream)
* Sun Jan 12 2020 Jan Engelhardt <jengelh@inai.de>
  - Temporarily work around -fno-common build failure [boo#1160382].
* Wed Oct 09 2019 Stefan Dirsch <sndirsch@suse.com>
  - sdl2-khronos.patch
    * fixes build on i586 (boo#1153455)
* Fri Aug 23 2019 Jan Engelhardt <jengelh@inai.de>
  - Update sdl2-symvers.patch for SDL 2.0.9/2.0.10.
* Thu Aug 22 2019 Michael Gorse <mgorse@suse.com>
  - Add CVE-2019-13616.patch: fix heap buffer overflow when reading
    a crafted bmp file (boo#1141844 CVE-2019-13616).
* Sun Aug 11 2019 Jan Engelhardt <jengelh@inai.de>
  - Drop libSDL2main.a from libSDL-2_0-devel. It is only used
    during build.
* Wed Jul 31 2019 Martin Liška <mliska@suse.cz>
  - Use FAT LTO objects in order to provide proper static library.
* Fri Jul 26 2019 Luigi Baldoni <aloisio@gmx.com>
  - Update to version 2.0.10
    * The SDL_RW* macros have been turned into functions that are
      available only in 2.0.10 and onward
    * Added SDL_SIMDGetAlignment(), SDL_SIMDAlloc(), and
      SDL_SIMDFree(), to allocate memory aligned for SIMD
      operations for the current CPU
    * Added SDL_RenderDrawPointF(), SDL_RenderDrawPointsF(),
      SDL_RenderDrawLineF(), SDL_RenderDrawLinesF(),
      SDL_RenderDrawRectF(), SDL_RenderDrawRectsF(),
      SDL_RenderFillRectF(), SDL_RenderFillRectsF(),
      SDL_RenderCopyF(), SDL_RenderCopyExF(), to allow floating
      point precision in the SDL rendering API.
    * Added SDL_GetTouchDeviceType() to get the type of a touch
      device, which can be a touch screen or a trackpad in relative
      or absolute coordinate mode.
    * The SDL rendering API now uses batched rendering by default,
      for improved performance
    * Added SDL_RenderFlush() to force batched render commands to
      execute, if you're going to mix SDL rendering with native
      rendering
    * Added the hint SDL_HINT_RENDER_BATCHING to control whether
      batching should be used for the rendering API. This defaults
      to "1" if you don't specify what rendering driver to use when
      creating the renderer.
    * Added the hint SDL_HINT_EVENT_LOGGING to enable logging of
      SDL events for debugging purposes
    * Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify
      a file that will be loaded at joystick initialization with
      game controller bindings
    * Added the hint SDL_HINT_MOUSE_TOUCH_EVENTS to control
      whether SDL will synthesize touch events from mouse events
    * Improved handling of malformed WAVE and BMP files, fixing
      potential security exploits (boo#1142031 CVE-2019-13626)
    * Removed the Mir video driver in favor of Wayland
    * Security fixes: CVE-2019-7635 (boo#1124827), CVE-2019-7636
      (boo#1124826), CVE-2019-7638 (boo#1124824).
  - Refreshed sdl2-symvers.patch

Files

/usr/lib/libSDL2-2.0.so.0
/usr/lib/libSDL2-2.0.so.0.2400.0
/usr/share/doc/packages/libSDL2-2_0-0
/usr/share/doc/packages/libSDL2-2_0-0/README-SDL.txt
/usr/share/doc/packages/libSDL2-2_0-0/README.md
/usr/share/licenses/libSDL2-2_0-0
/usr/share/licenses/libSDL2-2_0-0/LICENSE.txt


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