CrystalSpace

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csMeshObject Member List

This is the complete list of members for csMeshObject, including all inherited members.

AddRefOwner(iBase **ref_owner)=0iBase [pure virtual]
boundingboxcsMeshObject [protected]
Clone()csMeshObject [inline, virtual]
csMeshObject(iEngine *engine)csMeshObject
DecRef()=0iBase [pure virtual]
EnginecsMeshObject [protected]
flagscsMeshObject [protected]
GetColor(csColor &color) const csMeshObject [virtual]
GetFactory() const =0csMeshObject [pure virtual]
GetFlags()csMeshObject [inline, virtual]
GetLogicalParent() const csMeshObject [virtual]
GetMaterialWrapper() const csMeshObject [virtual]
GetObjectBoundingBox(csBox3 &bbox)csMeshObject [virtual]
GetObjectModel()csMeshObject [inline, virtual]
GetRadius(csVector3 &radius, csVector3 &center)csMeshObject [virtual]
GetRefCount()=0iBase [pure virtual]
GetRenderMeshes(int &num, iRenderView *, iMovable *, uint32)csMeshObject [inline, virtual]
GetVisibleCallback() const csMeshObject [virtual]
HardTransform(const csReversibleTransform &t)csMeshObject [virtual]
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0)csMeshObject [virtual]
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)csMeshObject [virtual]
IncRef()=0iBase [pure virtual]
InvalidateMaterialHandles()csMeshObject [inline, virtual]
LogParentcsMeshObject [protected]
NextFrame(csTicks current_time, const csVector3 &pos)csMeshObject [virtual]
PositionChild(iMeshObject *child, csTicks current_time)csMeshObject [inline, virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion)iBase [inline, static]
RemoveRefOwner(iBase **ref_owner)=0iBase [pure virtual]
SetColor(const csColor &color)csMeshObject [virtual]
SetLogicalParent(iBase *logparent)csMeshObject [virtual]
SetMaterialWrapper(iMaterialWrapper *material)csMeshObject [virtual]
SetObjectBoundingBox(const csBox3 &bbox)csMeshObject [virtual]
SetVisibleCallback(iMeshObjectDrawCallback *cb)csMeshObject [virtual]
SupportsHardTransform() const csMeshObject [virtual]
VisCallbackcsMeshObject [protected]
WantToDie()csMeshObject [protected]
~csMeshObject()csMeshObject [virtual]


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