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plane3.h

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00001 /*
00002     Copyright (C) 1998,1999,2000 by Jorrit Tyberghein
00003     Largely rewritten by Ivan Avramovic <ivan@avramovic.com>
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_PLANE3_H__
00021 #define __CS_PLANE3_H__
00022 
00029 #include "csextern.h"
00030 #include "csgeom/vector3.h"
00031 
00037 class CS_CSGEOM_EXPORT csPlane3
00038 {
00039 public:
00041   csVector3 norm;
00042 
00044   float DD;
00045 
00049   csPlane3 () : norm(0,0,1), DD(0) {}
00050 
00054   csPlane3 (const csVector3& plane_norm, float d=0) : norm(plane_norm), DD(d) {}
00055 
00059   csPlane3 (float a, float b, float c, float d=0) : norm(a,b,c), DD(d) {}
00060 
00067   csPlane3 (const csVector3& v1, const csVector3& v2, const csVector3& v3);
00068 
00074   csPlane3 (const csVector3& v2, const csVector3& v3)
00075   {
00076     norm = v2 % v3; DD = 0;
00077   }
00078 
00080   inline csVector3& Normal () { return norm; }
00082   inline const csVector3& Normal () const { return norm; }
00083 
00085   inline float A () const { return norm.x; }
00087   inline float B () const { return norm.y; }
00089   inline float C () const { return norm.z; }
00091   inline float D () const { return DD; }
00092 
00094   inline float& A () { return norm.x; }
00096   inline float& B () { return norm.y; }
00098   inline float& C () { return norm.z; }
00100   inline float& D () { return DD; }
00101 
00103   inline const csVector3& GetNormal () const { return norm; }
00104 
00106   inline void Set (float a, float b, float c, float d)
00107   { norm.x = a; norm.y = b; norm.z = c; DD = d; }
00108 
00110   inline void Set (const csVector3& normal, float d)
00111   { norm = normal; DD = d; }
00112 
00119   void Set (const csVector3& v1, const csVector3& v2, const csVector3& v3);
00120 
00126   void Set (const csVector3& v2, const csVector3& v3)
00127   {
00128     norm = v2 % v3; DD = 0;
00129   }
00130 
00141   inline float Classify (const csVector3& pt) const { return norm*pt+DD; }
00142 
00147   static float Classify (float A, float B, float C, float D,
00148                          const csVector3& pt)
00149   {
00150     return A*pt.x + B*pt.y + C*pt.z + D;
00151   }
00152 
00159   inline float Distance (const csVector3& pt) const
00160   { return ABS (Classify (pt)); }
00161 
00166   void Invert () { norm = -norm;  DD = -DD; }
00167 
00171   void Normalize ()
00172   {
00173     float f = norm.Norm ();
00174     if (f) { norm /= f;  DD /= f; }
00175   }
00176 
00180   csVector3 FindPoint () const;
00181 
00192   bool ClipPolygon (csVector3*& pverts, int& num_verts, bool reversed = false);
00193 };
00194 
00197 #endif // __CS_PLANE3_H__
00198 

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