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iHazeHull Struct Reference

A mesh specially meant for use by the haze. More...

#include <imesh/haze.h>

Inheritance diagram for iHazeHull:

iBase List of all members.

Public Member Functions

virtual int GetPolygonCount () const =0
 get the number of polygons
virtual int GetVerticeCount () const =0
 get the total number of vertices
virtual int GetEdgeCount () const =0
 get the total number of edges
virtual void GetVertex (csVector3 &res, int vertex_idx) const =0
 get a vertex by index
virtual void GetEdge (int edge_num, int &vertex_idx_1, int &vertex_idx_2) const =0
 get the two (unordered) points of an edge (by index)
virtual int GetPolVerticeCount (int polygon_num) const =0
 get the number of vertices in a polygon
virtual int GetPolVertex (int polygon_num, int vertex_num) const =0
 get vertexindex in a polygon (given vertex number in polygon)
virtual int GetPolEdge (int polygon_num, int vertex_num, int &start_idx, int &end_idx) const =0
 Get the edge index that starts at given vertex number in polygon Also returns the start and end vertex-idx of the edge (in clockwise order).

Detailed Description

A mesh specially meant for use by the haze.

This mesh must be a convex hull. for example: cubes, boxes, spheres, cones, cylinders, pyramids. A convex hull object can be defined as follows: from any point inside the object, all of the polygons are completely visible (none are obscured by other polygons from the convex hull). The ordering of the vertices (vertice numbering) is important when multiple hulls are used. Also edges must be numbered, with a number for each undirected edge. (i.e. a->b and b->a have the same edge number). Polygons thus have N vertices and N edges. For a particular polygon, the edges return their points in clockwise ordering.

Definition at line 46 of file haze.h.


Member Function Documentation

virtual void iHazeHull::GetEdge int  edge_num,
int &  vertex_idx_1,
int &  vertex_idx_2
const [pure virtual]
 

get the two (unordered) points of an edge (by index)

virtual int iHazeHull::GetEdgeCount  )  const [pure virtual]
 

get the total number of edges

virtual int iHazeHull::GetPolEdge int  polygon_num,
int  vertex_num,
int &  start_idx,
int &  end_idx
const [pure virtual]
 

Get the edge index that starts at given vertex number in polygon Also returns the start and end vertex-idx of the edge (in clockwise order).

virtual int iHazeHull::GetPolVertex int  polygon_num,
int  vertex_num
const [pure virtual]
 

get vertexindex in a polygon (given vertex number in polygon)

virtual int iHazeHull::GetPolVerticeCount int  polygon_num  )  const [pure virtual]
 

get the number of vertices in a polygon

virtual int iHazeHull::GetPolygonCount  )  const [pure virtual]
 

get the number of polygons

virtual void iHazeHull::GetVertex csVector3 res,
int  vertex_idx
const [pure virtual]
 

get a vertex by index

virtual int iHazeHull::GetVerticeCount  )  const [pure virtual]
 

get the total number of vertices


The documentation for this struct was generated from the following file:
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