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csRealisticAttenuation Struct Reference
Inverse quadratic attenuation. More...
#include <csgfx/vertexlight.h>
Detailed Description
Inverse quadratic attenuation.Out = in * / distance^2
Definition at line 80 of file vertexlight.h.
The documentation for this struct was generated from the following file:
- csgfx/vertexlight.h
Generated for Crystal Space by doxygen 1.3.9.1