2.5 Platform Specific Problems
These problems are relevant for both compiling and running. Crystal Space is
work in progress. Expect these problems to go away in the future.
-
Software renderer: Crystal Space requires a 15-bit, 16-bit, or 32-bit display
to run. It will not work on 24-bit displays.
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OpenGL: If your OpenGL display looks really bad (bad quality of lighting
compared to the software renderer) then you may have a card which does not
support the desired blending mode `2*SRC*DST' that Crystal Space uses.
You can edit `CS/data/config/opengl.cfg' and change the
`LightmapMode' option to `multiply' (which all cards should
understand) or any of the other values. `multiply' will make everything
dark but at least it will look right. The RIVA 128ZX is an example
of a card which doesn't support `2*SRC*DST'.
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Direct3D: Not currently supported. (If you would like to write a Direct3D
renderer, please contact us.)
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