4.1 Quick Overview
This section provides a quick overview of the various applications which are
bundled with Crystal Space. In some cases, more detailed information for a
particular application may be found in subsequent sections.
3ds2lev
- A 3DS to Crystal Space map converter (work in progress!).
csdemo
- A self-running space demo. It requires the `demodata.zip' file
that you can get from:
ftp://sunsite.dk/projects/crystal/cs096/levels/demodata.zip
csfedit
- A simple GUI based font editor for Crystal Space.
csfgen
- A TrueType to Crystal Space font converter.
csvid
- A test application for the Open DivX video plugin.
cswstest
- This application tests the Crystal Space Windowing System (CSWS), which
is designed to provide a clean, effective and cross-platform base for creating
CrystalSpace-related utilities. See section 6.4 Crystal Space Windowing System (CSWS).
g2dtest
- The Crystal Space canvas plugin test application.
gfxtest
- The Crystal Space image manipulator.
isotest
- An application demonstrating how you can use the 3D engine to simulate
a semi-isometric view.
map2cs
- A map converter which converts between Quake style `.map' format to the
native Crystal Space map format. It is known to work with WorldCraft
2.1 Beta and QuArK (Quake Army Knife). See section 4.3 Quake Map Converter (
map2cs
).
mdl2spr
- This application is a Quake `.mdl' and `.md2' model converter. It
converts model files into native Crystal Space sprites. See section 4.4 Quake Model Converter (
mdl2spr
).
perftest
- This is a tool to test graphics performance.
pysimp
- An extremely simple example demonstrating use of the Python plug-in module.
vsh
- This is the test application for the Virtual File System (VFS). It works
very similar to the standard Unix shell programs. See section 7.2 Virtual File System (VFS).
walktest
- The quintessential Crystal Space test program. `walktest' is the test
harness for most of the features which get added to the engine. It is not
necessarily a good programming example, but if you are interested in seeing
an engine feature in action, this is probably the place to look.
See section 4.2 Walktest.
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