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rendermeshholder.h

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00001 /*
00002     Copyright (C) 2004 by Jorrit Tyberghein
00003               (C) 2004 by Frank Richter
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_CSTOOL_RENDERMESHHOLDER_H__
00021 #define __CS_CSTOOL_RENDERMESHHOLDER_H__
00022 
00027 #include "csextern.h"
00028 
00029 #include "csutil/array.h"
00030 #include "csutil/blockallocator.h"
00031 #include "csutil/dirtyaccessarray.h"
00032 
00033 #include "framedataholder.h"
00034 
00035 struct csRenderMesh;
00036 
00042 class CS_CSTOOL_EXPORT csRenderMeshHolderSingle
00043 {
00044   struct CS_CSTOOL_EXPORT csRenderMeshPtr
00045   {
00046     csRenderMesh* ptr;
00047 
00048     csRenderMeshPtr ();
00049     csRenderMeshPtr (csRenderMeshPtr const& other);
00050     ~csRenderMeshPtr ();
00051   };
00052   csFrameDataHolder<csRenderMeshPtr> meshes;
00053 public:
00062   csRenderMesh*& GetUnusedMesh (bool& created, uint frameNumber);
00063 };
00064 
00071 class CS_CSTOOL_EXPORT csRenderMeshHolderMultiple
00072 {
00073   csArray<csDirtyAccessArray<csRenderMesh*>*> rmHolderList;
00074   csArray<csDirtyAccessArray<csRenderMesh*>*> clearQueue;
00075   size_t rmHolderListIndex;
00076 public:
00081   bool deleteMeshes;
00082 
00087   csRenderMeshHolderMultiple (bool deleteMeshes = true);
00088   ~csRenderMeshHolderMultiple ();
00089 
00095   csDirtyAccessArray<csRenderMesh*>& GetUnusedMeshes (uint frameNumber);
00096 
00105   void Clear();
00106 };
00107 
00108 #endif // __CS_CSTOOL_RENDERMESHHOLDER_H__

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