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mapnode.h
00001 /* 00002 Copyright (C) 2001 by Jorrit Tyberghein 00003 Copyright (C) 2000 by Thomas Hieber 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_MAPNODE_H__ 00021 #define __CS_MAPNODE_H__ 00022 00023 #include "csextern.h" 00024 00025 #include "csgeom/vector3.h" 00026 #include "csutil/csobject.h" 00027 #include "ivaria/mapnode.h" 00028 00033 class CS_CSTOOL_EXPORT csMapNode : public csObject, public iMapNode 00034 { 00035 public: 00037 csMapNode (const char *Name); 00039 virtual ~csMapNode (); 00040 00042 static iMapNode *GetNode (iSector *pSector, const char *name, 00043 const char *classname = 0); 00044 00045 SCF_DECLARE_IBASE_EXT (csObject); 00046 //----------------------- iMapNode -------------------------- 00047 virtual iObject *QueryObject() { return (csObject*)this; } 00048 virtual void SetPosition (const csVector3& pos); 00049 virtual const csVector3& GetPosition () const; 00050 virtual void SetSector (iSector *sec); 00051 virtual iSector *GetSector () const; 00052 00053 private: 00054 iSector *m_pSector; 00055 csVector3 m_Position; 00056 }; 00057 00061 class CS_CSTOOL_EXPORT csNodeIterator 00062 { 00063 public: 00075 csNodeIterator (iSector *pSector, const char *classname = 0); 00076 00078 ~csNodeIterator (); 00079 00081 void Reset (iSector *pSector, const char *classname = 0); 00083 iMapNode* Next (); 00085 bool HasNext () const; 00086 00087 protected: 00089 void SkipWrongClassname (); 00091 void NextNode (); 00092 00093 csRef<iObjectIterator> Iterator; 00094 const char *Classname; 00095 csRef<iMapNode> CurrentNode; 00096 }; 00097 00098 #endif // __CS_MAPNODE_H__
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