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camera.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 1998-2001 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_CAMERA_H__ 00020 #define __CS_IENGINE_CAMERA_H__ 00021 00029 #include "csutil/scf.h" 00030 #include "csgeom/transfrm.h" 00031 00032 #define CS_VEC_FORWARD csVector3(0,0,1) 00033 #define CS_VEC_BACKWARD csVector3(0,0,-1) 00034 #define CS_VEC_RIGHT csVector3(1,0,0) 00035 #define CS_VEC_LEFT csVector3(-1,0,0) 00036 #define CS_VEC_UP csVector3(0,1,0) 00037 #define CS_VEC_DOWN csVector3(0,-1,0) 00038 00039 #define CS_VEC_ROT_RIGHT csVector3(0,1,0) 00040 #define CS_VEC_ROT_LEFT csVector3(0,-1,0) 00041 #define CS_VEC_TILT_RIGHT (-csVector3(0,0,1)) 00042 #define CS_VEC_TILT_LEFT (-csVector3(0,0,-1)) 00043 #define CS_VEC_TILT_UP (-csVector3(1,0,0)) 00044 #define CS_VEC_TILT_DOWN (-csVector3(-1,0,0)) 00045 00046 class csCamera; 00047 class csVector3; 00048 class csVector2; 00049 struct iSector; 00050 struct iMeshWrapper; 00051 struct iCamera; 00052 00053 SCF_VERSION (iCameraSectorListener, 0, 0, 1); 00054 00059 struct iCameraSectorListener : public iBase 00060 { 00062 virtual void NewSector (iCamera* camera, iSector* sector) = 0; 00063 }; 00064 00065 SCF_VERSION (iCamera, 0, 2, 0); 00066 00103 struct iCamera : public iBase 00104 { 00109 virtual iCamera *Clone () const = 0; 00110 00112 virtual int GetFOV () const = 0; 00114 virtual float GetInvFOV () const = 0; 00116 virtual float GetFOVAngle () const = 0; 00117 00122 virtual void SetFOV (int fov, int width) = 0; 00127 virtual void SetFOVAngle (float fov, int width) = 0; 00128 00133 virtual float GetShiftX () const = 0; 00138 virtual float GetShiftY () const = 0; 00143 virtual void SetPerspectiveCenter (float x, float y) = 0; 00144 00153 virtual csOrthoTransform& GetTransform () = 0; 00154 00156 virtual const csOrthoTransform& GetTransform () const = 0; 00157 00162 virtual void SetTransform (const csOrthoTransform& tr) = 0; 00163 00170 virtual void MoveWorld (const csVector3& v, bool cd = true) = 0; 00174 virtual void Move (const csVector3& v, bool cd = true) = 0; 00182 virtual void MoveWorldUnrestricted (const csVector3& v) = 0; 00190 virtual void MoveUnrestricted (const csVector3& v) = 0; 00191 00193 virtual iSector* GetSector () const = 0; 00195 virtual void SetSector (iSector*) = 0; 00196 00201 virtual void Correct (int n) = 0; 00202 00204 virtual bool IsMirrored () const = 0; 00206 virtual void SetMirrored (bool m) = 0; 00207 00214 virtual csPlane3* GetFarPlane () const = 0; 00215 00224 virtual void SetFarPlane (csPlane3* fp) = 0; 00225 00232 virtual long GetCameraNumber () const = 0; 00233 00235 virtual void Perspective (const csVector3& v, csVector2& p) const = 0; 00237 virtual void InvPerspective (const csVector2& p, float z, 00238 csVector3& v) const = 0; 00239 00247 virtual void OnlyPortals (bool hop) = 0; 00248 00250 virtual bool GetOnlyPortals () = 0; 00251 00253 virtual void AddCameraSectorListener (iCameraSectorListener* listener) = 0; 00255 virtual void RemoveCameraSectorListener (iCameraSectorListener* listener) = 0; 00256 }; 00257 00260 #endif // __CS_IENGINE_CAMERA_H__ 00261
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