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terrain.h
00001 /* 00002 Copyright (C) 2003 by Jorrit Tyberghein, Daniel Duhprey 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IMESH_TERRAIN_H__ 00020 #define __CS_IMESH_TERRAIN_H__ 00021 00022 #include "csgeom/vector3.h" 00023 00024 #include "csutil/array.h" 00025 #include "csutil/refarr.h" 00026 #include "csutil/scf.h" 00027 00028 #include "ivaria/terraform.h" 00029 00030 #include "iengine/material.h" 00031 00032 struct iImage; 00033 struct iMovable; 00034 class csTransform; 00035 00036 SCF_VERSION (iTerrainObjectState, 0, 1, 0); 00037 00041 struct iTerrainObjectState : public iBase 00042 { 00047 virtual bool SetMaterialPalette (const csArray<iMaterialWrapper*>& pal) = 0; 00048 virtual const csArray<iMaterialWrapper*>& GetMaterialPalette () const = 0; 00049 00059 virtual bool SetMaterialMap (const csArray<char>& data, int x, int y) = 0; 00060 virtual bool SetMaterialMap (iImage* map) = 0; 00061 00075 virtual bool SetLODValue (const char* parameter, float value) = 0; 00079 virtual float GetLODValue (const char* parameter) const = 0; 00080 00088 virtual bool SaveState (const char *filename) = 0; 00089 virtual bool RestoreState (const char *filename) = 0; 00090 00092 virtual int CollisionDetect (iMovable *m, csTransform *p) = 0; 00093 00097 virtual void SetStaticLighting (bool enable) = 0; 00101 virtual bool GetStaticLighting () = 0; 00102 00106 virtual void SetCastShadows (bool enable) = 0; 00110 virtual bool GetCastShadows () = 0; 00111 }; 00112 00113 SCF_VERSION (iTerrainFactoryState, 0, 0, 1); 00114 00120 struct iTerrainFactoryState : public iBase 00121 { 00122 00131 virtual void SetTerraFormer (iTerraFormer *form) = 0; 00132 virtual iTerraFormer *GetTerraFormer () = 0; 00133 00139 virtual void SetSamplerRegion (const csBox2& region) = 0; 00140 virtual const csBox2& GetSamplerRegion () = 0; 00141 00149 virtual bool SaveState (const char *filename) = 0; 00150 virtual bool RestoreState (const char *filename) = 0; 00151 }; 00152 00153 #endif // __CS_IMESH_TERRAIN_H__
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