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iGenMeshAnimationControlState Struct Reference
This interface describes the API for setting up the animation control as implemented by the 'gmeshanim' plugin. More...
#include <imesh/gmeshanim.h>
Inheritance diagram for iGenMeshAnimationControlState:

Public Member Functions | |
virtual bool | Execute (const char *scriptname)=0 |
Execute the given animation script. | |
virtual void | Stop ()=0 |
Stop execution of all animation scripts. | |
virtual void | Stop (const char *scriptname)=0 |
Stop execution of the given script. |
Detailed Description
This interface describes the API for setting up the animation control as implemented by the 'gmeshanim' plugin.The objects that implement iGenMeshAnimationControl also implement this interface.
Definition at line 31 of file gmeshanim.h.
Member Function Documentation
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Execute the given animation script. This will be done in addition to the scripts that are already running. Returns false in case of failure (usually a script that doesn't exist). |
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Stop execution of the given script.
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Stop execution of all animation scripts.
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The documentation for this struct was generated from the following file:
- imesh/gmeshanim.h
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